Something feels 'off' about Halo 4

I couldn’t pin it down untill now. Most matches I have been in were plagued with campers, continually -Yoink!- me off. Most of the time they werent ‘camping’ camping, but generally staying around the same area, because almost every aspect of the game promotes camping. I’m a guy that runs and guns, I like to enjoy a fast game, with everyone running around, I’ve failed to enjoy the game playing the way it should be played, and have been resorting to play similar to ‘them’, watching my every step in order to have an non rage infused game. I don’t remember any other Halo game like this.

There’s overpowered weapons such as one which dominates every range wilst being easy to use with ridiculously large hitboxes; the DMR, a perfect weapon to camp on ragnarok, picking people off. With that DMR I can get a sniper rifle with my ordinance, making it easier again. Or even worse, the binary rifle. Another big one is the Bolt shot. I don’t have any major problems with this gun usually, but it has more range than the shotgun, and you can spawn with it! I’m not sure if it was lag, but I get killed from stupid distances with this thing. It makes it soooo easy just to sit their picking people off safely in a building with your DMR. If someone comes close enough to you, no problem, you can just sit near the corner and charge it before they walk into the shotgun that you spawned with, like a -Yoinking!- -Yoink-.

Not only that, but there is actual aspects of the gameplay that makes it easy to camp. Sprint. Well, your probably thinking “how could sprint make camping easier?”. Sprint shouldn’t make camping easier, but it does! The broken aspect of this is the time in which it takes to raise your weapon after exiting sprint. It’s almost 1.5 seconds. If I’m running for you in an attempt to blast you out of your camping hole, if we see eachother at the same time, I’ll already be one shot by the time I raise my weapon, that is if you are using a pistol. Logicly it doesn’t make sense either, because you can melee immediatly after sprinting. What’s the sense in that? You could say that sprint is that way so it adds a ‘tactical’ aspect to it, so you can’t just run around everywhere. Wait what? Combat is un-predictable, I don’t see how sprinting should be a tactical desicion. Why put it in the game if you cant use it for it’s purpose? People that sit in one spot of the map are rewarded, people that run around are penalised.

The map design doesn’t help either. There are overpowered possitions on every map. Play one match of abandon, and tell me no one stays at the top of the lift area in the middle of the map. Play a match on complex, and tell me no one stays on top of the roof the whole match. There is another spot on haven that everyone stays at aswell. Vortex, everyone stays in the fortified middle area. Longbow, the highest point on the map which everyone stays at. Anyone that even trys to knock you out of these possitions will be punished because of the current overpowered weapons and sprint problems. They cannot gain ground as sprint is just plain broken. There are no ‘flat’ maps, or any maps without overpowered possitions. Every map has a large camping spot which people can’t help but exploit, even I find it hard to run around the maps anymore. Halo 4 feels like it was catered for the tryhard audience.

Not that I disagree with you but it’s just a different style of play then other halos. It’s a lot more team oriented and you have to work as a team to control those spots and to overtake the other team when they have those spots. I also think part of this camping “problem” is the instant spawn and the sprinting combined which can be comboed with mobility. People die and then instantly respawn and try and get to you as fast as they can to extract their revenge before your shields recharge. It’s just a lot more of a game of communication which is a good idea in theory but when you hardly see people with mics anymore unless you know them it hinders the gameplay.

So what your saying is players have the option to use team work in order to make the game boring? Putting it bluntly…

Making the game take more team work doesn’t make the game funner, Halo was never about team work. It helps, but it never was the be all and end all of the game. If your good, you can kill a whole team by yourself, apparently. And team work doesn’t make the game fun, nor does camping.

So putting it bluntly from what your saying you hate the DMR and anything else that changes it from Halo 3. Just as that’s probably not what you were saying neither is that what I am. Yes sprinting is gonna be a tactical decision. Yes there’s gonna be some recoop time between sprinting and pulling your weapon back out. Why wouldn’t there be? Even if you could sprint and fire your gun at the same time it would decrease the accuracy greatly but I can run and hit, punch, kick, someone with great accuracy while sprinting. Why would you sprint at a camper if you know where he is and the fact that you have lag between sprinting and firing? That’s just poor gameplay on your part. Throw a couple nades or shoot him a couple times and then run in and go for the melee. As well with the postitions, they have their weaknesses cuz you know that people will be there. Stay out of their line of sight and pick them off from the side. Now to my communicating point is that as a team that actually talks and works together you can do these things much more efficiently. You can flush teams that actually do camp in certain spots for the majority of a match out and keep them out. You can as a team force them to move around the map and not camp. Playing as a team and communicating doesn’t mean you have to camp. There will be people who do often find themselves on those points of the map but I honestly have not come across that many games with full blown campers. Those spots just naturally lend themselves to a place to where teams would converge. Their usually around the middle of the map and are some sort of high ground. That’s fighting 101, take the high ground. As any shooter teamwork helps tremendously. Another thing I was trying to say was that a couple of the newer features can give the appearance of camping. Player A killing player B and then B instantly spawning and sprinting to try and finish off A. It’s not A’s fault he didn’t move much in the 3 seconds it takes for B to get back near A. Also the instant spawning seems to place you near teammates instead of actual spawn points so it to can give the appearance of camping at times.

> I couldn’t pin it down untill now. Most matches I have been in were plagued with campers, continually -Yoink!- me off. Most of the time they werent ‘camping’ camping, but generally staying around the same area, because almost every aspect of the game promotes camping. I’m a guy that runs and guns, I like to enjoy a fast game, with everyone running around, I’ve failed to enjoy the game playing the way it should be played, and have been resorting to play similar to ‘them’, watching my every step in order to have an non rage infused game. I don’t remember any other Halo game like this.
>
> There’s overpowered weapons such as one which dominates every range wilst being easy to use with ridiculously large hitboxes; the DMR, a perfect weapon to camp on ragnarok, picking people off. With that DMR I can get a sniper rifle with my ordinance, making it easier again. Or even worse, the binary rifle. Another big one is the Bolt shot. I don’t have any major problems with this gun usually, but it has more range than the shotgun, and you can spawn with it! I’m not sure if it was lag, but I get killed from stupid distances with this thing. It makes it soooo easy just to sit their picking people off safely in a building with your DMR. If someone comes close enough to you, no problem, you can just sit near the corner and charge it before they walk into the shotgun that you spawned with, like a -Yoinking!- -Yoink!-.
>
> Not only that, but there is actual aspects of the gameplay that makes it easy to camp. Sprint. Well, your probably thinking “how could sprint make camping easier?”. Sprint shouldn’t make camping easier, but it does! The broken aspect of this is the time in which it takes to raise your weapon after exiting sprint. It’s almost 1.5 seconds. If I’m running for you in an attempt to blast you out of your camping hole, if we see eachother at the same time, I’ll already be one shot by the time I raise my weapon, that is if you are using a pistol. Logicly it doesn’t make sense either, because you can melee immediatly after sprinting. What’s the sense in that? You could say that sprint is that way so it adds a ‘tactical’ aspect to it, so you can’t just run around everywhere. Wait what? Combat is un-predictable, I don’t see how sprinting should be a tactical desicion. Why put it in the game if you cant use it for it’s purpose? People that sit in one spot of the map are rewarded, people that run around are penalised.
>
> The map design doesn’t help either. There are overpowered possitions on every map. Play one match of abandon, and tell me no one stays at the top of the lift area in the middle of the map. Play a match on complex, and tell me no one stays on top of the roof the whole match. There is another spot on haven that everyone stays at aswell. Vortex, everyone stays in the fortified middle area. Longbow, the highest point on the map which everyone stays at. Anyone that even trys to knock you out of these possitions will be punished because of the current overpowered weapons and sprint problems. They cannot gain ground as sprint is just plain broken. There are no ‘flat’ maps, or any maps without overpowered possitions. Every map has a large camping spot which people can’t help but exploit, even I find it hard to run around the maps anymore. Halo 4 feels like it was catered for the tryhard audience.

  1. DMR isnt broken, default movement speed is just too slow

2)that “camping” is called map control

  1. when people can poop out scatters,sword, hammer, SAW, and shotty 3 times a game I am glad you can spawn with a boltshot.

just cuz you got 5 assists in a row doesnt mean you are entitled to a power weapon that makes you an unbeatable god.

any of the above are better than the bolt, if you get bolt shotted you got out played. pure and simple

> So putting it bluntly from what your saying you hate the DMR and anything else that changes it from Halo 3. Just as that’s probably not what you were saying neither is that what I am. Yes sprinting is gonna be a tactical decision. Yes there’s gonna be some recoop time between sprinting and pulling your weapon back out. Why wouldn’t there be? Even if you could sprint and fire your gun at the same time it would decrease the accuracy greatly but I can run and hit, punch, kick, someone with great accuracy while sprinting. Why would you sprint at a camper if you know where he is and the fact that you have lag between sprinting and firing? That’s just poor gameplay on your part. Throw a couple nades or shoot him a couple times and then run in and go for the melee. As well with the postitions, they have their weaknesses cuz you know that people will be there. Stay out of their line of sight and pick them off from the side. Now to my communicating point is that as a team that actually talks and works together you can do these things much more efficiently. You can flush teams that actually do camp in certain spots for the majority of a match out and keep them out. You can as a team force them to move around the map and not camp. Playing as a team and communicating doesn’t mean you have to camp. There will be people who do often find themselves on those points of the map but I honestly have not come across that many games with full blown campers. Those spots just naturally lend themselves to a place to where teams would converge. Their usually around the middle of the map and are some sort of high ground. That’s fighting 101, take the high ground. As any shooter teamwork helps tremendously. Another thing I was trying to say was that a couple of the newer features can give the appearance of camping. Player A killing player B and then B instantly spawning and sprinting to try and finish off A. It’s not A’s fault he didn’t move much in the 3 seconds it takes for B to get back near A. Also the instant spawning seems to place you near teammates instead of actual spawn points so it to can give the appearance of camping at times.

I’ve already went over that. Sprinting should not be a tactical decision, it removes the whole purpose of having sprint. Yes, why wouldn’t there be recoop time to raise your weapon after sprint? I think I can answer this question with another, why is there no time to raise your weapon to melee after sprint? It’s OK to have time to raise the weapon, but to take 1.5 seconds is rediculous and just makes sprint stupid. By the time you raise your gun, boom, already dead. I thought that spartans had super fast movement and reflexes?

And why wouldn’t I run straight towards the camper? I want to make ground on him before he can pick me off at long range, it’s not poor gunplay at all, getting them by surprise is always an advantage. Oh, so its ok if I shoot him a couple of times THEN run in for the melee? Have you even played this game yet?.. Gahh… First of all the nades suck. Second of all bolt shot easily stops that. Third of all anyone with a decent aim can kill me with any weapon while I sprint towards them, with various reasons, which I don’t feel like going into. I shouldn’t have to play in specific ways, I should be able to play it like a normal halo game.

The bottom line is, I should be able to run around, and I can’t. The game shouldn’t enable campers to succeed, but it does.

This whole game is just a giant cluster -Yoink- really.

> 1) DMR isnt broken, default movement speed is just too slow
>
> 2)that “camping” is called map control
>
> 3) when people can poop out scatters,sword, hammer, SAW, and shotty 3 times a game I am glad you can spawn with a boltshot.
>
> just cuz you got 5 assists in a row doesnt mean you are entitled to a power weapon that makes you an unbeatable god.
>
>
> any of the above are better than the bolt, if you get bolt shotted you got out played. pure and simple

  1. DMR has overpowered bullet magnetism, RoF and dominates every range, including the BR at medium range.

  2. I laughed. Lol, map control. That’s a pathetic excuse coined by a tryhard, who thinks he is good at the game by camping. And map control doesn’t make the game fun.

  3. It isn’t always that often people get ordinance. I’m ok with the boltshot, I just think it’s current range is overpowered. It rewards team players wilst rewarding those un-lucky players that get all their kills stolen, so they don’t feel annoyed by it. I’ve had 15 assists in just one match in Reach, I’m glad theres finally a reward for taking one for the team.

And if I do get bolt shotted it doesn’t mean I got out played. If your camping like a -Yoink-, and you sit in the corner and kill me with the bolt shot as I come into the room, that’s not getting out played, that’s just being a weak -Yoink-.

I also would take you more seriously if it actually said you played the game. I’m considering some of your post, expecially about the map control thing to be troll worthy.

So I gather you are upset that everyone doesn’t play your style, and your style apparently is running straight into death, and most players are not really into running straight to their death so I fear that you will never be satisfied with this game. Good luck finding a game where everyone runs aimlessly around shooting each other, and when you do I hope it brings you joy.

Completely correct. And if you don’t like it then don’t play it.

https://forums.halowaypoint.com/yaf_postst153276_To-those-who-dislike-Halo-4.aspx

> So I gather you are upset that everyone doesn’t play your style, and your style apparently is running straight into death, and most players are not really into running straight to their death so I fear that you will never be satisfied with this game. Good luck finding a game where everyone runs aimlessly around shooting each other, and when you do I hope it brings you joy.

^pretty much it. Also, why should sprinting not be a tactical decision? It’s a FPS, everything you do is a tactical decision and the melee is the recoop time. If you can pick them off from long range why is sprinting even an issue and they aren’t doing that great of a job camping if they’re sitting out in the open where you can pick them off. By camping I’m picturing someone sitting inside a building with a shotty of some sort. The nades are actually good if you know how to use them and/or coupled with explosives. Idk what you would be using instead of that. and yea just running around right in the open has never been a good idea ever.

> So I gather you are upset that everyone doesn’t play your style, and your style apparently is running straight into death, and most players are not really into running straight to their death so I fear that you will never be satisfied with this game. Good luck finding a game where everyone runs aimlessly around shooting each other, and when you do I hope it brings you joy.

Not at all. I’m only upset when people play one particular play style, which is camping. You can do what the hell you want, as long as you don’t lock down one possition for the whole game, using cheap weapons and tactics. Running straight into death? Well, I’m one of the few players to have any kind of guts. Running ‘straight into death’ has been a good tactic for me so far, getting 25-5 games constantly in Reach. I have gotten some 25-10 games in Halo 4, but it doesn’t happen often. I think I’m focusing too much on having fun in the game, instead of treating the game as if it’s real life, like other people do.

It’s probably just your aim.

Zing!

> > So I gather you are upset that everyone doesn’t play your style, and your style apparently is running straight into death, and most players are not really into running straight to their death so I fear that you will never be satisfied with this game. Good luck finding a game where everyone runs aimlessly around shooting each other, and when you do I hope it brings you joy.
>
> Not at all. I’m only upset when people play one particular play style, which is camping. You can do what the hell you want, as long as you don’t lock down one possition for the whole game, using cheap weapons and tactics. Running straight into death? Well, I’m one of the few players to have any kind of guts. Running ‘straight into death’ has been a good tactic for me so far, getting 25-5 games constantly in Reach. I have gotten some 25-10 games in Halo 4, but it doesn’t happen often. I think I’m focusing too much on having fun in the game, instead of treating the game as if it’s real life, like other people do.

Mr Doom, I think we have more in common than I had originally thought. I too would rather move around on the map and try to flank the enemy. I do not have a problem with a team that is able to lock down a certain area of the map because when this does happen it is normally because my team and myself made some sort of tactical error and allowed the other team to get the upper hand. What I hate though are the camo-campers, corner campers, and any player that stays locked in one spot, not area, but spot.

The thing that got me is when you said Halo has never been about teamwork. That’s shocking to me! What’s even more strange is that no one has criticized you for saying that yet.

True. It has been but much more so in this game I feel tho. The past games it was much easier to carry a team if you were really good.

I’ve always been one to sit back and tag everyone with the precision weapons.

Never felt more at home, than with Halo 4.