I couldn’t pin it down untill now. Most matches I have been in were plagued with campers, continually -Yoink!- me off. Most of the time they werent ‘camping’ camping, but generally staying around the same area, because almost every aspect of the game promotes camping. I’m a guy that runs and guns, I like to enjoy a fast game, with everyone running around, I’ve failed to enjoy the game playing the way it should be played, and have been resorting to play similar to ‘them’, watching my every step in order to have an non rage infused game. I don’t remember any other Halo game like this.
There’s overpowered weapons such as one which dominates every range wilst being easy to use with ridiculously large hitboxes; the DMR, a perfect weapon to camp on ragnarok, picking people off. With that DMR I can get a sniper rifle with my ordinance, making it easier again. Or even worse, the binary rifle. Another big one is the Bolt shot. I don’t have any major problems with this gun usually, but it has more range than the shotgun, and you can spawn with it! I’m not sure if it was lag, but I get killed from stupid distances with this thing. It makes it soooo easy just to sit their picking people off safely in a building with your DMR. If someone comes close enough to you, no problem, you can just sit near the corner and charge it before they walk into the shotgun that you spawned with, like a -Yoinking!- -Yoink-.
Not only that, but there is actual aspects of the gameplay that makes it easy to camp. Sprint. Well, your probably thinking “how could sprint make camping easier?”. Sprint shouldn’t make camping easier, but it does! The broken aspect of this is the time in which it takes to raise your weapon after exiting sprint. It’s almost 1.5 seconds. If I’m running for you in an attempt to blast you out of your camping hole, if we see eachother at the same time, I’ll already be one shot by the time I raise my weapon, that is if you are using a pistol. Logicly it doesn’t make sense either, because you can melee immediatly after sprinting. What’s the sense in that? You could say that sprint is that way so it adds a ‘tactical’ aspect to it, so you can’t just run around everywhere. Wait what? Combat is un-predictable, I don’t see how sprinting should be a tactical desicion. Why put it in the game if you cant use it for it’s purpose? People that sit in one spot of the map are rewarded, people that run around are penalised.
The map design doesn’t help either. There are overpowered possitions on every map. Play one match of abandon, and tell me no one stays at the top of the lift area in the middle of the map. Play a match on complex, and tell me no one stays on top of the roof the whole match. There is another spot on haven that everyone stays at aswell. Vortex, everyone stays in the fortified middle area. Longbow, the highest point on the map which everyone stays at. Anyone that even trys to knock you out of these possitions will be punished because of the current overpowered weapons and sprint problems. They cannot gain ground as sprint is just plain broken. There are no ‘flat’ maps, or any maps without overpowered possitions. Every map has a large camping spot which people can’t help but exploit, even I find it hard to run around the maps anymore. Halo 4 feels like it was catered for the tryhard audience.