Something extremely worrying, Halo 5 campaign (?)

Okay, so, Spartan Locke. A boring character altogether. Much like the chief in the Covenant Trilogy, so bugger to that. No problems with a silent protagonist BUT we could have problems here. One can assume that we will (at least sometimes) be playing with Locke, an ONI agent with very new, fancy armour. So he has Spartan Abilities, good, that makes sense. But what about MC? Look back at the first Halo 5 trailer; while most of it was under a cloak, we can see by the arm and helmet that Chief’s armour looks almost identical here as it did in 4. In 4 there were no Spartan abilities - if MC isn’t able to use the Spartan Abilities many fans - including myself - will be very pissed. You have been warned, 343 (if you see this)

TL;DR Chief mightn’t have Spartan Abilities.

Why would you be pissed he doesn’t have spartan abilities?

I’d actually like to see him not have armor abilities for most of the game. Just a tanky Chief would be great. There’s potential there for it to turn out to be very good campaign with replay value because not all missions would be ‘wash-rinse-repeat.’ You’d play through a mission as Locke being a badass SIV with versatility in movement and then next thing you know, you’re the chief, with more shield, strength, etc but less versatility in movement. I love it.

MC is his own character. For all you know, he may not like abilities and prefers to go in as he always has proving himself better than to need a jetpack or invis.

I think it would be cool to play old school with chief, good ol’ classic Mjolnir. Although he would still probably be able to sprint(no thruster effect), clamber, and slide in a cannon perspective.

If 343 does give him default thrusters, at least have him add them in a cutscene like in halo 2 when he gets an armor upgrade rather than saying something cheesy and dumb like nanobots.

> 2533274908138382;3:
> I’d actually like to see him not have armor abilities for most of the game. Just a tanky Chief would be great. There’s potential there for it to turn out to be very good campaign with replay value because not all missions would be ‘wash-rinse-repeat.’ You’d play through a mission as Locke being a badass SIV with versatility in movement and then next thing you know, you’re the chief, with more shield, strength, etc but less versatility in movement. I love it.

Exactly, Halo 2 had the arbiter which played a bit different than chief (for example had a cloaking device) but more mechanical differences. Let’s say Chief is slower, can’t sprint, and lacks armor abilities but has a stronger shield and melee attack, also lacks Smart Scope.

I’d love that.

He already used abilities picked up in H4…not sure why he wouldn’t do the same thing in 5. Not to mention that Spartans in 5 are doing what they should have always been doing, save for the thruster specific stuff.

it would be easy, clamber and sprint are pretty basic tricks I’m going to guarantee the chief is capable of, all he needs is the thrust pack AA (that was in halo 4) and boom, he has all the same tricks as the IVs.

happy living legend hunting Locke…

the real question is, are elites going to be playable?
because with the cut-scenes of the arbiter and locke going into combat together will it be H2 style where different missions tell the story from different view points or will it be H3 style where the arbiter and elites are just along for the ride?

and how do they compare to spartans? do they get the same tricks through equivalent elite technology or will they get other toys? sprint, clamber, camo?

They’ve already said they want gameplay mechanics to be consistent across all modes.

OK, seeing a lot of disagreement, and while I see your point, can I please refer you to CoD: AW? In the story mode of that game you have a jet pack in some levels and nothing in others, and you feel so restricted! The Arbiter having Active Camo as opposed to the Chief’s flashlight in Halo 2 (which I just finished on MCC the other day) was OK because I barely used either one, but having played the Halo 5 Beta it’s just so smooth and changes the gameplay so much it makes the old games feel weird… Look I’m probably worrying for nothing, as some of you said. Just thought I’d point it out.
Also, why in all hell would Chief have better shields? Locke has newer armour…

> 2533274971502269;9:
> They’ve already said they want gameplay mechanics to be consistent across all modes.

Oh, OK then. Cool.

I don’t see why they couldn’t have Chief use Spartan abilities, as most of the equipment is pretty much there. He was already shown to have thrusters in the armor in Halo 4, even though they don’t have a gameplay function aside from you using the thruster pack add-on.

I mean, lets go down the list:

  • Sprint - All Spartans have been able to sprint in the lore, even faster than we have been able to in the games.- Clamber - No reason why Chief couldn’t use his hands to scale objects.- Slide - Any person can slide, a Spartan is no different.- Charge - Similar to slide, one you have the momentum, you could charge anything. Though with the mountain of armor Chief is, it would be like getting backhanded by a Hunter.- Thruster Pack - As I already stated, he was shown to have thrusters in Halo 4, it wouldn’t be too much of a stretch to just have it be a built in ability now.
    Now the rest of them you may feel would be harder to justify, but they can all be included just because Chief’s armor has thrusters.

  • Stabilizer - Chief’s armor may not have all the little thrusters on it the Spartan IVs have, but that doesn’t mean he couldn’t hover, at least for a couple seconds.- Ground Pound - Similar to the Stabilizer, Ground Pound would use the thrusters to hit the ground. Maybe it could take a second longer to get ready because it is older hardware, but I would imagine the impact from him would do more damage than from an S-IV.
    So either way they decide to do it, I don’t see it being impossible for Chief to make use of the new features.

Guys…

Chief was last seen in game on the Infinity…and we have access in MP to “outdated” Mjolnir armour with the upgrades.

Chief probs stole the update before leaving

> 2533274847364210;13:
> Guys…
>
> Chief was last seen in game on the Infinity…and we have access in MP to “outdated” Mjolnir armour with the upgrades.
>
> Chief probs stole the update before leaving

or was given it as a standard upgrade… then left

Also why do you think Locke is a silent type? Did you not watch Nightfall? He aint chatty but he does talk.

I’m sure he will have them, as the Campaign feats are usually identical to Multiplayer, but I’m just curious about the explanations for some.

> 2533274865708979;14:
> > 2533274847364210;13:
> > Guys…
> >
> > Chief was last seen in game on the Infinity…and we have access in MP to “outdated” Mjolnir armour with the upgrades.
> >
> > Chief probs stole the update before leaving
>
>
> or was given it as a standard upgrade… then left

That makes too much sense and is way to easy for the chief, honestly some people. jokey eye role

> 2535427366112406;1:
> Okay, so, Spartan Locke. A boring character altogether. Much like the chief in the Covenant Trilogy, so bugger to that. No problems with a silent protagonist BUT we could have problems here. One can assume that we will (at least sometimes) be playing with Locke, an ONI agent with very new, fancy armour. So he has Spartan Abilities, good, that makes sense. But what about MC? Look back at the first Halo 5 trailer; while most of it was under a cloak, we can see by the arm and helmet that Chief’s armour looks almost identical here as it did in 4. In 4 there were no Spartan abilities - if MC isn’t able to use the Spartan Abilities many fans - including myself - will be very pissed. You have been warned, 343 (if you see this)
>
> TL;DR Chief mightn’t have Spartan Abilities.

Think about it, we have mark VI scarred (Probably a rough draft of chiefs armour due to the crack in the visor) and MARK IV , so why would we have armour that has the abilities, but the chief where THE SAME ARMOUR and then have no abilities.

> 2535427366112406;1:
> Okay, so, Spartan Locke. A boring character altogether. Much like the chief in the Covenant Trilogy, so bugger to that.

How can you say that when al we’ve seen him in is Nightfall? Even if you didn’t like Nightfall, we have no way of knowing what he’ll be like as a Spartan or in-game.

> No problems with a silent protagonist BUT we could have problems here.

Where does it say he’ll be a silent protagonist?

> One can assume that we will (at least sometimes) be playing with Locke, an ONI agent with very new, fancy armour.

It’s been confirmed that the game will feature multiple playable protagonists, one of which is Locke.

> if MC isn’t able to use the Spartan Abilities many fans - including myself - will be very pissed. You have been warned, 343 (if you see this)
>
> TL;DR Chief mightn’t have Spartan Abilities.

John has thrusters built into his armour as seen in Halo 4. Nearly all of the new Spartan Abilities with the exception of clamber use thrusters. I see no reason why he wouldn’t be able to use any of the Spartan Abilities.

> 2533274898131165;5:
> I think it would be cool to play old school with chief, good ol’ classic Mjolnir. Although he would still probably be able to sprint(no thruster effect), clamber, and slide in a cannon perspective.
>
> If 343 does give him default thrusters, at least have him add them in a cutscene like in halo 2 when he gets an armor upgrade rather than saying something cheesy and dumb like nanobots.

Yeah, I see your issue but nanobots are a major component of Mjolnir armour. It’s part of what makes the Spartans so cutting edge, the ability to constantly repair and improve. And I imagine it’s what’s going to allow Chief to synthesise forerunner components into his armour, the rumoured RPG mechanic.
So yeah its a wee fantastic. But it’s canon, so I consider it completely legitimate.