Something About (Re)Joining Games in Progress

I remember reading about the fact that you can join In-Progress games in MatchMaking. This is a great addition to the game, as now your team may only be down a player for a small amount of time until somebody jumps in.

That brings me to something I’ve been thinking about.

Say I’m playing a 4v4 with a group of 3 friends. For some reason or another, I lag out. Now, would it be feasible to introduce a way to rejoin that SAME game before someone else jumps in your spot? Like a Quick-Reconnect option? As soon as the game realizes you lagged out, you can hit “X” to re-join and continue playing with your friends.

It’d be nice as sometimes, even the servers on the backend have issues and can disconnect people randomly from games. Having this implemented could actually further reduce people from Host-Booting (which is rare) and under backend problem circumstances, regain the ability to play with your friends when a problem is what kicked you from the game in the first place.

Thoughts?

Sure, as long as it doesn’t reset your stats for that game and you get to pick right back up where you left off.

This stops people from abusing the system and quitting out before the game ends when they’re doing really bad, and joining back up and getting a few kills to make it look like they went positive in the game.

Yeah, I like this.

I have no idea why people are complaining it’s in the game.

Good idea.

Even better let ppl to invite their friends into game so if random quits your friend could replace him so your friend would not have to wait for the game to end.

Well honestly that makes sense for your stats to not get reset. If I lagged out at 12 kills and 2 deaths, then come back, my stats will pick up where they left off. Honestly it makes sense because the game stats aren’t sent server side until the game is over, so they’d pick up where they left off regardless.

Certain things though, such as sprees, current weapons held, etc will obviously reset, but your game stats won’t when you rejoin.

Another viable approach along with it is offering a 15 second window after a lag-out/quit for a teammate to rejoin before the system throws the current game into a list of games with available open slots to be filled. This makes it so someone searching won’t be thrown into the slot literally 3-5 seconds after your friend lagged out.

Bump.

Seriously, only 3 replies? I figured something like this would be something people would put their word in on. As is, it benefits anybody who lags out of any games.

Seems unlikely to happen, but it is a good idea.

Battlefield 2 did this for the pc back when it came out; if you lagged out but joined the same server again within a certain amount of time, you pick up where you last left off.

> Battlefield 2 did this for the pc back when it came out; if you lagged out but joined the same server again within a certain amount of time, you pick up where you last left off.

So if Halo 4 already has something like this implemented already, why wouldn’t this be the first thing they looked into doing that started the whole idea in the first place?

I mean, they should’ve thought, “Let’s get people the chance to rejoin their game they lagged out of.”

Then they say, “Well while we’re at it, why not let people join in on any game that has a missing teammate!”

“Hey, great idea!”

Implements

Forgets about idea to jump back into own game when disconnected

I could see a reason in being able to rejoin games, as it was probably implemented to stop the host booting. But what will eventually start to happen is if you get booted by a cheater, you are most likely going to be kept offline for the duration of the match. It will give cheaters another way to see the world burn.

> I could see a reason in being able to rejoin games, as it was probably implemented to stop the host booting. But what will eventually start to happen is if you get booted by a cheater, you are most likely going to be kept offline for the duration of the match. It will give cheaters another way to see the world burn.

Except when you lag out, you generally don’t get completely disconnected from Live; it’s just the game itself. Usually the connection gets re-established but can’t rejoin you (ala Reach Blackscreen when lagging out) so it says Game Over and you’re alone. This would be when the system asks you to re-join everybody. You’d have about 15 seconds to do so before the system allows other people to join that game.