> Halo:
>
> The game where each player spawned exactly the same after dying.
If you are not skilled enough or smart enough to move to another location on a map to stop and knock off another player that is after revenge, that is something you need to work on not the game’s fault.
> Every player would have the same weapon, the same player traits, no advantages over each other, conflicts would be down to skill and skill only
So it was ok in Halo 2 that you could dual wield? Even though you had to pick up 2 weapons to dual wield. Did not spawn out the gate with 2 weapon to dual wield with?
> Map control, timings and positioning were ESSENTIAL.
Yep it is and still works just fine. Teams that I play with control areas just fine. Now if you are refering to spawn camping that cheap and lazy tactic not being in the game now. I’m sorry. The game is better for it now. More enjoyable now.
> There was none of this “Oh I can just keep dying and get a free Incineration Cannon whilst the guy who got 15 kills and no deaths only gets speed boost”
This I can understand where you are coming from. But the drops do not have enough ammo in them to be an issue. The power weapons reload is not all that fast once fired. If you are playing as a team and not lone wolfing it, you can destroy anyone with a power weapon then take it and use it. Plus Speed Boost allows a player to strafe better and be more effective and the power weapon user must be dead on to finish the kill. I have no problem with this. It balances it out very well between predator and prey. They are balanced. The smarter player will win this one out.
Plus the skilled player shines by showing and winning with their skill to adapt to any situation. You do not have to get a kill to show skill. If you are dealing with a sniper you can cause the sniper to waste rounds on you as you peek in and out of cover.
Doing so depletes ammo and allows another teammate to take out the power weapon user and take their weapon then.
> Power weapons required team coordination, it required you to beat a player to them, it required you to beat someone in a fire fight to attain the weapon. It created a flow where different parts of the map were used, this game doesn’t have that.
See above point.
> There was none of this “second chance” rubbish where you could just break free from combat and run away at the click of a button. If you were caught out of position, were out skilled in a fire fight, or you just weren’t playing good enough, you would die, and that was it. Now you can just Run away!
Once again travel with team and do not lone wolf it and 2 teammates can bring a player down before he/she can even think about running away.
If they do run away they run into another teammate that finishes them off in 1 or 2 shots.
Sounds fine to me. If you are upset because you want to be a selfish glory hound player then go play Free For All. You can steal other people’s kills all game long.
> Dying actually meant something, it was a punishment for not playing good enough, you had to wait to respawn, NO ONE had a problem with this. Instant respawns also break map control.
Instant respawns are great and make the game better AND allows people with skill to shine. You are no longer able to camp a glitch spot and get cheap kills over and over and over. You now have to play with a cerebral game plan.
Players with skill shine now and help their team more then any other Halo.
Skill player gets a kill, they are closer to earning a drop.
Skill player weakens an opposing player and another teammate finishes them off you still earn points to drop and the other player ALSO earns toward drop. BOTH benefit on that.
> Need I go on?
Please do go on. A lot of your complaints the common theme I see is that you want to be more of a gloryhound lone wolf and not much of a team player.
That is the game’s fault how?