Someone please explain, "not feel like Halo."

I see this complaint in posts. “oh it not feel like Halo.”

Ok, what does feel like Halo?

Sure the trolls will be out in full force and I will just ignore your posts since not worth my time.

But I think Halo 4 is great. Feels like Halo to me. All the weapons are there. You can still jump like a bunny all over the place when playing.

If they are talking about a game disc, I pick it up and it feels like Halo to me. Not too rigid? Check. Circular? Check. Silver? Check. Ok?

Someone please define exactly what feels like Halo?

Well, everyone’s interpretation of “what feels like Halo” is different.

To me, Halo is an arena shooter where both teams spawn equally (Reach is debatable, but Arena is great since everyone goes Sprint, and is thus predictable), and have to fight to get better weapons and map positions. Of course, that is just my idea of what Halo (multiplayer, at least) is.

However, Halo 4 DOES offer this to an extent in Slayer Pro. But, there only seems to be initial spawns, and after that, it becomes two teams shooting at each other from the same positions with DMRs/BRs. If Halo 4 re-introduced “regular” Team Slayer into Matchmaking(AR/BR/DMR and Magnum starts, no AAs, for we already have Sprint, and Resupply), I think I would enjoy it a lot more.

Halo:

The game where each player spawned exactly the same after dying. Every player would have the same weapon, the same player traits, no advantages over each other, conflicts would be down to skill and skill only.

There was none of this “oh I can reload faster than you, Oh I have infinite sprint, Oh I’m immune to Flinch/De-scoping, Oh I get power weapons quicker than you, Oh my Shields regenerate faster than yours, Oh I get to keep my Radar while scoped”

There was none of this "Oh I can completely break map control with my Jet pack, there was none of this “Oh I can see you through a wall” There was no “Oh I can become invisible at any given time as many times as I want”

Map control, timings and positioning were ESSENTIAL. There was none of this “Oh I can just keep dying and get a free Incineration Cannon whilst the guy who got 15 kills and no deaths only gets speed boost” Power weapons required team coordination, it required you to beat a player to them, it required you to beat someone in a fire fight to attain the weapon. It created a flow where different parts of the map were used, this game doesn’t have that.

There was none of this “second chance” rubbish where you could just break free from combat and run away at the click of a button. If you were caught out of position, were out skilled in a fire fight, or you just weren’t playing good enough, you would die, and that was it. Now you can just Run away!

Dying actually meant something, it was a punishment for not playing good enough, you had to wait to respawn, NO ONE had a problem with this. Instant respawns also break map control.

Need I go on?

I realized i had to take the comments ‘not like Halo’ with a grain of salt, when i heard waypoint members express concern over:

Running

easy-to-use controls

Instant respawns

kill cams (while lame, I’d hardly say they are a portent of doom for the series)

> Halo:
>
> The game where each player spawned exactly the same after dying. Every player would have the same weapon, the same player traits, no advantages over each other, conflicts would be down to skill and skill only.
>
> There was none of this “oh I can reload faster than you, Oh I have infinite sprint, Oh I’m immune to Flinch/De-scoping, Oh I get power weapons quicker than you, Oh my Shields regenerate faster than yours, Oh I get to keep my Radar while scoped”
>
> There was none of this "Oh I can completely break map control with my Jet pack, there was none of this “Oh I can see you through a wall” There was no “Oh I can become invisible at any given time as many times as I want”
>
> Map control, timings and positioning were ESSENTIAL. There was none of this “Oh I can just keep dying and get a free Incineration Cannon whilst the guy who got 15 kills and no deaths only gets speed boost” Power weapons required team coordination, it required you to beat a player to them, it required you to beat someone in a fire fight to attain the weapon. It created a flow where different parts of the map were used, this game doesn’t have that.
>
> There was none of this “second chance” rubbish where you could just break free from combat and run away at the click of a button. If you were caught out of position, were out skilled in a fire fight, or you just weren’t playing good enough, you would die, and that was it. Now you can just Run away!
>
> Dying actually meant something, it was a punishment for not playing good enough, you had to wait to respawn, NO ONE had a problem with this. Instant respawns also break map control.
>
> Need I go on?

Yes please. Also, everything said here is right on.

> Well, everyone’s interpretation of “what feels like Halo” is different.
>
> To me, Halo is an arena shooter where both teams spawn equally (Reach is debatable, but Arena is great since everyone goes Sprint, and is thus predictable), and have to fight to get better weapons and map positions. Of course, that is just my idea of what Halo (multiplayer, at least) is.

Ok I can see the arena part. I’m not saying you think this or are wrong or such but the maps in Halo 4 (even though not a lot of them yet) feel good to me. Not seeing where one side has a huge advantage over one side.

The sprint I like. It just adds a whole new dynamic to the game. If you see someone you have to guess at that moment, are they sprinting, how much sprint they have left, where should I aim or strafe? It just adds another level to the game.

halo

A future space based shooter staring master chief.

:wink:

> The sprint I like. It just adds a whole new dynamic to the game. If you see someone you have to guess at that moment, are they sprinting, how much sprint they have left, where should I aim or strafe? It just adds another level to the game.

I’m perfectly fine with Sprint (Although I wish it caused you to make more noise in Halo 4).

Also, I’m not talking about the spawn points Teams have, I’m talking about it is impossible for you to know what Loadouts your enemies have, what adds a sense of unpredictability which many do not like. Hell, a lot of Pro Super Smash Bro players went back to Melee just because Brawl had the stupid “Everytime you ran, there is a random chance that you’ll trip and fall” mechanic.

Not to mention random and personal ordnance drops.

> Halo:
>
> The game where each player spawned exactly the same after dying.

If you are not skilled enough or smart enough to move to another location on a map to stop and knock off another player that is after revenge, that is something you need to work on not the game’s fault.

> Every player would have the same weapon, the same player traits, no advantages over each other, conflicts would be down to skill and skill only

So it was ok in Halo 2 that you could dual wield? Even though you had to pick up 2 weapons to dual wield. Did not spawn out the gate with 2 weapon to dual wield with?

> Map control, timings and positioning were ESSENTIAL.

Yep it is and still works just fine. Teams that I play with control areas just fine. Now if you are refering to spawn camping that cheap and lazy tactic not being in the game now. I’m sorry. The game is better for it now. More enjoyable now.

> There was none of this “Oh I can just keep dying and get a free Incineration Cannon whilst the guy who got 15 kills and no deaths only gets speed boost”

This I can understand where you are coming from. But the drops do not have enough ammo in them to be an issue. The power weapons reload is not all that fast once fired. If you are playing as a team and not lone wolfing it, you can destroy anyone with a power weapon then take it and use it. Plus Speed Boost allows a player to strafe better and be more effective and the power weapon user must be dead on to finish the kill. I have no problem with this. It balances it out very well between predator and prey. They are balanced. The smarter player will win this one out.

Plus the skilled player shines by showing and winning with their skill to adapt to any situation. You do not have to get a kill to show skill. If you are dealing with a sniper you can cause the sniper to waste rounds on you as you peek in and out of cover.

Doing so depletes ammo and allows another teammate to take out the power weapon user and take their weapon then.

> Power weapons required team coordination, it required you to beat a player to them, it required you to beat someone in a fire fight to attain the weapon. It created a flow where different parts of the map were used, this game doesn’t have that.

See above point.

> There was none of this “second chance” rubbish where you could just break free from combat and run away at the click of a button. If you were caught out of position, were out skilled in a fire fight, or you just weren’t playing good enough, you would die, and that was it. Now you can just Run away!

Once again travel with team and do not lone wolf it and 2 teammates can bring a player down before he/she can even think about running away.

If they do run away they run into another teammate that finishes them off in 1 or 2 shots.

Sounds fine to me. If you are upset because you want to be a selfish glory hound player then go play Free For All. You can steal other people’s kills all game long.

> Dying actually meant something, it was a punishment for not playing good enough, you had to wait to respawn, NO ONE had a problem with this. Instant respawns also break map control.

Instant respawns are great and make the game better AND allows people with skill to shine. You are no longer able to camp a glitch spot and get cheap kills over and over and over. You now have to play with a cerebral game plan.

Players with skill shine now and help their team more then any other Halo.

Skill player gets a kill, they are closer to earning a drop.

Skill player weakens an opposing player and another teammate finishes them off you still earn points to drop and the other player ALSO earns toward drop. BOTH benefit on that.

> Need I go on?

Please do go on. A lot of your complaints the common theme I see is that you want to be more of a gloryhound lone wolf and not much of a team player.

That is the game’s fault how?

The only explination I have is this

Hate if you want, but this is the stuff that men grown men pick up Halo alone.

The sprint mechanic feels like CoD, just an example of one thing that doesn’t feel like Halo.

Tactical, fair and competitive.

Halo is a game that I can hop on and enjoy no matter what. Every Halo game has met this standard and is what makes Halo feel like Halo. Halo 4 has not failed

> The sprint mechanic feels like CoD, just an example of one thing that doesn’t feel like Halo.

Yes but Halo was to grow and be up to today’s standards or it will be a joke and no one will play it ever again. 343i’s wisdom shines in Halo 4 by knowing this.

Let me explain.

Pong and Space Invaders were da bomb when they came out. Quite the rage.

Released today they would be a joke, right?

But Pong is around today. Its just tennis games now.

Space Invaders is around today. Just more less the “Horde Mode” in games now.

343i simply is allowing Halo to be adapted to today’s standards. It still feels like Halo to me, just by today’s standards.

This is not a bad thing people.

And if really not like it, you can always play custom games with friends that is just like prior Halos. Granted the option of turning off sprint is not there and I understand that. Hopefully they will do this for custom game folks.

But all in all Halo 4 is fantastic multiplayer.

> Halo:
>
> The game where each player spawned exactly the same after dying. Every player would have the same weapon, the same player traits, no advantages over each other, conflicts would be down to skill and skill only.
>
> There was none of this “oh I can reload faster than you, Oh I have infinite sprint, Oh I’m immune to Flinch/De-scoping, Oh I get power weapons quicker than you, Oh my Shields regenerate faster than yours, Oh I get to keep my Radar while scoped”
>
> There was none of this "Oh I can completely break map control with my Jet pack, there was none of this “Oh I can see you through a wall” There was no “Oh I can become invisible at any given time as many times as I want”
>
> Map control, timings and positioning were ESSENTIAL. There was none of this “Oh I can just keep dying and get a free Incineration Cannon whilst the guy who got 15 kills and no deaths only gets speed boost” Power weapons required team coordination, it required you to beat a player to them, it required you to beat someone in a fire fight to attain the weapon. It created a flow where different parts of the map were used, this game doesn’t have that.
>
> There was none of this “second chance” rubbish where you could just break free from combat and run away at the click of a button. If you were caught out of position, were out skilled in a fire fight, or you just weren’t playing good enough, you would die, and that was it. Now you can just Run away!
>
> Dying actually meant something, it was a punishment for not playing good enough, you had to wait to respawn, NO ONE had a problem with this. Instant respawns also break map control.
>
> Need I go on?

nailed it.

> The only explination I have is this
>
> Hate if you want, but this is the stuff that men grown men pick up Halo alone.

Ok, this I can understand. The music is different, no one can deny that.

But I am ok with the score in Halo 4. It’s not Marty. But it’s not terrible.

Lot of other people do not find it terrible either. Last I heard Halo 4 is the best selling video game soundtrack to date.

Instant respawns are good? Which Halo did YOU play before Reach?

> > Halo:
> >
> > The game where each player spawned exactly the same after dying.
>
> If you are not skilled enough or smart enough to move to another location on a map to stop and knock off another player that is after revenge, that is something you need to work on not the game’s fault.
>
>
>
>
> > Every player would have the same weapon, the same player traits, no advantages over each other, conflicts would be down to skill and skill only
>
> So it was ok in Halo 2 that you could dual wield? Even though you had to pick up 2 weapons to dual wield. Did not spawn out the gate with 2 weapon to dual wield with?
>
>
>
>
> > Map control, timings and positioning were ESSENTIAL.
>
> Yep it is and still works just fine. Teams that I play with control areas just fine. Now if you are refering to spawn camping that cheap and lazy tactic not being in the game now. I’m sorry. The game is better for it now. More enjoyable now.
>
>
>
>
> > There was none of this “Oh I can just keep dying and get a free Incineration Cannon whilst the guy who got 15 kills and no deaths only gets speed boost”
>
> This I can understand where you are coming from. But the drops do not have enough ammo in them to be an issue. The power weapons reload is not all that fast once fired. If you are playing as a team and not lone wolfing it, you can destroy anyone with a power weapon then take it and use it. Plus Speed Boost allows a player to strafe better and be more effective and the power weapon user must be dead on to finish the kill. I have no problem with this. It balances it out very well between predator and prey. They are balanced. The smarter player will win this one out.
>
> Plus the skilled player shines by showing and winning with their skill to adapt to any situation. You do not have to get a kill to show skill. If you are dealing with a sniper you can cause the sniper to waste rounds on you as you peek in and out of cover.
>
> Doing so depletes ammo and allows another teammate to take out the power weapon user and take their weapon then.
>
>
>
>
> > Power weapons required team coordination, it required you to beat a player to them, it required you to beat someone in a fire fight to attain the weapon. It created a flow where different parts of the map were used, this game doesn’t have that.
>
> See above point.
>
>
>
>
> > There was none of this “second chance” rubbish where you could just break free from combat and run away at the click of a button. If you were caught out of position, were out skilled in a fire fight, or you just weren’t playing good enough, you would die, and that was it. Now you can just Run away!
>
> Once again travel with team and do not lone wolf it and 2 teammates can bring a player down before he/she can even think about running away.
>
> If they do run away they run into another teammate that finishes them off in 1 or 2 shots.
>
> Sounds fine to me. If you are upset because you want to be a selfish glory hound player then go play Free For All. You can steal other people’s kills all game long.
>
>
>
>
> > Dying actually meant something, it was a punishment for not playing good enough, you had to wait to respawn, NO ONE had a problem with this. Instant respawns also break map control.
>
> Instant respawns are great and make the game better AND allows people with skill to shine. You are no longer able to camp a glitch spot and get cheap kills over and over and over. You now have to play with a cerebral game plan.
>
> Players with skill shine now and help their team more then any other Halo.
>
> Skill player gets a kill, they are closer to earning a drop.
>
> Skill player weakens an opposing player and another teammate finishes them off you still earn points to drop and the other player ALSO earns toward drop. BOTH benefit on that.
>
>
>
>
> > Need I go on?
>
> Please do go on. A lot of your complaints the common theme I see is that you want to be more of a gloryhound lone wolf and not much of a team player.
>
> That is the game’s fault how?

Lol. You’re one of those dumb-bunnies who will try to justify anything, no matter how bad it actually is.

> Instant respawns are good? Which Halo did YOU play before Reach?

All of them. Even Halo Wars.

The campaign and spartan ops felt like halo to me.

Matchmaking not at all. Here’s my halo resume for credibility.

I’ve played halo since 2002, played ce at lan parties, played a -Yoink- ton of halo 2 and participated in two local mlg events where i live. I’ve played over 25,000 games of halo 3 in customs and matchmaking. I played reach, but not as much because i didn’t enjoy the ranking system and AA’s.

Now this game. All of a sudden, halo goes from a unique experience with map strategies, weapon spawn strategies, team work, balancing, a nice Battle Rifle, dual wielding, GREAT custom games, and fun times with lots of friends to:

  1. Unbalanced ordinance drops
  2. NO ranking system that defines skill and is really boring to me
  3. Too many one hit kill load out and ordinance weapons
  4. Loadouts ruin the fun of grabbing weapons on the map
  5. AA’s like camo and forunner vision make this game a gold mine for campers which used to never run halo, now they do
  6. Too many big and not symmetrical maps (where did smaller maps like the pit, guardian, construct, powerhouse, etc. go?
  7. The game play feels very similar to battlefield 3 and call of duty, not exactly the same, but very similar, except for this being with halo weapons and armor/AA’s
  8. JIP ruins gameplay in certain gametypes even after the update
  9. No -Yoinking!- red X above a dead body anymore, this ruins call out possibilities!!
  10. Instant respawn’s. This ruins objective games.