So here are some of my leader combos in pairs of 2. I wont cross the banished/UNSC line. So those combos will have to be figured out by someone else.
Cutter+Johnson - cutter captures points and then johnson guards them with his bunkers. ODST, ODST attack force, and Air Support can be used to reinforce the bunkers against approaching forces.
Jerome+Forge - Forge’s rally ability + omega squad inspire = fun for the whole family.
Arbiter+Colony - Arbiters stasis can give colony enough time to heal thanks to combat heal and the combined anti-building power between the two will make for intense rushes. Or on the flip side you can prevent an opponent from retaliating while you deconstruct their buildings.
Shipmaster+Arbiter - by taking advantage of the stealth grunts and teleportation a team comprised of these two could give their enemies a run for their money.
tell me what you guys think and let me know yours. on a side note has anyone heard anything about whether or not 343/creative assembly will be releasing video documentaries about johnson, arbiter, and jerome? because if not that’s lame. i liked hearing them talk about their design process.