The first thing I’d like to see changed is the one everyone’s been complaining about, the new rocket launcher. I don’t have a problem with the new look but as many others have said the old design was very iconic and unique to halo. If it turns out 343i is making the SPNKR into a legendary weapon then disregard this, though I’d still prefer it if the SPNKR was still the standard and the new one was the legendary weapon.
The next is the Covenant Carbine. Most likely we’ll see it back in Halo 5, and assuming its a seven shot kill like the Halo 4 post-TU version I’d like to see it have a 21 round clip instead of the usual 18. The reason for this is because the BR is a 12 bullet kill with a 36 round magazine, which allows for three kills per mag if all rounds hit their targets. I’d like to see the Carbine have the same ability, and the DMR’s magazine increased back to 15 for the same reason.
Another major thing is the shotgun. This, just like the RL, was a weapon that received a major redesign, and I’d like to see it go back to looking like the original trilogy/reach versions, with the lights on the top and generally less angular design. But I’d also love to see it get back the 12 round magazine it had in CE and 2. A lot of hints suggest the flood may return and this shotgun having its large magazine back (The weapon that probably got a lot of us through The Library on Legendary) would be an awesome thing to fight them with. Assuming the Scattershot is going to return, I’d also like to see it get an increase, maybe to eight or even ten shots per magazine, for the same reasons.
Now for some older weapons I’d like to see back. For starters, the Plasma Rifle. Though supposedly replaced by the Storm Rifle, we have both the SMG and AR in game now so the PR could function as one of their counterparts. Say AR=SR and SMG=PR.
Another is the grenade launcher. A well liked weapon in Reach, I felt like the Sticky Detonator in Halo 4 didn’t really fill its role as well, so I’d like to see the GL come back in its place instead. Having both in the sandbox could work, but I don’t think many would like the sandbox clutter.
The final thing I’d like to see is a return to having more mounted turrets around as “semi-power” or tier 2 weapons. We saw a lot of turret use in Halo 3, when the ability to rip off mounted turrets was introduced, but not as much since then. And with the new movement and evasion abilities I feel turrets are going to need a bit of a buff to stay relevant. I think both mounted and ripped off versions should be able to kill very quickly. They should also be placed on more maps, especially in BTB, to encourage people to use them more often. Having a forerunner turret type weapon would also be a nice addition as well (perhaps the Focus Turret from H4?).
To those that read through, what do you think of these changes?