Some Thoughts On The Waypoint Ranking (CSR)..

After only still 20 odd games of multiplayer I’m already thinking to myself just how are 343i going to handle rank accurately?

  1. Can’t use win/loss due to JIP. It just will not work at all.

  2. Can’t use per playlist as these are going to be changing weekly, already confirmed in lasted bulletin.

  3. Can’t use objective modes as they’re simply not setup to track the statistics differently to slayer.

  4. You have the splintering issues of infinity slayer vs. slayer pro etc.

  5. Number of games played, how will they weight the amount of games played in different playlists?

  6. Some games you can already see 343i rank a teammate higher than you just on kills alone, forget that I went K20, D5, A10 (+15KDR)and the guy one position above me went K21, D22, A4 (-1KDR). No disrespect intended but this just shows statistical incompetence if you ask me, especially when it’s infinity slayer and game after game.

  7. Personal ordnance drops? How would you weight rank and statistics between players when some simply may not get the benefits of solo power players and ordnance selections etc. Skews KDR all over the place.

  8. Weighting of lopsided teams?

  9. Duration during a game? What stops a player from joining, camping camo to rack up +KDR then quitting and doing it again. Are 343i going to weight time in a game vs. total games played etc?

  10. The region filter not matching localised players. It is hands down the #1 issue online and severely makes online rank a total joke. How can this not be addressed ahead of CSR?

All this without even factoring in the usual network issues of latency and randoms vs. teams etc.

Personally I hate to call it now but unless we have new playlists specifically for rank then the CSR on Waypoint is going to be a massive inaccurate and waste of time joke. I hate to say it 343i but not having rank integrated into the game from day one is a massive -Yoink- up and I’m only casually thinking of these issues.

Please tell me I’m wrong.