Some thoughts about the Req system

I personally like the Req system. It is not hard to get through pure gameplay. The packs are labeled in rarity so that it is not that much like gambling. It gave low-level players leverage to go against superior foes in Warzone, but still not ruin the experience on other more serious game types like team arena. I would like to see Halo 6 to have req systems. Also, not everyone excels at every weapon. I think they should include a weapon specific Req at a greater cost (because you’re only getting what you like). Or some commonly bundled Reqs like heavy armor pack with wraith and scorpions only or air-superiority pack with only flying vehicles at higher a cost. So it would still reward polymaths players with a cheaper generic pack and still consider about the more casual players just want to have fun with the few weapon choices.

I want to know what the community thinks and especially I want to let 343 know that some players like the req system.

The community seems to think reqs are a horrid idea and I agree. Apart from encouraging people to spend money on the game, I’ll say why reqs are just fundamentally bad; it’s luck based. You shouldn’t have to hope to get something that you want just to be disappointed over and over again (copperhead armor variant in my case) in a video game. The things that people play to have fun. I don’t know about you, but I for one don’t find it fun to be disappointed. Same with the loadout weapons and special power weapons in warzone. It shouldn’t be luck based whether or not you get to use an smg, DMR, BR, or heaven forbid an AR with a scope! You should have a way to purchase specifically what you want, or a challenge to unlock it (all of which within reason. Don’t want to lock a basic AR behind 5 hours of game play). It’s a much better system in general as it rewards players for their actions and gives them something to strive for in the future. I’d say the best way (I say best way, but by no means is this good. It’s not something I’d like to see, it’s something I’d be more accepting of than the current system) for reqs to work is to couple them with a system like that of which I just mentioned. This way, if a player maybe doesn’t have much time to do a bunch of unlocking, they can have a quick chance to get what they’re looking to get.

Another problem I’d say is having reqs usually means there will be a rarity scale for items (obviously). This is fine in the case of weapons and power weapons. It only makes sense that an AR with a Promethean scope would be less rare than a rocket launcher that shoots four rockets. However, when it comes to armor this creates a dumb issue. An issue I’m sure not everyone is afflicted by, but surely some are. I know I am. The issue being that seeing stars and banners and Legendary next to something makes it seem better than something with just plain borders called a common. Yes. This is a stupid thing, I know. Knowing that still doesn’t make me really see each armor fairly. I know for a fact there are some other armors I’d like more literally just by calling them legendary, or by getting rid of the entire rarity thing in general. Again, I will say again, I know this is REALLY dumb to some people, but it’s annoying to others.

The req system to me is better than the map pack system. They just need to have more stuff earned through game play. There is no excuse why there isn’t anything that is truly earned in H5 and everything is crammed in the req system, except Achilles and the HCS stuff.

I would take Halo 5’s req system over Star Wars BattleFront 2 loot box. I just wish that they would fund that money back into the game where Gamers can get more than just more maps and weapon skins.

> 2533274816788253;3:
> The req system to me is better than the map pack system. They just need to have more stuff earned through game play. There is no excuse why there isn’t anything that is truly earned in H5 and everything is crammed in the req system, except Achilles and the HCS stuff.

I agree with both OP and this ^
The best part about the req system is that I don’t have to pay if I don’t want to. I can unlock everything through gameplay instead of paying. AND the people who do feel like paying for reqs are essentially paying for the rest of us to get free maps and dlc. I much prefer this system over having to pay $15 or whatever for new dlc every time it comes out. Also by making dlc free in this way, you are not dividing up the community into those who have the dlc and those who do not.

I really like the Req system but there are definitely ways it could improve.

Aside from a very small handful of reqs you can earn absolutely everything through playing which is good. I think there should be a way to at least increase odds of getting something you want though. However they shouldn’t make it 100% just buy what you want. Otherwise you know people would be stocking up on nornfangs, answers and ultra banshees.

I would just like to see the customizable aspects tweaked. Being able to work towards getting that stuff and not be a huge grind and pure chance would be ideal. It took me so long to get armour and emblems I liked by the time I got them I wasn’t bothered anymore.

I can’t stand random loot but having a more specific req pack is a good idea on a flawed system.
If reqs return I hope they have specific packs like anti armour packs or close quater packs.
I would still much prefer no random loot and in my opinion if Halo 6 has Req packs the way halo 5 does it will receive the same hate as Halo 5 did because to many people halo 6 is the last chance.

> 2535452707340428;1:
> It gave low-level players leverage to go against superior foes in Warzone, but still not ruin the experience on other more serious game types like team arena.

The problem with this is that you’re acknowledging a divide between “low-level players” and “high-level players” that didn’t exist before Warzone. Warzone is the only mode in Halo that clearly puts new players at a disadvantage regardless of their skill. I don’t know how you can say it gives them leverage to go against superior foes when they are pretty much guaranteed to be outgunned by players who have been playing for longer and have therefore unlocked more weapon and vehicle certifications (and loadouts!) and have amassed a bigger req collection. That is a huge problem with the req system that its proponents almost always seem to gloss over.

> 2533274843634673;5:
> The best part about the req system is that I don’t have to pay if I don’t want to. I can unlock everything through gameplay instead of paying. AND the people who do feel like paying for reqs are essentially paying for the rest of us to get free maps and dlc. I much prefer this system over having to pay $15 or whatever for new dlc every time it comes out. Also by making dlc free in this way, you are not dividing up the community into those who have the dlc and those who do not.

I agree that microtransactions to fund new content are a good thing when done right, and that dividing up the playerbase with paid map packs is bad. Where I disagree is that the req system is the best way to implement microtransactions. Sure it made 343 a lot of money, but it came at the cost of:

  • BTB seeming to take a backseat to 343’s new microtransaction-fueled Warzone mode. BTB Heavies is strangely nonexistent despite being very popular in Halo Reach and 4 (it had its own dedicated playlist in Halo 4 due to popular demand). - As I mentioned earlier, this mode being highly unfriendly to new players. - Way too many armor variants, nearly identical visors, and poorly-designed ugly helmets, in order to fill the req pool. This may not be a problem for people who don’t care about cosmetics, but I do, and all of the bad-looking armor really sucked the fun out of the grind.It seems pretty clear that all of things I just listed are a result of the req system. I would also like to point out that most of Halo 5’s content updates were more like finishing an unfinished game, and not so much “free DLC”. In any case, I’m all for a non-intrusive microtransaction system (and I agree the req system’s microtransactions are thankfully non-intrusive, as you point out) to fund free maps and stuff, but I think the req system, and Warzone in particular, have too many problems. That’s just my opinion.

I enjoy the system ! as a lot of people have said about not having to pay. I do think however for H6 that it would be nice if The magnum AR SMG BR and Dmr standard versions were unlocked from the start to even things up for people coming late to the game, as I’m sure most people know by now that warzone has changed so much since the beginning as now it’s an intense req spawning sweat fest, im at lvl 149 so for me I enjoy it as I have everything in abundance but I feel for new players coming into the game

the req system is just a lootbox system, which isn’t as bad as battlefront 2s system, but it definelty paves the way for similar system in the future. if we accept it as “it’s not that bad”, we shouldn’t be surprised if in future installments there is a real pay2win system in halo (and for warzone you could already argue it is pay2win, especially warzone turbo)

i agree, that map packs aren’t the best solution either.

i’d sugest a system, where everyone can decide on their own, how much new content is worth to them (could be used on everything). i don’t know if this would work, but i’d like to see someone try it.

but i don’t belive MTs will be gone soon, the only way they would be “OK” is, when they only apply on cosmetic options and you decide what you want. NO RNG (hate RNG systems for unlocks. they are just no fun).

again: don’t let yourself be blinded, it’a a lootbox system. and the arguments to defend it could be applied to the (originaly) pay2win game battlefront 2. i’d wonder what people defending the req system are saying about the way lootboxes with MTs where ment to be implemented there?

The req system would be only passable to come back as a microtransaction system if they entirely removed any armour cosmetic customizations from it.
take assassinations too.
anything important to the customization of a Spartan.

we can’t go on earning meaningless pieces of armour through an RNG system, because it makes the entire armour library just that. Worthless and meaningless.
put them behind challenges so we have to work for them!

They dont deserve to be locked behind Random Number Generating Loot Boxes like they were here.

> 2535452707340428;1:
> I personally like the Req system. It is not hard to get through pure gameplay. The packs are labeled in rarity so that it is not that much like gambling. It gave low-level players leverage to go against superior foes in Warzone, but still not ruin the experience on other more serious game types like team arena. I would like to see Halo 6 to have req systems. Also, not everyone excels at every weapon. I think they should include a weapon specific Req at a greater cost (because you’re only getting what you like). Or some commonly bundled Reqs like heavy armor pack with wraith and scorpions only or air-superiority pack with only flying vehicles at higher a cost. So it would still reward polymaths players with a cheaper generic pack and still consider about the more casual players just want to have fun with the few weapon choices.
>
> I want to know what the community thinks and especially I want to let 343 know that some players like the req system.

I think you got a bronze pack of a brain where the rest of us got a gold pack for ours . You are absolutely delusional about the system. Do yourself a favour research it fully via the internet YouTube whatever , then fire up the two brain cells and come back with a more informed opinion.

> 2533275013567761;11:
> The req system would be only passable to come back as a microtransaction system if they entirely removed any armour cosmetic customizations from it.
> take assassinations too.
> anything important to the customization of a Spartan.
>
> we can’t go on earning meaningless pieces of armour through an RNG system, because it makes the entire armour library just that. Worthless and meaningless.
> put them behind challenges so we have to work for them!
>
> They dont deserve to be locked behind Random Number Generating Loot Boxes like they were here.

Let’s be realistic here. The newHalo crowd just want instant gratification, they don’t want armor to be “earnable” which is why they defend the Req system. Honestly after seeing a Halo title with Microtransactions, it took a while, but once again, seeing the microtransactions not contribute anything meaningful to the game, I’ve left the current Halos for the past ones as the past Halos are far superior. Maybe not to new players, or fanboys, but to me Halo 5 isn’t Halo. It’s just a cheap casino painted to look like a Halo game. Don’t bother trying to make modern Halo better, it’ll just get worse no matter what, the only way to enjoy GOOD Halo games is to play the older ones, meaning CE-MCC

My only thought is that these systems need to go away. I miss unlocking stuff man.

> 2533274904158628;8:
> > 2535452707340428;1:
> > It gave low-level players leverage to go against superior foes in Warzone, but still not ruin the experience on other more serious game types like team arena.
>
> The problem with this is that you’re acknowledging a divide between “low-level players” and “high-level players” that didn’t exist before Warzone. Warzone is the only mode in Halo that clearly puts new players at a disadvantage regardless of their skill. I don’t know how you can say it gives them leverage to go against superior foes when they are pretty much guaranteed to be outgunned by players who have been playing for longer and have therefore unlocked more weapon and vehicle certifications (and loadouts!) and have amassed a bigger req collection. That is a huge problem with the req system that its proponents almost always seem to gloss over.
>
>
> > 2533274843634673;5:
> > The best part about the req system is that I don’t have to pay if I don’t want to. I can unlock everything through gameplay instead of paying. AND the people who do feel like paying for reqs are essentially paying for the rest of us to get free maps and dlc. I much prefer this system over having to pay $15 or whatever for new dlc every time it comes out. Also by making dlc free in this way, you are not dividing up the community into those who have the dlc and those who do not.
>
> I agree that microtransactions to fund new content are a good thing when done right, and that dividing up the playerbase with paid map packs is bad. Where I disagree is that the req system is the best way to implement microtransactions. Sure it made 343 a lot of money, but it came at the cost of:
> - BTB seeming to take a backseat to 343’s new microtransaction-fueled Warzone mode. BTB Heavies is strangely nonexistent despite being very popular in Halo Reach and 4 (it had its own dedicated playlist in Halo 4 due to popular demand). - As I mentioned earlier, this mode being highly unfriendly to new players. - Way too many armor variants, nearly identical visors, and poorly-designed ugly helmets, in order to fill the req pool. This may not be a problem for people who don’t care about cosmetics, but I do, and all of the bad-looking armor really sucked the fun out of the grind.It seems pretty clear that all of things I just listed are a result of the req system. I would also like to point out that most of Halo 5’s content updates were more like finishing an unfinished game, and not so much “free DLC”. In any case, I’m all for a non-intrusive microtransaction system (and I agree the req system’s microtransactions are thankfully non-intrusive, as you point out) to fund free maps and stuff, but I think the req system, and Warzone in particular, have too many problems. That’s just my opinion.

Yeah I agree with those issues with microtransactions for the most part. I just don’t think new players are at too much of a disadvantage since I rarely even call in power weapons or vehicles in WZ and do just fine.

Req packs are certainly my motivation to play. I’ll play 8 matches and get a gold pack, and sometimes I’ll push myself another hour for a second one before opening them both together. I love it. But what I love about it is the armour/helm/emblem etc. permanent unlocks, screw all that other jazz. All I use are plasma casters, ghosts and tanks in warzone. My strategy to a win is go all out with a ghost off the bat until I have enough for the tank. Although even without any power weapons or vehicles, I can hit 80+ kills on default weapons. (heroic). I don’t like getting the other stuff, but I guess that’s why they’ve offered the ability to sell them. I love that feature too.

In this day in age, what ever happened to actually buying the thing you want versus the crap you get in randomly in reqs? I want a full armor set, why cant i just go the armor and click buy? Isnt that simpler than constantly buy packs over and over again hoping that i get what i want…

I love supply drops

I think that it would be better a mix between unlocking stuff and REQ packs
The REQ system would work better if it was only for weapons skins or Warzone’s cards, while for the armor and helmet i’d like a system based on the reaching of certain objective similar of what was in Halo 4, and maybe just small variations of armors and helmets for the REQ packs. Honestly what liked in reach and halo 4 was to level up and modify my spartan unlocking new stuff and mixing them, but in Halo 5 i don’t feel the progression and unlocking system satysfing

I think the req system is a little too harsh. I started a few months ago and I kept getting lame reqs and no armor