I’m no MLG player and I’m no genius at game statistics, but I’d like to give my thoughts on the BR v. DMR issue by using my own personal experiences and possibly enlighten those who don’t know what to choose. Please visit this forum topic for the basic statistics and information (as I really don’t feel like typing that tonight…): DMR vs. BR Faqs - Halo 4
Now I’ll get started. From what I’ve found, there’s a few things people have not looked at in the statistics. First I’ll start with the fact that the BR can take down a person with very low shields in one trigger pull, something that the DMR can not do. This is because the first 2 shots will pull down the shield while the last shot will land the kill. Now while this may not be necessarily important during team game types, I find it very helpful during Regicide. The next issue I’ll cover is feeling. This is something that can not be measured in statistics. For some reason when I play with the BR, I end up doing better and even winning close-mid range engagements with DMR and that directly argues against what people are saying about kill times in statistics. Whether this be an issue on skill or something else, I don’t know. The last issue I can think of for the moment is flinch. I haven’t tested it yet but my theory is that if all 3 shots land with the BR, it will cause more flinch than one shot from the DMR. As it stands, I still think that they are balanced, although I think they could increase the BR’s effective range just a tad. For me it’s still BR for game types like Infinity Slayer, and Regicide on smaller maps and DMR for Big Team Battle and maps like Complex. What do you think? Is there anything you think i could add to this? Let me know, otherwise I’ll see you on the War Games. Happy Hunting!
Some other info from posters:
> -If a DMR used its entire clip and so did a BR, they would kill the same amount of people, in addition, the DMR has a higher “margin of error”, meaning they can afford to miss more shots. I cant remember exactly, but its like 2 misses for a BR vs a DMR which can miss 3/4 shots while still getting the same number of kills.
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> - Also the DMR is capable of killing an un-moving spartan faster by about .2 seconds.
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> The reason i used standing targets was so that i could accurately evaluate the weapons’ raw powers. It found that the DMR was a overall “better” weapon, HOWEVER, the BR for some reason just seems to be easier to hit a moving spartan.
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> This last part was not studied in forge. I had used a BR to around SR 48, then used a DMR. The DMR was not as combat efficient as the BR in my opinion. It seems to overall be harder to aim, im assuming due to the increased accuracy making it more difficult to hit. (think snipers at close range)
All credit goes to Invisible Poles for this set of info.
So here is some more recent information! (Given by Invisible Poles, again, thank you!)
> Conclusions:
> -The Flinch Theory does in fact exist.
> -The Flinch Theory in the involvement of the DMR and the BR states:
> 1. The DMR will cause more and receive less flinch when zoomed in
> 2. The BR has significantly less Flinch vs the DMR when NOT zoomed in
> 3. The direction of Flinching is the same as the direction you received damage from, however, this ignores “in front” and behind on a horizontal plane.
> 4.Distance plays no role in Flinch
> -The 2nd part of the Flinch Theory may be the reason why the BR has the more comfortable feel, and why it wins so often despite other statistics being in the DMR’s favor.