Some suggestions that get overlooked

Now that 343i has full control of Halo: Reach I expect there to be many positive changes to the way the game works. I have a couple suggestions, one that needs a title update, one that can be a quick fix, and the other I don’t know.

First suggestion, reduce the power of the Needler. It’s obvious to me that it is over powered, even in Invasion. It’s an automatic kill when someone is caught in an open field against an opponent with the Needler. In Reach there’s strafe acceleration and the jump heights are limited so dodging needles is more difficult. What’s worse about the Needler is that in regular slayer games, a player can use Jetpack and needle from above. Simply, this gun is too easy to use and too powerful. It’s pretty much a spray and slay gun.

Second suggestion, increase jump heights. In Invasion, elites have the correct jump height. Why can’t the Spartans have this across the game as well. Look, I don’t care that in Reach these Spartans are lesser thans. Without higher jump heights this game becomes a little more handicapped. Gone are the plays of people sticking an opponent and then jumping away to avoid the blast of the plasma. In Reach, a stick from up close is now a guaranteed suicide, if the other player has any awareness. I also miss those fade away jumping snipe shots. Now it seems like the Spartan only levitates in the air half the time. The MLG settings feel right, and are more Halo-like.

Thirdly, remove the falcon from BTB. It can remain in Invasion because I know that everything about this game was designed just for this one playlist, e.g., bloom and loadouts. It’s remarkably annoying in BTB, especially in Spire, when there are two of them that spawn. They are difficult to kill, and this is not Call of Duty. Oh wait, did they get the idea from that game? Hmm.

These are some random suggestions to make the game more enjoyable, at least in my opinion. My second suggestion is crucial for gameplay.

the needler is not overpowered because its technicallly a power weapon, and in invasion the elites have to run across about a mile of open ground before they get to you with their needlers so it doesn’t matter that its great at close medium range.

I agree with increasing movement speed and jump height.

The falcon isn’t OP (except on maybe spire) on other maps you can shoot it down with all the power weapons, or just teamshot it with dmr spam.

Honestly I think they finally got the needler just right. It instantly destroys jetpackers and is a great blindside/ shield dropping weapon. If you see the shots coming from the first needle its childplay to dodge. The needler shouldnt be a useless weapon and it is pretty niche grounded as a far mid blindside weapon/close mid shield dropper/ cqb its better than the AR for a drop shield melee

its really a perfectly balanced weapon. Are you just not used to the needler not being useless?

On jump i agree though

and really you find falcons difficult? Just camp in a small corner with your DMR and unload your clip on it. Honestly i think falcons are death traps…unless piloted by 3 dudes with good cohesion in which case they deserve to own since almost half of the team is commited to a vehicle that could give an easy triple

Falcons are FINE… do what this dude above me said or EMP it and then have a field day

Everything you said I disagree with except Jumping higher MAYBE

I think the new changes are wonderful… needler makes sense in fact when I use it it feels like its UNDERPOWERED thats cause I suck though.

> Now that 343i has full control of Halo: Reach I expect there to be many positive changes to the way the game works. I have a couple suggestions, one that needs a title update, one that can be a quick fix, and the other I don’t know.
>
> First suggestion, reduce the power of the Needler. It’s obvious to me that it is over powered, even in Invasion. It’s an automatic kill when someone is caught in an open field against an opponent with the Needler. In Reach there’s strafe acceleration and the jump heights are limited so dodging needles is more difficult. What’s worse about the Needler is that in regular slayer games, a player can use Jetpack and needle from above. Simply, this gun is too easy to use and too powerful. It’s pretty much a spray and slay gun.
>
> Second suggestion, increase jump heights. In Invasion, elites have the correct jump height. Why can’t the Spartans have this across the game as well. Look, I don’t care that in Reach these Spartans are lesser thans. Without higher jump heights this game becomes a little more handicapped. Gone are the plays of people sticking an opponent and then jumping away to avoid the blast of the plasma. In Reach, a stick from up close is now a guaranteed suicide, if the other player has any awareness. I also miss those fade away jumping snipe shots. Now it seems like the Spartan only levitates in the air half the time. The MLG settings feel right, and are more Halo-like.
>
> Thirdly, remove the falcon from BTB. It can remain in Invasion because I know that everything about this game was designed just for this one playlist, e.g., bloom and loadouts. It’s remarkably annoying in BTB, especially in Spire, when there are two of them that spawn. They are difficult to kill, and this is not Call of Duty. Oh wait, did they get the idea from that game? Hmm.
>
> These are some random suggestions to make the game more enjoyable, at least in my opinion. My second suggestion is crucial for gameplay.

i agree with 2/3.

the needler is not overpowered at all. just listen for the sound of it, and jump + strafe, then cut back and jump the other way, things like that. as long as you are constantly moving, and actively trying to juke the needles, it wont do anything against you.