I realy like Halo but some new changes don’t fit the game, so i thought about
a posible solution.
These are some ideas how a new halo game could work, 360, one, pc or elsewere.
Most of the ideas are collected from various halo fans.
i want to here some opinions about these thoughts.
this have nothing to do with official content.
sorry for my bad english, I am german.
greatings
Chriss PI
PS: Nothing in here about campaign content
general improvements:
-
classic halo soundtrack
-
based upon a cleaned up halo 4 engine (removed unused data, stabilized performance, etc.)
( after weapon tuning and turbo update)( not including 110% speed) -
general glitch, hack, cheat, etc. minimization
-
halo 2 shield behavior (dammage display, reload behavoir and such things)
-
use a mix of halo reach (35%) & 4 textures (65%), a new lighting system , a new far view and render system
-
use a small far- view blur, a smal motion blur and a small field of view rim blur to improve visual aspects,
Fps rate and matchmaking speed -
longer gap between two grenade throws to avoid spamming ( you can react bettween two throws if you have good
reflexes) -
no slow down because of dammage.
-
no dammage Rof
-
less hurt-redout
-
7% slower fire rate at every weapon ( also of them with already changed settings)
-
108% shield strenght but only 92% durability (same shots to kill needed but better health condition management)
( last ten shield percent behave like normal durability (plasma/bullet)) -
faster begin of shield reload, but longer reload time, classic “wooohp, wooohp” sound
-
halo reach AA reload times ( 3 sec. for drop abilitys like flare)
-
halo 4/reach/anniversary sounds mixed
-
6% smaller hitboxes and 8% smaller head hitbox
-
9% less bullet magnetism on every weapon, also them with already reduced, exept them with no/ enlarged.
-
8% smaller reticule on every weapon except: lightrifle ,scattershot, shotgun, brute hammer,
plasma sword. only 5% smaller at: sniper and plasma pistol, binary rifle -
5% lower auto aim ( every weapon, exepted light rifle)( onto the already modded aim)
-
bigger fov (76%)(less motion sickness, fluid aiming, smaller reticules)
-
reticule more in the middle (between H4 and Hr )
-
abilty to step over objects with 5% more height without needing to jump (for untrained forge users)
-
less zoom color on covenant weapons (the green color only used like orange on promethean weapons)
-
zoomout from dammage (reach)(enable you to re-zoom fast)(classic zoom behavior)(no flich!!)
-
halo 3/4 meele , jump and crouch mix
-
halo 4 fall and vehicle dammage + 6%
-
halo anniversary/4 particle effects mix
-
halo reach/4/anniversary weapon/grenade sound mix
-
halo 3/4 gravity mix
-
halo 3 crouch sensibility
-
halo reach/4 ministick sensibility mix
-
halo reach/4 movement precision mix
-
more classic reticules
-
classic reload times for weapons
-
more use of the rumble function (halo 3)
-
sprint is on the “up” D-pad, longer sprint cooldown, 107% is normal speed, sprint is 117% speed,
you can only sprint forward, slowed down aim speed while sprint, a longer time befor your
weapon is pulled. when you are shot, you imediatly end sprint and do the sprint- weapon pull. (so , no escape run)
( sprint enable you to get around huge maps quicker, move from cover to cover, jump over
larger gaps if you have enaugh run-up and doing some faster attacks)
(only usefull to get NEAR a fight because the time for raising your weapon is enlarged)
(useless on small maps, because you constantly will run into things)
( will not affect map control too much, because a runaway of your deadpoint is only
possible in free areas and a player caught sprinting has a huge disatvantage) -
you must hold d-pad “up” for sprinting.
-
team members are listed at the right hud side, earned points pop-ups also (or under the reticule)
-
teather for everything
-
activateable anouncer in teather (to hear your saved “killionaire !”)
-
funny achivements
-
achivement bound armor unlocks (also aviable offline)
-
higher / no offline point limit
-
armor reference for your style of playing ( mustn’t be followed)(shows 4 sets of armor + one main color)
(based on your 4 most used weapons, 2 most used abilitys and 1 most used grenade and the most gained 5 medals
multiplayer:
- improved halo 3 rank system (not CSR )
- improved halo 3 point system
- Halo 3 red X
- ability to search for forge map games, if you downloaded the matching map (custom map games(halo custom edition))
> 343 could watch the most played custm map and remake it as a real DLC map ($$$$$) - ranked & social playlists (not based on levels)
- old, military named level system
- no join in progress
- classic halo game types (territory, race, invasion, VIP , assault, etc.)
- new gametypes ( trophy, flood invasion, corrupted slayer,rescue,seize, deathborder*)
- no limited respawn kill= 1+ ,death=1-. 1min round. if your score after one round is negative,
you die permanent. last man standing.
- classic medals
- 20 player mp
- option for 20, 16, 10,8, and 4 player gametyp
- team names back to: 1,2,3,4 and 5, setup for team colors
- maximal players per team setup (asemetrical matches)
- flood with up to 4 teams
- ordanance drops in some gametypes (not random!!!)
- classic weapon spawn system (no drops)
- timable weapon drop pod still aviable(with unspecific or without maker)(droped at start, a set time or every 2min.)
- no starting grenades(standart setting) (0- 12/ 1-4 of one kind /endless starting grenades as posible settings)
- you can pick up grenades from dead players in general
- 3 grenades of all type carryable ( seting for 1 to 3 of one kind)
- no instant respawn but a spawntime setup
- shield strenght setable in percents (0, 10, 25, 50, 75, 90, 100, 110, 120, 150, 200, 250, 300, 500)
- no weapon & grenade makers
- no killcam
- no instant spawn ( minimal 3 seconds)
- birng back old radar range and munition capacity
- no auto flag pickup (option)
- deactivate-able flagnum
- halo reach assasination speed
- more classic flood look, changeable colors & customizable equipment
- option to let a flood player spawn at the point of death
- option of “investation” ( player slowly gets flood view and armor, dies and get a flood spawn on his death point)
- less zoom color on covenant weapons (the green color only used like orange on promethean weapons)
- old halo spawn system ( teleport animation to avoid pop-up players /1,3 sec. headshot imunity too avoid campers)
- elites as MP character ( customizable) ( covenant pink/sage HUD)
- first pull sound if a weapon is pulled (everytime, like in old halos)
- if you move out of the mp-map area, a 10 sec countdown will begin, your hud gets
orange corupted-cortana sides. in the end you got disintegrated in third person