Farn said it’s in the upcoming patch, before Christmas week.
I’ve heard about Steam Workshop over the years but never made time to try it out because as a noob I sort of assumed mods are often a big hassle. Have now tried it with Left 4 Dead 2 and WOW. What a fantastic feature/tool and so easy to use.
I’m really excited now for the MCC Workshop. Here are some questions I have:
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Are there any limitations on what a Workshop mod can be/do?
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I’m assuming mods can only be applied to the anti-cheat free version, meaning you can’t then go into matchmaking with mods, which I approve of. But is there any downside to this like can you still play campaign coop, Firefight and CGB on the no anti-cheat version? Being able to do these things with mods is important.
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Can worthwhile cream of the crop mods be cherry picked and officially implemented into MCC on both PC and console? Such as bug fixes, maps(which don’t replace existing maps), Forge props, cosmetics, avatars, nameplates, Forge & Theater tools overhaul…
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For Left 4 Dead 2 there’s a bunch of copyrighted material imported, you can play as Master Chief for example. So I’m assuming nobody cares which is awesome. Just to be clear, does this mean someone will be able to make things like Halo Kart and Smash Halo Ultimate???