Some people hate on Halo 4 because

And to those complaining about these drops… are you complaining because it makes the game too hard for you?

I guess I’m just not sure why you care what drops someone else gets. If you think you’re a skilled player, wouldn’t you want the challenge of others being better?

> And to those complaining about these drops… are you complaining because it makes the game too hard for you?
>
> I guess I’m just not sure why you care what drops someone else gets. If you think you’re a skilled player, wouldn’t you want the challenge of others being better?

It’s because the drops aren’t balanced. In past games, the power weapons had a spawn. Anybody could get them. That still happens in Halo 4, but Ordinance throws a wretch into the game and adds randomness where it isn’t needed. Everybody loves a challenge, but that would be a fair challenge.

I could do consistently well in a game and get some pretty weak weapons like the Sticky Detonator. On a map like Ragnorok, it’s useless. However, the worst player on the opposite team could get lucky and get a Binary Rifle. Hell, two people on the opposite team could get them. The inverse isn’t better, if me and my team just get lucky drops and dominate, it isn’t the same as actually being skilled at the game by knowing the map, strafing and having better communication.

They aren’t better, they were just luckier. A game shouldn’t be decided on a proverbial dice roll.

You could argue that maybe I just need to “adapt”, but my highest K/D ratio in any Halo game being in Halo 4 says otherwise.

> > It was released in an unfinished state then go on to praise Halo 2, hypocritical much? Halo 2 was much more unfinished and broken than Halo 4 ever has been
>
> Yeah, people who criticize Halo 4 and praise Halo 2 are hypocrites because Halo 2 was clearly the worst of the two games.
>
> Sorry, but that’s your opinion. Just because you don’t like Halo 2 doesn’t mean that it’s better or worse than Halo 4.

That’s not what he said.

“They aren’t better, they were just luckier. A game shouldn’t be decided on a proverbial dice roll.”

Luck has a lot to do with any weapon including the BR. Besides, no one is saying they are “better”. But letting everyone get wins makes the game better in my opinion.

Yes, it’s more of a challenge for a better player when the other players get more powerful weapons. But I would think the better players would WANT that kind of challenge. Makes the games more competitive.

I think it’s kind of funny when people think they should never die. It’s always the other person being lucky or having a better weapon.

Everyone gets killed. And everyone gets killed by someone who is considered not as skilled as them. Doesn’t make the game bad.

Here are a few ideas that will help people:

  1. Killing another player doesn’t mean you are better.
  2. K/D ratio isn’t the only measure of skill.
  3. You can’t win 'em all.
  4. There is ALWAYS someone better than you.
  5. It’s just a game.

> “They aren’t better, they were just luckier. A game shouldn’t be decided on a proverbial dice roll.”
>
> Luck has a lot to do with any weapon including the BR. Besides, no one is saying they are “better”. <mark>But letting everyone get wins makes the game better in my opinion.</mark>

Not really. I mean, should we allow everyone in basketball to get free penalty shots at random times in the game without any penalties taking place? Of course not, it destroys the nature of the game. It is a game between two opponents. Sometimes it’s an even match up, sometimes not. Same goes for Halo. Random power weapons shouldn’t be given out randomly to players because it becomes less about player skill individually and as a team and more about, “Oh I hope I get a Incinerator Cannon!”.

> Yes, it’s more of a challenge for a better player when the other players get more powerful weapons. But I would think the better players would WANT that kind of challenge. Makes the games more competitive.

Break down how it makes the game more competitive.

> I think it’s kind of funny when people think they should never die. It’s always the other person being lucky or having a better weapon.

I expect to die, that is inevitable. However, when the game decides it wants to be disproportionate with the Ordinance and give the other team an edge, it isn’t about skill anymore. Is there really any skill to existing? And thus far we’ve just been talking about personal ordinance, what about the random ordinance that just appears on the map in a random location? Is there any skill in just being in the right place at the right time?

> Everyone gets killed. And everyone gets killed by someone who is considered not as skilled as them. Doesn’t make the game bad.

I have a feeling nothing anybody has said is seeping into your head.

> Here are a few ideas that will help people:
>
> 1) Killing another player doesn’t mean you are better.

Yes it does.

> 2) K/D ratio isn’t the only measure of skill.

Of course not, but being able to show that you kill more than you are killed is a pretty good indicator.

> 3) You can’t win 'em all.

No, but you can expect to get a fair chance.

> 4) There is ALWAYS someone better than you.

Yet are they better because they are genuinely good or because the game threw them a bone?

> 5) It’s just a game.

So nobody should expect fairness? Tell you what if most games were unfair I doubt anybody would play them. Thus far it seems as though you haven’t given many arguments in favor of your position.

All is fair in love and war. This isn’t a basketball game. It’s a video game.

Halo 4 is like giving a handicap in golf. It makes the game more competitive. Is that a good explanation for you?

“Yet are they better because they are genuinely good or because the game threw them a bone?”

Nope. Like I said, killing someone doesn’t mean you’re better. It just means you had the advantage in that battle. That advantage could be luck, but luck plays a part in all battles.

I think you’re too hung up on the “better” thing. That’s why I said there is always someone better than you. When you understand what that means, you will enjoy Halo 4 more. Halo 4 isn’t about “who the best player is”. If you’re looking for that, you’re playing the wrong game. Hell, I don’t know if there is any game that will tell you that.

> “They aren’t better, they were just luckier. A game shouldn’t be decided on a proverbial dice roll.”
>
> Luck has a lot to do with any weapon including the BR. Besides, no one is saying they are “better”. But letting everyone get wins makes the game better in my opinion.

There is a reson the BR hasn’t been good since Halo 2 (Post patch)…

> Yes, it’s more of a challenge for a better player when the other players get more powerful weapons. But I would think the better players would WANT that kind of challenge. Makes the games more competitive.

Random gameplay elements aren’t exactly competitive…

Don’t get me wrong, there is a certain challenge in defeating a player with a better weapon than you that they got at the roll of a dice, but it’s not a fair challenge.

Think of challenge as a balance weight. If weapons are placed on map, those who get the weapons first tip the balance. They got the weapons first and got rewarded for it.

With Personal Ordinance, that’s a different story. If I get my OD first, I could get a needler. At that moment in time, I have a slight advantage. But, if someone else gets an ordinance drop a bit later than I do and it comes up as a rocket, the odds are immediatly tipped in their favour regardless of who the smarter player was.

Or vice versa, they get theirs first and get a rocket, and I pull up a needler just a smidge later. If they are of the same level as I am, or a higher caliber, I won’t be able to touch them with my weapon. They are two different tiers of power weapon, with the enemies being the higher one.

They got the advantage (as DecepticonCobra put it) on a proverbial dice roll. They didn’t have to rush an area and get it first or control the map accordingly, they got it on a luck based system.

That’s why I don’t like it.

> All is fair in love and war. This isn’t a basketball game. It’s a video game.

They are both still games with the expectation of being fair.

> Halo 4 is like giving a handicap in golf. It makes the game more competitive. Is that a good explanation for you?

Not a good example for me since I don’t really get golf. As far as I understand, which is little honestly, handicaps seek to equalize the game by offsetting stats and whatnot. The problem I see is that the game doesn’t assign Ordinance based on ranks, skill or any stats. It is just random. The game could very likely give better Ordinance to the high-level players allowing them to dominate the enemy even easier.

I doubt either team is having any fun at that point. I mean what generates more buzz in the sports industry? A total blowout or a down to the wire game going back and forth? The latter is what most people, I believe, want. After all, which is more of a challenge.

One game was a success the other some game with 20k people playing.

“Think of challenge as a balance weight.”

I disagree. Competitiveness is a close game. To five a less player a handicap makes the game closer, and thus more competitive.

I would think a good playing winning a game 25 - 6 would be quite boring and make for a dull game. I want to see 25-24 games.

Remember, fair doesn’t mean equal.

> Remember, fair doesn’t mean equal.

In Halo it most certainly does.

“The problem I see is that the game doesn’t assign Ordinance based on ranks, skill or any stats. It is just random. The game could very likely give better Ordinance to the high-level players allowing them to dominate the enemy even easier.”

It’s not random. There are specific reasons to get ordenance. You get it for getting many kills, you get it for comeback kills, you get it for many reasons. The type of ordenance doesn’t matter. It gives you an advantage. Hell, I’d rather have overshield than anything else.

> > Remember, fair doesn’t mean equal.
>
> In Halo it most certainly does.

Nowhere does fair mean equal. Not in Halo, not is school, not in family life… no where.

> > > Remember, fair doesn’t mean equal.
> >
> > In Halo it most certainly does.
>
> Nowhere does fair mean equal. Not in Halo, not is school, not in family life… no where.

Equal starts, equal spawns, those sound fair to me. At that point, it all comes down to player skill, but they still have equal chances and opportunities to get better weapons, claim map control and so on. In Halo 4, that’s just not there and Ordinance doesn’t help. I could get a lot of kills and get a weak weapon or what have you. The enemy can get a better weapon or what have you. You are right in the fact that ordinance isn’t just given to players randomly, except for random ordinance spawning on the map, but the contents inside are.

There is no fairness or equality in that.

There is the belief that Personal Ordnance is balanced because everyone gets a chance. This is wrong. On average, a player will get 2 to 3 POs in an Infinity Slayer match (4 if they’re good). It’s very likely that one player may on average get more, better weapons in his POs than another. This is the game giving him an unfair advantage.

If there’s going to be personal ordnance, it should just be ammo

> There is the belief that Personal Ordnance is balanced because everyone gets a chance. This is wrong. On average, a player will get 2 to 3 POs in an Infinity Slayer match (4 if they’re good). It’s very likely that one player may on average get more, better weapons in his POs than another. This is the game giving him an unfair advantage.

I would say unequal advantage. Not unfair.

> If there’s going to be personal ordnance, it should just be ammo

Sure. Then you’ll get what you had in Halo 3, where team can control the weapon spawns and you get uncompetitive games.

Dominating a lesser team is not competitive, and not really that fun if you’re honest.