Some people hate on Halo 4 because

> > > > That’s funny because most if not all of the unfinished parts of halo 2 was campaign which was still way longer than halo 4’s, more fun to play than halo 4’s, and has a better story than halo 4’s.
> > >
> > > This isn’t about campaign, this is about multiplayer,Halo 4 still has much better storytelling, character development and an actual ending though
> >
> > <mark>Better story telling is forcing people to read not 1, not 2, but 3 books to understand a video games story?</mark> (one of which books wasn’t out till 6 months after the game.) Halo 2’s cliff hanger was also great. It made people super excited for halo 3 and i have never seen a cliff hanger that good before. Just cause it’s a cliff hanger doesnt make it bad, not at all. Also halo 4 developed 2 characters while halo 2 developed countless. So no.
>
> How did Johnson survive the destruction of Installation 04?

That’s classified.

Everything else you said is explain in-game if you pay attention.

My problem with this game is the lack of consistency. I cannot keep consistent play in this particular Halo game. I feel like I can keep an average of about 13 kills per game in all the other Halos (that support Xbox Live). This game I either end in the high 20’s or low teens.

Even Legendary Slayer and Team Throwdown just are missing something. I’ve come to the conclusion that it’s just the game.

That’s my problem.

> That’s classified.
>
> Everything else you said is explain in-game if you pay attention.

Well, we STILL don’t know why there’s a war on in the first place.

> > > > > That’s funny because most if not all of the unfinished parts of halo 2 was campaign which was still way longer than halo 4’s, more fun to play than halo 4’s, and has a better story than halo 4’s.
> > > >
> > > > This isn’t about campaign, this is about multiplayer,Halo 4 still has much better storytelling, character development and an actual ending though
> > >
> > > <mark>Better story telling is forcing people to read not 1, not 2, but 3 books to understand a video games story?</mark> (one of which books wasn’t out till 6 months after the game.) Halo 2’s cliff hanger was also great. It made people super excited for halo 3 and i have never seen a cliff hanger that good before. Just cause it’s a cliff hanger doesnt make it bad, not at all. Also halo 4 developed 2 characters while halo 2 developed countless. So no.
> >
> > How did Johnson survive the destruction of Installation 04?
>
> That’s classified.
>
> Everything else you said is explain in-game if you pay attention.

Oh yeah great excuse

They NEVER say how the Covenant found Earth or why we’re at war with them, you have to look at the books to know so, so don’t criticise 343 for something Bungie are equally guilty of

> > > > > That’s funny because most if not all of the unfinished parts of halo 2 was campaign which was still way longer than halo 4’s, more fun to play than halo 4’s, and has a better story than halo 4’s.
> > > >
> > > > This isn’t about campaign, this is about multiplayer,Halo 4 still has much better storytelling, character development and an actual ending though
> > >
> > > <mark>Better story telling is forcing people to read not 1, not 2, but 3 books to understand a video games story?</mark> (one of which books wasn’t out till 6 months after the game.) Halo 2’s cliff hanger was also great. It made people super excited for halo 3 and i have never seen a cliff hanger that good before. Just cause it’s a cliff hanger doesnt make it bad, not at all. Also halo 4 developed 2 characters while halo 2 developed countless. So no.
> >
> > How did Johnson survive the destruction of Installation 04?
> > How did the Covenant find Earth?
> > What is the Flood?
> > Why is the Flood evil?
> > Why are the Forerunners gone?
> > Why are the Covenant attacking us?
> > Why do the Covenant praise the Forerunners?
> > What is High Charity?
> > Why are the Covenant species allied?
> > Why do the Elites and Brutes hate each other?
> > Why do the Prophets betray the Elites?
> > How did a Gravemind form on Installation 05?
> > What is a Gravemind?
> > How is there a Forerunner ship in High Charity?
> > Why did the Mgalekgolo chose to side with the Sangheili?
> > How did the Flood beat the Forerunners?
> >
> > Answer all of these with your knowledge from the games
>
> if your definition of good story telling is relying on others to do it for you in a book there is an issue.
>
> games in general must work on this. bungie and 343 are both guilty of this same error however 343 was the worst offender.

He’s saying that to understand Halo 4s story you need to read the books, to understand the original trilogy I needed to read the books otherwise it’s all one big trilogy of plotholes

> > > come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. It’d literally be impossible to not know about them or not know about sword cancelling
> >
> > And how would they find out?
>
> I found out about BXB, double shot, self shot and sword cancelling by myself. It just sort of happens while you play. Didn’t take me long after figuring out melee/sword cancel to figur out BXR either.
>
> I didn’t have internet at the time. And I’m not saying everyone could figure it out, all I know is that I managed to figure those out without outside sources.
>
> But yeah, SpArTaN 09’s statement was a bit ludircrous.

So just by pressing random buttons? Getting lucky, and being observant?

> As much as I enjoy h4, I have to say…
>
> IT’S FOR SCRUBS!
>
> Half the time it’s the noobs owning the skilled players by using crap tactics that take no skill. Such as the ar, plasma grenades and camping. 90% of players left because of various reasons, but skill is big one. This game is more class based now rather than skill based, even if I do enjoy load outs. Skill is just a bonus now, not a requirement.

Agreed! Although I wouldn’t use the word “scrubs”. Just because a dude isn’t as “skilled” as you, doesn’t mean he’s a scrub.

But you are correct. I’ve found the game play in Halo 4 is easier for everyone who plays to have success.

> > > come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. It’d literally be impossible to not know about them or not know about sword cancelling
> >
> > And how would they find out?
>
> I found out about BXB, double shot, self shot and sword cancelling by myself. It just sort of happens while you play. Didn’t take me long after figuring out melee/sword cancel to figur out BXR either.
>
> I didn’t have internet at the time. And I’m not saying everyone could figure it out, all I know is that I managed to figure those out without outside sources.
>
> But yeah, SpArTaN 09’s statement was a bit ludircrous.

What I was saying applied to people who played Halo 2 online but you even figured them out without the internet. Which is pretty good!

> > They didn’t make it crap. They just gave it a finite amount of time to play it. You get to rank 130 and then complete the campaign, and you’re ready for the next one.
> >
> > People didn’t stop playing because they don’t like it. They stopped playing because they finished it.
>
> *Some people.
> My friends don’t play Halo 4 because they simple didn’t liked it, they didn’t started a single specialization and they sold the game to another person. I’m not saying you are wrong, but everyone plays the game different and have diferent opinions.

Fair enough.

> > As much as I enjoy h4, I have to say…
> >
> > IT’S FOR SCRUBS!
> >
> > Half the time it’s the noobs owning the skilled players by using crap tactics that take no skill. Such as the ar, plasma grenades and camping. 90% of players left because of various reasons, but skill is big one. This game is more class based now rather than skill based, even if I do enjoy load outs. Skill is just a bonus now, not a requirement.
>
> Agreed! Although I wouldn’t use the word “scrubs”. Just because a dude isn’t as “skilled” as you, doesn’t mean he’s a scrub.
>
> But you are correct. I’ve found the game play in Halo 4 is easier for everyone who plays to have success.

I personally don’t see why people say Halo 3 requires skill, here are my stats from my first game on it in years (sorry for low res image)

> You make a good point, but Halo 2 played very different than Halo 4 and in my opinion was a lot funner. I like Halo 4 but I find myself bored or mad after 6 or 7 matches. I could play Halo’s 2 and 3 all day long and I wouldn’t find myself raging or bored at all. They were literally the peak of the Halo franchise, unless 343 fixes a lot with the next Halo title I don’t know how much faith I’ll have for the games multiplayer.

This is exactly what I’m saying. 343 will fix many of the complaints with the next title. But it won’t be like Halo 2. It will have an easy campaign, like Halo 4… it will have an ending rank like Halo 4… and it will still give not-so-skilled players an opportunity to have success.

It’s called selling games.

And Halo 2 was great… once they fixed it. Remember the floating warthogs? Remember guys getting out of the map and killing you and you couldn’t reach them?

Halo 2 had many problems.

> > And I’ll say this, making a game that only a very few can be successful at, is no way to sell a game.
> >
> > Halo 4 is made for the masses, not just professional gamers. If the masses can all be successful, the game will sell.
>
> Yup that philosophy sure worked out well for Halo 4. You’re totally right, the other skill based Halo games were not successful and didn’t appeal to the masses.

Halo 3 and Halo Reach didn’t sell as well. Halo 4 outsold both of them and Halo 5 will outsell Halo 4.

Despite the problems Halo 2 had it maintained its hardcare gameplay and fun factor to the max. Halo 4 cannot be compared in any way, its not even an arena shooter!! lol

> > > And I’ll say this, making a game that only a very few can be successful at, is no way to sell a game.
> > >
> > > Halo 4 is made for the masses, not just professional gamers. If the masses can all be successful, the game will sell.
> >
> > Yup that philosophy sure worked out well for Halo 4. You’re totally right, the other skill based Halo games were not successful and didn’t appeal to the masses.
>
> Halo 3 and Halo Reach didn’t sell as well. Halo 4 outsold both of them and Halo 5 will outsell Halo 4.

Halo 3 sold on Halo’s prior success
Halo: Reach sold on Halo 3’s success as well as “promises” to return to the roots
Halo 4 sold on huge hype as well as many false promises of competitive gameplay as well as returning to the roots.

People thought that Halo 4 would redeem Halo and make people forget Reach.

Halo 4 did outsell Halo 3 and Halo: Reach, but can you say the same thing about player population? Halo 4 was obviously not a good enough game to return to.

And that is all.

No. But, as I’ve already explained, player population is partly due to the game having a finish.

  1. Easy campaign
  2. Easy to get rank 130

Once those are completed, many people stop playing or play customs. While Halo 4 isn’t as good as the corrected Halo 2, it’s still a fun and popular game.

It’s just set up to finish so you’ll go out and buy Halo 5.

I think the on-line tournament was a good idea to keep people interested, but they didn’t think it all the way through and it backfired.

  1. Money tournament brings in cheaters.
  2. Tournament should include all maps, all weapons, all vehicles, and all game types.

> > > As much as I enjoy h4, I have to say…
> > >
> > > IT’S FOR SCRUBS!
> > >
> > > Half the time it’s the noobs owning the skilled players by using crap tactics that take no skill. Such as the ar, plasma grenades and camping. 90% of players left because of various reasons, but skill is big one. This game is more class based now rather than skill based, even if I do enjoy load outs. Skill is just a bonus now, not a requirement.
> >
> > Agreed! Although I wouldn’t use the word “scrubs”. Just because a dude isn’t as “skilled” as you, doesn’t mean he’s a scrub.
> >
> > But you are correct. I’ve found the game play in Halo 4 is easier for everyone who plays to have success.
>
> I personally don’t see why people say Halo 3 requires skill, here are my stats from my first game on it in years (sorry for low res image)

I have to agree. while h3 was a great game, there was a succession of weapons. Whoever had the better gun won.

> > > And I’ll say this, making a game that only a very few can be successful at, is no way to sell a game.
> > >
> > > Halo 4 is made for the masses, not just professional gamers. If the masses can all be successful, the game will sell.
> >
> > Yup that philosophy sure worked out well for Halo 4. You’re totally right, the other skill based Halo games were not successful and didn’t appeal to the masses.
>
> Halo 3 and Halo Reach didn’t sell as well. Halo 4 outsold both of them and Halo 5 will outsell Halo 4.

Well…

> No. But, as I’ve already explained, player population is partly due to the game having a finish.
>
> 1) Easy campaign
> 2) Easy to get rank 130
>
> Once those are completed, many people stop playing or play customs. While Halo 4 isn’t as good as the corrected Halo 2, it’s still a fun and popular game.
>
> It’s just set up to finish so you’ll go out and buy Halo 5.

That’s illogical.

Longevity brings the cash. See, the longer a game survives, the more potential there is that players will buy DLC. The longer a game survives, the longer it has a chance of getting new fans.

We’re talking strictly multiplayer here as well. None of those who abandoned Halo 4 in the start got close to 130 in rank so they never “finished” the game.

Player population is only due to the gameplay, the gameplay alone. I think you’ve failed to realise that.

The multiplayer part should never be finished, it should always be there for players to compete with each other, not race to a goal and then walk off the track.

However if you think that’s how it works and if you think it’s working good, then I feel pity for you.

Halo 5 won’t sell on players “completed” Halo 4, it’ll sell on hype, awesome CGI trailers and the TV series.