Some people hate on Halo 4 because

> > It was released in an unfinished state then go on to praise Halo 2, hypocritical much? Halo 2 was much more unfinished and broken than Halo 4 ever has been
>
> Is this your attempt at defending Halo 4? Better arguments have tried and failed.
>
> In the opinions of those who dislike Halo 4 and like Halo 2, Halo 2 was not nearly as negatively affected by how unfinished it was. It was also much more forgivable, seeing as the game actually felt much like a Halo game.
>
> Halo 2 was much more broken than Halo 4 ever has been? I suspect that you were not around Halo in those days. Those sound suspiciously like the words of someone who came to Halo with Reach or Halo 4.
>
> This is all based on our own opinions. So you really can’t call those people hypocrites, they genuinely prefer Halo 2 over Halo 4.

> > I could tell you a fair bit about Johnson, The Arbiter, Half Jaw, Truth and a little bit about Tartarus (although he was porely developed) as well as Hood, Keyes and unfortunately not much about gravemind, although that was Halo 3’s job.
>
> Using absolutely no extended universe content, tell me the significance of Half Jaw, Lord Hood, and Miranda.

Just putting this in a Spoiler tag to shrink it down a bit.

Half jaw is a covenant spec-ops commander with obviously some knowledge of who the Arbiter was (evidenced by a few lines throughout the campaign) with little or no actual liking to the arbiter initially.

Evidenced further along in the campagin during the Brute Rebellion, Half-Jaw is seen amongst the honour gaurds in the Council Chamber (or a chamber of sorts) arguing with the prophets of Truth and Mercy about the honour the Elites always held (evidencing that he holds true to his honour and the position of his race).

He is essentially the Arbiters version of Sgt. Johnson, playing a similar roll of support throughout the campaign and aiding the Arbiter along his missions. Given that the Prophets assigned the arbiter (essentially their “Sword”) to Half Jaw’s squad of elites, we can also assume (and from previous things) he is a veteran of sorts and a very elite member of the covenant.

Along with this we also know that Half Jaw is considered “The Arm of the Prophets” with arbiter being the blade, which could indicate that after the Arbiter was branded as such, Half Jaw was then given the task of ferrying the Arbiter around and getting him where he needs to go (like an arm would for a sword).

This could also mean that Half Jaw may have worked with past arbiters as well, although there is very little evidence to support that and is simply a theory of mine.

Miranda is obviously a relative to the late Captain from the previous game. Now, I know this assuming I had played Halo: CE before Halo 2. Miranda is obviously a skilled and trusted pilot within the UNSC, as her father was (without need of prior knowledge, this fact was given by Lord Hood in one of the first cutscenes/)

She is assigned to be quite similar to Half Jaw’s roll, ferrying the Master Cheif around on her cruiser, the Spirit of Fire. Evidenced by Johnsons line when retreiving the Index, Miranda’s personality is somewhat stubborn and unwilling to ask for help whether she needs it or not.

She seems to be a very “Hands on” sort of Commander, given by her going for the index herself when she didn’t need to. Unfortunately, that lead to her capture.

Granted, Miranda has very little Character depth until Halo 3, similar to the Gravemind and somewhat similar to the Prophet of truth.

Lord Hood is an arguably less interesting character for certain, but evidenced by his knowledge of Miranda’s father, we can assume he knew Captain keyes in one way or another and has been the commander for some time.

As far as Character depth goes, he is one of the less interesting Characters. He didn’t play a large part in the game, this is true. His main purpose was likely overwatch to show where the orders were coming from and give us a taste of who was giving them.

EDIT: And to the OP, I’m sorry I sound as negative and condescending as I do. I really don’t mean to.

My main dislike for Halo 4 in terms of story is the lack of development on other Characters until spartan ops. I think I need to come to terms with the fact that they are focusing on Cheif and Cortana and changing their characters instead of creating new ones for them to work with.

Also, out of curiosity, where did you get the information on the Didact? I’m going to assume it’s the terminals correct? That’s where Halo 4 has an advantage in its story telling, to be sure.

Anyway, my point still stands on the “Unfinished game” business :stuck_out_tongue:

> > > It was released in an unfinished state then go on to praise Halo 2, hypocritical much? Halo 2 was much more unfinished and broken than Halo 4 ever has been
> >
> > Is this your attempt at defending Halo 4? Better arguments have tried and failed.
> >
> > In the opinions of those who dislike Halo 4 and like Halo 2, Halo 2 was not nearly as negatively affected by how unfinished it was. It was also much more forgivable, seeing as the game actually felt much like a Halo game.
> >
> > Halo 2 was much more broken than Halo 4 ever has been? I suspect that you were not around Halo in those days. Those sound suspiciously like the words of someone who came to Halo with Reach or Halo 4.
> >
> > This is all based on our own opinions. So you really can’t call those people hypocrites, they genuinely prefer Halo 2 over Halo 4.
>
> I love how when someone says something against Halo 2 it’s always “you started with Reach or 4”, no I didn’t I started with Halo 2 and it was flat out broken, I’m not saying people can’t like Halo 2 but if they are going to use the argument that Halo 4 wasn’t fully complete when released but praise Halo 2, they should look back at Halo 2s release

I said it sounds suspiciously like the words of someone who started with Halo Reach or Halo 4. I’m not asserting that you did. But I can’t help but wonder, when you claim that Halo 2 was more broken than Halo 4 was.

Again, I’m quite sure that the people you are referring to, would say that they don’t consider Halo 2’s launch to be as broken as Halo 4’s.
It’s not hyprocritical if they don’t actually share your opinion that Halo 4 was at least as broken as Halo 2 was.

When Halo 2 came out, none of my friends wanted to play it and we stuck with Halo: CE. Until we got the Title Updates–then, Halo 2 all of the sudden became tons of fun. Halo 2 was broken at launch; the Halo 2 everyone knows and loves now is the updated version.

I agree that almost all of Halo 4’s flaws are due to it being unfinished (and I can’t help but feel that Certain Affinity had something to do with the suck). This is what separates Halo 2 from Halo 4: Halo 2’s gameplay wasn’t so broken that it couldn’t be fixed with minor changes in a patch. Halo 4 is broken to the point that it cannot and will not be “fixed,” not with DLC nor with patches/TUs.

So I’m gonna continue to play Halo 4 and wait for Halo Xbox One for 343i to redeem themselves. (Hopefully this time, they won’t need to depend on CA so much.)

As much as I enjoy h4, I have to say…

IT’S FOR SCRUBS!

Half the time it’s the noobs owning the skilled players by using crap tactics that take no skill. Such as the ar, plasma grenades and camping. 90% of players left because of various reasons, but skill is big one. This game is more class based now rather than skill based, even if I do enjoy load outs. Skill is just a bonus now, not a requirement.

> It was released in an unfinished state then go on to praise Halo 2, hypocritical much? Halo 2 was much more unfinished and broken than Halo 4 ever has been

That’s because Halo 2’s problems managed to add depth to the gameplay with button combos and the game was a ton of fun. Halo 4 just has problems and a small bit of fun custom games but those still pale in comparison to Halo 2’s legendary modded maps and custom games.

> That’s because Halo 2’s problems managed to add depth to the gameplay with button combos and the game was a ton of fun. Halo 4 just has problems and a small bit of fun custom games but those still pale in comparison to Halo 2’s legendary modded maps and custom games.

Glitches do not add depth. I promise you that Halo 2’s button combos would not have been nearly as fun if everyone used them. The main reason they were “fun” was because not everyone knew about them and so not everyone used them, giving you an advantage over most players. That may have been “fun” to you, but it’s hardly fair.

“But anyone can do it!”
Anyone can use steroids too, but it’s still banned in sports leagues.

Halo 4 is just as capable of being modded as any other Halo, so that point is moot too. The only difference is that the Xbox 360 and the new LIVE service are better at detecting and banning cheaters, so mods aren’t as widespread.

> > That’s because Halo 2’s problems managed to add depth to the gameplay with button combos and the game was a ton of fun. Halo 4 just has problems and a small bit of fun custom games but those still pale in comparison to Halo 2’s legendary modded maps and custom games.
>
> Glitches do not add depth. I promise you that Halo 2’s button combos would not have been nearly as fun if everyone used them. The main reason they were “fun” was because not everyone knew about them and so not everyone used them, giving you an advantage over most players. That may have been “fun” to you, but it’s hardly fair.
>
> “But anyone can do it!”
> Anyone can use steroids too, but it’s still banned in sports leagues.
>
> Halo 4 is just as capable of being modded as any other Halo, so that point is moot too. The only difference is that the Xbox 360 and the new LIVE service are better at detecting and banning cheaters, so mods aren’t as widespread.

Sounds like someone’s mad they couldn’t do button combos.

> > > That’s because Halo 2’s problems managed to add depth to the gameplay with button combos and the game was a ton of fun. Halo 4 just has problems and a small bit of fun custom games but those still pale in comparison to Halo 2’s legendary modded maps and custom games.
> >
> > Glitches do not add depth. I promise you that Halo 2’s button combos would not have been nearly as fun if everyone used them. The main reason they were “fun” was because not everyone knew about them and so not everyone used them, giving you an advantage over most players. That may have been “fun” to you, but it’s hardly fair.
> >
> > “But anyone can do it!”
> > Anyone can use steroids too, but it’s still banned in sports leagues.
> >
> > Halo 4 is just as capable of being modded as any other Halo, so that point is moot too. The only difference is that the Xbox 360 and the new LIVE service are better at detecting and banning cheaters, so mods aren’t as widespread.
>
> Sounds like someone’s mad they couldn’t do button combos.

How would expect an average gamer who just plays to have fun, to know how to do button combos? It gives people a completely unfair advantage, I could say I use the Active Camo glitch (which I don’t because I hate Active Camo as a AA) and people are only mad because they can’t do it

come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. It’d literally be impossible to not know about them or not know about sword cancelling

> That’s funny because most if not all of the unfinished parts of halo 2 was campaign which was still way longer than halo 4’s, more fun to play than halo 4’s, and has a better story than halo 4’s.

Except the terribly broken multiplayer…

> come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. It’d literally be impossible to not know about them or not know about sword cancelling

And how would they find out?

> come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. <mark>It’d literally be impossible to not know about them</mark> or not know about sword cancelling

that is one ignorant statement. you have no way of knowing what others do or do not know and have no way of backing any of this up. if your going to argue for or against something at least keep it reasonable.

> > come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. It’d literally be impossible to not know about them or not know about sword cancelling
>
> And how would they find out?

I found out about BXB, double shot, self shot and sword cancelling by myself. It just sort of happens while you play. Didn’t take me long after figuring out melee/sword cancel to figur out BXR either.

I didn’t have internet at the time. And I’m not saying everyone could figure it out, all I know is that I managed to figure those out without outside sources.

But yeah, SpArTaN 09’s statement was a bit ludircrous.

> come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. It’d literally be impossible to not know about them or not know about sword cancelling

No, they wouldn’t

The Internet forgets past problems within an 18 month period.

> > come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. <mark>It’d literally be impossible to not know about them</mark> or not know about sword cancelling
>
> that is one ignorant statement. you have no way of knowing what others do or do not know and have no way of backing any of this up. if your going to argue for or against something at least keep it reasonable.

Not at all, If you played atleast 10 games of Halo 2 you would have heard of have seen something like Sword canceling or BXR. That how’s how common it was.

> > come on, the average player Halo 2 player that played online would know what a button combo like BXB or BXR is. It’d literally be impossible to not know about them or not know about sword cancelling
>
> No, they wouldn’t

Nice, great rebuttle!

> And I’ll say this, making a game that only a very few can be successful at, is no way to sell a game.
>
> Halo 4 is made for the masses, not just professional gamers. If the masses can all be successful, the game will sell.

Yup that philosophy sure worked out well for Halo 4. You’re totally right, the other skill based Halo games were not successful and didn’t appeal to the masses.

> > > That’s funny because most if not all of the unfinished parts of halo 2 was campaign which was still way longer than halo 4’s, more fun to play than halo 4’s, and has a better story than halo 4’s.
> >
> > This isn’t about campaign, this is about multiplayer,Halo 4 still has much better storytelling, character development and an actual ending though
>
> <mark>Better story telling is forcing people to read not 1, not 2, but 3 books to understand a video games story?</mark> (one of which books wasn’t out till 6 months after the game.) Halo 2’s cliff hanger was also great. It made people super excited for halo 3 and i have never seen a cliff hanger that good before. Just cause it’s a cliff hanger doesnt make it bad, not at all. Also halo 4 developed 2 characters while halo 2 developed countless. So no.

How did Johnson survive the destruction of Installation 04?
How did the Covenant find Earth?
What is the Flood?
Why is the Flood evil?
Why are the Forerunners gone?
Why are the Covenant attacking us?
Why do the Covenant praise the Forerunners?
What is High Charity?
Why are the Covenant species allied?
Why do the Elites and Brutes hate each other?
Why do the Prophets betray the Elites?
How did a Gravemind form on Installation 05?
What is a Gravemind?
How is there a Forerunner ship in High Charity?
Why did the Mgalekgolo chose to side with the Sangheili?
How did the Flood beat the Forerunners?

Answer all of these with your knowledge from the games

> > > > That’s funny because most if not all of the unfinished parts of halo 2 was campaign which was still way longer than halo 4’s, more fun to play than halo 4’s, and has a better story than halo 4’s.
> > >
> > > This isn’t about campaign, this is about multiplayer,Halo 4 still has much better storytelling, character development and an actual ending though
> >
> > <mark>Better story telling is forcing people to read not 1, not 2, but 3 books to understand a video games story?</mark> (one of which books wasn’t out till 6 months after the game.) Halo 2’s cliff hanger was also great. It made people super excited for halo 3 and i have never seen a cliff hanger that good before. Just cause it’s a cliff hanger doesnt make it bad, not at all. Also halo 4 developed 2 characters while halo 2 developed countless. So no.
>
> How did Johnson survive the destruction of Installation 04?
> How did the Covenant find Earth?
> What is the Flood?
> Why is the Flood evil?
> Why are the Forerunners gone?
> Why are the Covenant attacking us?
> Why do the Covenant praise the Forerunners?
> What is High Charity?
> Why are the Covenant species allied?
> Why do the Elites and Brutes hate each other?
> Why do the Prophets betray the Elites?
> How did a Gravemind form on Installation 05?
> What is a Gravemind?
> How is there a Forerunner ship in High Charity?
> Why did the Mgalekgolo chose to side with the Sangheili?
> How did the Flood beat the Forerunners?
>
> Answer all of these with your knowledge from the games

if your definition of good story telling is relying on others to do it for you in a book there is an issue.

games in general must work on this. bungie and 343 are both guilty of this same error however 343 was the worst offender.