While I am enjoying firefight to an extent, this game mode has a lot of issues concerning balancing.
-
Bosses randomly regenerate all of their heath, even in combat. I have had this happen a couple times where I was fighting either a mythic or standard boss and they would shoot back up to full health out of nowhere, this happens with both promethean and covenant enemies. It has made a couple Warden boss waves impossible to complete in the timeframe given. This is really game breaking and needs to be fixed.
-
The wave 3 warden fight in the new map is really poorly placed. The Wardens are up high in this one area. I have seen too often people are killed the second they reach the arena. Combine the close quarters combat with low req weapons and the high damage and health of enemies and this is one annoying fight. It is doable but it isn’t fun.
-
Spawning is asinine. I have had it happen a couple times where I will spawn in a vehicle and be placed right in the middle of all the enemies despite spawning back at another safe place the entire game. I end up losing the vehicle almost instantly and have to endure the 25 second respawn.
-
Legendary and Mythic bosses are almost impossible to take down with loadout weapons. On the banshee wave on Arc we had 5 people nailing one legendary banshee with BR fire and almost everyone had to go back to get more ammo before just one of them died. There 5-6 banshees in that wave.
-
With the high health pool of enemies and long respawn times, Firefight is outlandishly tough for 8 players. I have yet to beat one. I don’t understand how bosses die slower to fire from 6 spartans in firefight than they do to 3 in standard warzone. Everything in the promethean waves are just annoying bullet sponges. It really makes one aware of how bad 343 is at designing fun enemies.