some new Armor Ability ideas

Tell me what you guys think, add feedback, Don’t link me to a thread discussing whether or not or How AAs should be implemented in halo 5, I’m just sharing some ideas

-the Seeker Recon Drone-
. one time use, lasts until it is destroyed, takes 5 second to recharge when turned off, once deployed cannot be recalled.
. when ability is turned on/off it will hover in place(w/ AC), can be used like a security camera in this way.
. two speeds/modes, slow with active camo or fast and obvious.
. while in use removes all HUD elements but the spartans radar, taking fire auto-disables ability.

-the Visual Intelligence System, Reconnaissance (V.S.I.R.) 4.0- (promethean vision replacment)
. unlimited use, lasts 15 seconds with 10 second recharge, highlight enemies within your line of sight.
. highlights enemies who would be detected on radar (I.e, those moving faster than crouch walk speed.), can also identify light distortions (AC’d targets) that are on screen for more than 4 seconds (AC’d players will have an on screen indication that they are about to be spoted).
. an player in highlighted by one VSIR users screen are outlined on the screen of other VSIR users.

-the Grapple Line Launcher- (jetpack replacment)
. limited use[?#] no recharge (alternating reload upon use Ex: fire, reload, fire ) 25 foot range.
. fast use (think thruster pack), can’t grapple players but can grapple vehicles, has travel time (you have to lead fast moving targets).
. (maybe) 3rd person view when you grapple something, can melee mid-line.

what do you think?

Didn’t you just make this thread yesterday or something?

> Didn’t you just make this thread yesterday or something?

yes, some jerk linked me to a “Remove AAs” thread, I maybe not so politely told him to buzz off with that, that I put a disclaimer in my Op.
(apparently) it counted as flaming and the thread got locked.

Still open on my end, all that is different is that your reply post got censored.

> > Didn’t you just make this thread yesterday or something?
>
>
> yes, some jerk linked me to a “Remove AAs” thread, I maybe not so politely told him to buzz off with that, that I put a disclaimer in my Op.
> (apparently) it counted as flaming and the thread got locked.

Your last thread is still open, it’s just your last post that got censored. The guy was trying to be helpful by linking you to other threads that share similar lines of discussion, there was no need to act rudely towards him.

However, if the thread did get locked, it’s against the forum rules to post a copy of it.

> Still open on my end, all that is different is that your reply post got censored.

Strange, I can still reply there, But my menu buttons are gone.

> > > Didn’t you just make this thread yesterday or something?
> >
> >
> > yes, some jerk linked me to a “Remove AAs” thread, I maybe not so politely told him to buzz off with that, that I put a disclaimer in my Op.
> > (apparently) it counted as flaming and the thread got locked.
>
> Your last thread is still open, it’s just your last post that got censored. The guy was trying to be helpful by linking you to other threads that share similar lines of discussion, there was no need to act rudely towards him.
>
> However, if the thread did get locked, it’s against the forum rules to post a copy of it.

Really?, His post wasn’t all that helpful to me, I wasn’t that rude to him, and he did exactly what i asked people not do In the Op. Am I required to post in the threads he linked me to? Because I knew of those threads and most of them had a decidedly anti-AA tone. when did this place become so harsh to new Ideas?

> Really?, His post wasn’t all that helpful to me, I wasn’t that rude to him, and he did exactly what i asked people not do In the Op. Am I required to post in the threads he linked me to? Because I knew of those threads and most of them had a decidedly anti-AA tone. <mark>when did this place become so harsh to new Ideas?</mark>

I think it has less to do with the community being harsh to new ideas and more to do with people suggesting these ideas not taking criticism well. I saw a thread detailing further customization and most people liked the ideas, but one person brought up some concerns about a portion and he was called stupid and narrow minded by the OP for daring to not like his “great idea”. Look at the Promethean classes thread, I go in with a simple question on where they would come from and I’m called stupid and narrow/closed minded and that my opinion is in the minority, so who cares. And last time around, you called the person who relied a -Yoink!-.

I understand he didn’t reply in the way you wanted, but maybe he isn’t a stronger arguer and felt those threads represented his views best. You don’t have to reply to each thread, just ignore that comment or skim through some of them, which you did and seem to write off as “anti-AA”.

Personally, I don’t much care for any new Armor Abilities. If they were simply Campaign additions, cool. But for the multiplayer, I’ve grown tired of them. I don’t see them making the gameplay better.

> > Really?, His post wasn’t all that helpful to me, I wasn’t that rude to him, and he did exactly what i asked people not do In the Op. Am I required to post in the threads he linked me to? Because I knew of those threads and most of them had a decidedly anti-AA tone. <mark>when did this place become so harsh to new Ideas?</mark>
>
> I think <mark>it has less to do with the community being harsh to new ideas and more to do with people suggesting these ideas not taking criticism well.</mark> I saw a thread detailing further customization and most people liked the ideas, but one person brought up some concerns about a portion and he was called stupid and narrow minded by the OP for daring to not like his “great idea”. Look at the Promethean classes thread, I go in with a simple question on where they would come from and I’m called stupid and narrow/closed minded and that my opinion is in the minority, so who cares. And last time around, you called the person who relied a -Yoink!-.
>
> I understand he didn’t reply in the way you wanted, but maybe he isn’t a stronger arguer and felt those threads represented his views best. You don’t have to reply to each thread, just ignore that comment or skim through some of them, which you did and <mark>seem to write off as “anti-AA”</mark>.
>
> <mark>Personally, I don’t much care for any new Armor Abilities. If they were simply Campaign additions, cool. But for the multiplayer, I’ve grown tired of them. I don’t see them making the gameplay better</mark>.

“not taking criticism well”, You see thats where you’re wrong. I’d be open to criticism, he did not offer any, he basically said “No PERKs, no AA, bring back equipment”, and him being a strong arguer has nothing to do with it. You have to be a complete idiot to look at an idea and not know exactly why you don’t like it.

> seem to write off as “anti-AA”

The suggestions I saw were Nerfed, limited, and on map pickups I.e, equipment, or the total removal of AAs.

> Personally, I don’t much care for any new Armor Abilities. If they were simply Campaign additions, cool. But for the multiplayer, I’ve grown tired of them. I don’t see them making the gameplay better

I disagree, Honestly, after all the time I have put in to this franchise I would hate to see it backslide into a type of MM gameplay I no longer enjoy (halo 1-3). Halo 4 while poorly handled, had(/has) the potential to be god tier game, and halo 5 should a build upon that, not scrap to two games worth of features, to make “Halo 3 (2)”

> You have to be a complete idiot to look at an idea and not know exactly why you don’t like it.

Or not know how to proper convey how they feel. That is a distinct possibility.

You need to explain the grapple hook more, I’m intrigued by such prospect.

How about little sticky cameras as an AA. You stick them to walls or ceilings. Only have 3 sticky cams. They dont regenerate and can only be used once per life. The camera duration will only last 45 seconds before it blows up. Due to it blowing up it will effect any player next to it with an equivalent to one shot from a BR. Function could ran from keeping tab on three locations to waiting for enemies to pass it and blow it up to lower the player`s sheild a little.

Questions?

> You need to explain the grapple hook more, I’m intrigued by such prospect.

> -the Grapple Line Launcher- (jetpack replacment)
> . limited use[?#] no recharge (alternating reload upon use Ex: fire, reload, fire ) 25 foot range.
> . fast use (think thruster pack), can’t grapple players but can grapple vehicles, has travel time (you have to lead fast moving targets).
> . (maybe) 3rd person view when you grapple something, can melee mid-line.

aside from what’s already up, The idea is a sort of AA “gun”, that when activated the player would whip out and fire at the target reticle, they would then very quickly be yanked to the point of impact. the momentum gained from use would carry on past the animation, so a creative player could, maybe say, fire it at a ramp in front of them and jump right after the animation ends to launch themselves high into the air.

> How about little sticky cameras as an AA. You stick them to walls or ceilings. Only have 3 sticky cams. They dont regenerate and can only be used once per life. The camera duration will only last 45 seconds before it blows up. Due to it blowing up it will effect any player next to it with an equivalent to one shot from a BR. Function could ran from keeping tab on three locations to waiting for enemies to pass it and blow it up to lower the player`s sheild a little.
>
> Questions?

How would the player monitor the individual cameras? Could the player manually detonate them?

Not really too sure on most of your ideas. Really love the V.I.S.R though.

> How would the player monitor the individual cameras? Could the player manually detonate them?

PLayer could detonate them before certain time limit runs out and cameras can be monitor by them being shown on the players visor HUD or can have three screens on a wrist attachment.