Tell me what you guys think, add feedback, Don’t link me to a thread discussing whether or not or How AAs should be implemented in halo 5, I’m just sharing some ideas
-the Seeker Recon Drone-
. one time use, lasts until it is destroyed, takes 5 second to recharge when turned off, once deployed cannot be recalled.
. when ability is turned on/off it will hover in place(w/ AC), can be used like a security camera in this way.
. two speeds/modes, slow with active camo or fast and obvious.
. while in use removes all HUD elements but the spartans radar, taking fire auto-disables ability.
-the Visual Intelligence System, Reconnaissance (V.S.I.R.) 4.0- (promethean vision replacment)
. unlimited use, lasts 15 seconds with 10 second recharge, highlight enemies within your line of sight.
. highlights enemies who would be detected on radar (I.e, those moving faster than crouch walk speed.), can also identify light distortions (AC’d targets) that are on screen for more than 4 seconds (AC’d players will have an on screen indication that they are about to be spoted).
. an player in highlighted by one VSIR users screen are outlined on the screen of other VSIR users.
-the Grapple Line Launcher- (jetpack replacment)
. limited use[?#] no recharge (alternating reload upon use Ex: fire, reload, fire ) 25 foot range.
. fast use (think thruster pack), can’t grapple players but can grapple vehicles, has travel time (you have to lead fast moving targets).
. (maybe) 3rd person view when you grapple something, can melee mid-line.
what do you think?