To improve aiming with a mouse, mouse sensitivity has been reduced while firing a weapon in its functional range (indicated by a red reticle).
Developer Notes
We don’t want to move the player’s reticle at all. This improvement to mouse input occurs while having red reticle and actively firing your weapon at an opponent. It essentially slows the sensitivity of the mouse input while targeting enemy players, resulting in a “friction” feeling, which should allow for improved tracking and finer-tuned shooting during sustained engagements.
Per the explanation provided by the patch notes, the reticle is not supposed to move on its own. So, if you’ve seen instances of the reticle tracking players while using kbm, it’s a bug; you’re not supposed to receive any tracking. The only thing that’s supposed to happen is a slight slowdown of the sensitivity when hovering over targets. So, before anyone goes on a tangent claiming kbm has aimbot, relax. This will be fixed in the coming updates.
I’m never surprised at how updates get delivered because it’s always a “fix one thing, cause a new issue”. Infinite and games alike all have these huge struggling underlining issues with the core integrity of the game. Bugs get fixed and the game is fun to play, but it just continues to haunt games.
Unyshek apparently created a post on reddit conserning this. Looking into the Reddit post, but it was screenshotted in this tweet:
https://twitter.com/XLR8_LIVE/status/1601376415014088704
"Please know that we are monitoring this conversation very closely. It’s a delicate situation and we want to make informed decisions.
Given the amount of possitive feedback around these changes - which has been very interesting to read up on - we will likely leave it in for a bit and continue to monitor player feedback and our backend data. We’d want to make sure everyone’s had enough time with it before we start jumping in and changes.
It’s also worth acknowledging that we’ve seen some players would like to be able to turn off these changes and roll with raw mouse input. We’re talking about the possibility of turning that into a player-facing option in the future as well.
As you get more time in with the change, please be sure to let us know how it’s feeling to you. Specificity around the weapons, ranges, and context around the engagements is always super helpfun (BR is too easy at long range, AR is too hard at close range, mid-range felt just right with the Commando, ect. )
TL;DR: We’re monitoring. No Knee-jerk changes. Keep the feedback coming!"
Update: The Reddit Post Directly:
https://www.reddit.com/r/halo/comments/zh501e/343_please_tread_carefully_with_the_mnk_updates/