Some maps could be designed for 4v4

Like longbow and meltdown.

For longbow you could just make the map based around the red teams side and literally just close off the middle and the other two blue which leaves both red team bases

For Meltdown just cut off both bases,which leaves the middle

I was bored, but serously 343 you should consider it?

I’m not opposed to this… Meltdown isn’t really THAT big.

You can cut and trim maps all you want, it doesn’t make them any better designed for 4v4.

> You can cut and trim maps all you want, it doesn’t make them any better designed for 4v4.

i disagree, solace… which the original version is supposed to be 4v4 but imo is still to big… in the MLG version they completely closed off the bottom which makes for a great slayer/CTF map 4v4. just closing off the bottom makes it such a smaller map not having those worries of people running off to the bottom or lifting up from bottom to get better angles.

I’m not talking about how good they could be, but just to add variety

Like I’ve started working on a FFA Shatter map but just made one of the bases the map and its actually turning out to look like backwash

This game needs player-made maps. 4vs4, 5vs5, 6vs6, 8vs8, 2vs2vs2vs2, etc.

> This game needs player-made maps. 4vs4, 5vs5, 6vs6, 8vs8, 2vs2vs2vs2, etc.

These are basically player made maps with different settings I have examples on my file share if you want to see what I’m talking about. And they support teams too especially my meltdown variant I have, gamer tags is (Lonely Nations)