Aside from the Hornets not being nerfed at all, I think the major problem while fighting air, is that leader powers aren’t as effective as they are to ground, I think that to be fair some of them should be a real danger if you go air, as some can wipe out ground. My suggestion is giving freeze and EMP a chance to insta-kill some basic air units as the Cryobomb on HW1, after all it doesn’t make sense that they are still able to fly if those hit them.
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> Aside from the Hornets not being nerfed at all, I think the major problem while fighting air, is that leader powers aren’t as effective as they are to ground, I think that to be fair some of them should be a real danger if you go air, as some can wipe out ground. My suggestion is giving freeze and EMP a chance to insta-kill some basic air units as the Cryobomb on HW1, after all it doesn’t make sense that they are still able to fly if those hit them.
what de hell are you talking about about all the 6 aclock leader powers rek air .
one Johnson emp lp stuns air and gives you time to run in with some anti air and wipe them clean
> 2533274847730244;1:
> Aside from the Hornets not being nerfed at all, I think the major problem while fighting air, is that leader powers aren’t as effective as they are to ground, I think that to be fair some of them should be a real danger if you go air, as some can wipe out ground. My suggestion is giving freeze and EMP a chance to insta-kill some basic air units as the Cryobomb on HW1, after all it doesn’t make sense that they are still able to fly if those hit them.
I do agree that being on the ground is ultra dangerous, with the goo, mega turrets, LPs, and lots of counter units makes building air attractive!
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> > 2533274847730244;1:
> > Aside from the Hornets not being nerfed at all, I think the major problem while fighting air, is that leader powers aren’t as effective as they are to ground, I think that to be fair some of them should be a real danger if you go air, as some can wipe out ground. My suggestion is giving freeze and EMP a chance to insta-kill some basic air units as the Cryobomb on HW1, after all it doesn’t make sense that they are still able to fly if those hit them.
>
> I do agree that being on the ground is ultra dangerous, with the goo, mega turrets, LPs, and lots of counter units makes building air attractive!
I will agree that sometimes, using air is attractive but air is also weak in this game.
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> > 2533274941559896;3:
> > > 2533274847730244;1:
> > > Aside from the Hornets not being nerfed at all, I think the major problem while fighting air, is that leader powers aren’t as effective as they are to ground, I think that to be fair some of them should be a real danger if you go air, as some can wipe out ground. My suggestion is giving freeze and EMP a chance to insta-kill some basic air units as the Cryobomb on HW1, after all it doesn’t make sense that they are still able to fly if those hit them.
> >
> > I do agree that being on the ground is ultra dangerous, with the goo, mega turrets, LPs, and lots of counter units makes building air attractive!
>
> I will agree that sometimes, using air is attractive but air is also weak in this game.
They definately are weak especially with the right counters but they are fast and at least one has to be prepared for them. All these available tools handy to destroy ground armies but not much against air. Makes it where surprise ground armies are less effective. Imagine if there were simply less LPs and there would be more focus on scouting and building counters.