So I was reviewing the packet capture of my game failing while in game and here is what I notice:
- Periodic UDP and GVSP traffic. (GigE Vision Streaming Protocol) - The GVSP packets say “Unknown Format” “Block Dropped” and “Packet Resend” - This traffic seems to shift back and fourth every 30 packets or so. - As soon as the game cuts out it goes to strictly GVSP traffic.
Why does the UDP traffic stop? I’m guessing if it continued I wouldn’t have gotten disconnected.Edit: So the UDP Traffic doesn’t stop necessarily but it is definitely changing. The lengths become fixed and predictable, likely indicating a problem with the traffic. The newer version of WireShark reports that the traffic is both GVSP and UDP (both show when using the UDP expression) and UDP stops after a certain point. The old version of WireShark simply shows UDP the whole way.