Hello! I wanted to share some ideas I had to improve Spartan Ops in future tittles.
I. My first idea involves the use of waves on missions. As you start the mission, you will be on Wave 1. Basically, you will be progressing through the waves if you eliminate all hostiles. But you will have objectives to complete. The longer you take to complete them, the harder the mission will become. To prevent players abusing this system by leaving the last enemy alive and completing the objectives, some ramdom waves will have to be completed in order to advance.
Let’s say you reached a hill on wave 8 and your objective is wait for backup. Then wave 9 starts and you have to survive the wave in order to complete the objective.
II. Now let’s talk about my second idea. Fireteam Crimson is supposedly made of 4 Spartans. My idea is, you can play as any of them. You will be able to change their appearance, and each of them will be specialized on a certain weapon (sniper, shotgun…). As you play with different Spartans, you will unlock Armor modifications specific for their role on the team. This will improve their performance.
III. Third, setting up your missions.
Having different ways to complete a mission is key. So this brings us to the bots. Every member of Fireteam Crimson can be controlled by AI if the player enables it. So lets say you can complete a mission by blowing a everyone up (bring the entire squad) or infiltrating.
For this example, let’s say you want to use the infiltration strategy. Enable Crimson’s sniper to be controlled by AI. The sniper will help you eliminate targets as you progress, so you will avoid detection. Coordinated attacks are a must.
To prevent players letting the bots do all the job, they can still be killed. Let’s use the Halo 3 Arbiter’s system for these situations. If they “die” you have to complete the wave in order to get them back in action. Regeneration field could also be an option.
Also, setting up your game involves SKULLS!! 4 Options for this:
- No skulls enabled. Play safe.
- Classic firefight system. You face stronger enemies as you make progress.
- Manually activating skulls. Your intel lets you know what is to come.
- Random skulls. Your emenies may surprise you once you encounter them.
IV. Allied forces. We see few of them on Season 1. In my opinion, it does not feel like there is a major UNSC occupation on Requiem. More like you only fight with the Marines that didn’t find a place to hide.
My idea is, add a lot of them on some missions. Who else wants to experience a large battle a-la-Tip of the Spear? I am sure it is not just me… With the processing power of the Xbox One and the Could computing, I am sure it will be possible.
V Ever been on that situation where you are surrounded by strong foes and you simply know you will die? Let’s introduce “Requisitions”.
The idea is to select one item before the mission in case of an emergency. For example, you are going on a big battle and your vehicle was destroyed. 3 enemy tanks are closing in. Request your package and get a Scorpion, or Lasers.
It would be awesome if you could request some ODSTs to hot drop near you. Call a Hornet to provide air support, or even a Longsword run! Of course this feature is limited to one use per game. The options could be:
- Light vehicle (Hogs)
- Armor (Scorpion or some other cool vehicle that might be introduced)
- Infantry (ODSTs)
- Air support
- Heavy weapons
Also… Keeping both Spartan Ops and Firefight should be taken into account. Only this time, Spartan Ops IS Fireright with story.
I might have other ideas I will post later. For now, tell me what you think.