Some ideas for new gametypes

I’ve been thinking about different and hopefully original ideas to throw around with game types with halo 4. As well as alternate versions to popular game types i’ve thought of some that seem completely different to what we’ve previously seen.

Pass the player:
A round based game type.
Every round a player is selected from each team. This player is the only person that can obtain points for their team. The rest of the team must work together to cooperate and protect their selected player Other players can still kill each other, but will not earn any score for their team. The selected player has an oversheild and a way point above his head. If the selected player is killed on the enemy team, then a 5 point bonus is awarded to the team that killed them. All 4 rounds are played to allow everyone to be selected.
Plays with 4v4
4 rounds-3 minutes each.

Weapon Drop:
Similar to slayer, but only weapons that are selected from the cycle can score points. Like sharpshooter from BLOPs, a minute cycle with select a loadout weapon as well as a power weapon worth twice the score (only 1 on the map at anytime). Score limit of 75 points (or 750?).
4v4
1 round-10 minutes

Do you like either of these game types?

What are your suggestions?

There’s already a thread going right now with some people talking about new game types. You should post this in there and add to the convo.

LOL, I was just talking about a Infection Escape game where 343 clears a Campaign map and we run for it while the dead chase us through it.

What can I say I love me the L4D.