Some hot take on hopes for Infinite

Here are some probably hot takes for my hopes as to what comes with Halo Infinite lol (This is for fun and for a debate)

-I hope they actually remove guns from H5 to make other guns feel more useful. For example, I actually hope they remove the DMR (I know they won’t) so this way the carbine or the light rifle feel more useful for a marksman rifle role/the middle ground of the BR and Sniper. This goes for other guns like the SMG, do we really need it when we got so many automatics like the AR, SAW, Storm Rifle, Suppressor, and Needler?

  • I hope the actually make the Prometheans an antagonist for the campaign. I hope they reworked to be more like the flood but better than just an annoyance. I hope they get treated like a soft boss encounter and used sparingly in the campaign to break up the covenant enemies. Kinda like a boss but more like a difficult enemy to fight than a grunt.

  • I actually hope we get to see Locke in the campaign and they have him be sorta like the Arbiter in H3 where he appears now and again as an AI assistant. Also hope they expand on his character to make him more likable similar to how he was in the H2:A cutscene where he was talking to the elites and had a personality in a way.

These are just a few sorta hot takes I had on Infinite.

Personally I hope that they completely destroy the SAW, Storm Rifle, and Light Rifle, and keep the iconic SMG, just give it dual wield or it has no purpose. In Halo 2, the smaller guns that we all know and love today were still new and it felt strange to destroy enemies with these tiny guns like in CE. To solve this problem they weakened the smaller guns and allowed us to carry two at once, the problem was, it was pretty OP, and each single gun was almost useless on its own. They tried to solve this in Halo 3 by making it so that some guns got buffed and had their dual wield taken away, and now we were even MORE messed up. My point is that none of those games did it perfectly and were always trying to find an extreme, why not balance it?

My idea is that we get sprint like it was in Halo 5 in which you could not fire while doing so, eliminating one dual wield problem in which you could ALWAYS stay mobile and fire at the same time, once again making it a tad bit OP. Another solution is that you become slower while carrying two at the same time. And of course we must make reload slower.

My problem with the SAW is that it has no purpose, its literally just an amped up AR. My problem with the Storm Rifle is that it replaced the Plasma Rifle…I don’t like that…which was part of 343’s legacy of valuing destruction over function. And my problem with the Light Rifle is that its just too weird.

343 needs to value function over destruction, CE did this perfectly.

The solution! Is to cut down the sandbox. UNSC: AR, BR, SR, SPNKR, Magnum, SMG(dw), and Mini-Gun. Boom. etc etc etc. GET THE PICTURE!

> 2535438636443468;2:
> Personally I hope that they completely destroy the SAW, Storm Rifle, and Light Rifle, and keep the iconic SMG, just give it dual wield or it has no purpose. In Halo 2, the smaller guns that we all know and love today were still new and it felt strange to destroy enemies with these tiny guns like in CE. To solve this problem they weakened the smaller guns and allowed us to carry two at once, the problem was, it was pretty OP, and each single gun was almost useless on its own. They tried to solve this in Halo 3 by making it so that some guns got buffed and had their dual wield taken away, and now we were even MORE messed up. My point is that none of those games did it perfectly and were always trying to find an extreme, why not balance it?
>
> My idea is that we get sprint like it was in Halo 5 in which you could not fire while doing so, eliminating one dual wield problem in which you could ALWAYS stay mobile and fire at the same time, once again making it a tad bit OP. Another solution is that you become slower while carrying two at the same time. And of course we must make reload slower.
>
> My problem with the SAW is that it has no purpose, its literally just an amped up AR. My problem with the Storm Rifle is that it replaced the Plasma Rifle…I don’t like that…which was part of 343’s legacy of valuing destruction over function. And my problem with the Light Rifle is that its just too weird.
>
> 343 needs to value function over destruction, CE did this perfectly.
>
> The solution! Is to cut down the sandbox. UNSC: AR, BR, SR, SPNKR, Magnum, SMG(dw), and Mini-Gun. Boom. etc etc etc. GET THE PICTURE!

I agree with cutting down the sandbox, there is just too many guns that are made for the exact same purpose. The AR is for close to medium range, the suppressor is for close to medium range, the storm rifle is made for close to medium range etc etc etc. I think what 343 needs to do is step back and see what guns are needed.

I remember a video where someone said it was like rock paper scissors in Bungie games. Shotguns countering snipers and BR at close range, BR countering sniper and shotty at medium range, and sniper countering BR and shotty at long range. While yeah there’s more guns than those 3 but that’s about it.

So when you have like 4-5 medium range weapons, it makes the sandbox come down to “Well what does the best damage?” instead of “What’s the best for this situation?”

You are not alone thinking the game would probably better off if we cut the number of weapons slightly, but I would add that we could also be doing so much more with the sandbox we have.

I absolutely agree that we don’t need 5 precision weapons all tripping over each other within the same niche nor do we need 4 full auto bullet hoses and 3 tracking weapons 2 shotguns, and two reskin sniper rifles. Every Halo game from Halo 2 has had similar issues from one degree to another. I think between the various Halo games, req weapons, and even mods we have all the tools we need to build a sandbox that is fully fleshed out and diverse while still leaving room for new things.

Of the weapons you listed I think the only things that I would change would be to remove the SAW and replace the Carbine with the Needle Rifle. Otherwise I think the rest of the weapons are fixed by delving into Halo’s past to bring back some better design. For example, the Storm Rifle could be easily fixed by simply making it function like a CE Plasma Rifle. Instead of being a blue bullet hose, give it low(preferably no) spread, bonus headshot damage, plasma stun, and proper plasma damage and bam you have a unique weapon again without actually cutting much.

As for the Prometheans honestly I feel kind of the opposite. Rather splitting between Covenant and Promethean encounters I think we should be fighting both at the same time more often. To me, Halo is always at its best when there are multiple factions all interacting at once. At that same time I do kind of wish the Prometheans could be given something to do other than simply following the same formula as the Covenant with a mook unit(Grunt/Crawler), Leader unit(Elite/Soldier), support unit(Jackal/Watcher), and heavy unit(Hunter/Knight) Let them be as unique a faction as the Flood were.

Re: Locke
Yeah, I have a sinking feeling that Locke and the rest of the Osiris(and even Blue team) are all going to be left by the wayside. I actually did like Osiris, it is just too bad the game they debuted in was so mishandled. I sometimes wonder what things would have been like if we introduced to Osiris via Spartan Ops rather than Majestic which would have been no big loss. Aside from Thorne I can’t remember anyone else’s name.

> 2533274819446242;4:
> You are not alone thinking the game would probably better off if we cut the number of weapons slightly, but I would add that we could also be doing so much more with the sandbox we have.
>
> I absolutely agree that we don’t need 5 precision weapons all tripping over each other within the same niche nor do we need 4 full auto bullet hoses and 3 tracking weapons 2 shotguns, and two reskin sniper rifles. Every Halo game from Halo 2 has had similar issues from one degree to another. I think between the various Halo games, req weapons, and even mods we have all the tools we need to build a sandbox that is fully fleshed out and diverse while still leaving room for new things.
>
> Of the weapons you listed I think the only things that I would change would be to remove the SAW and replace the Carbine with the Needle Rifle. Otherwise I think the rest of the weapons are fixed by delving into Halo’s past to bring back some better design. For example, the Storm Rifle could be easily fixed by simply making it function like a CE Plasma Rifle. Instead of being a blue bullet hose, give it low(preferably no) spread, bonus headshot damage, plasma stun, and proper plasma damage and bam you have a unique weapon again without actually cutting much.
>
> As for the Prometheans honestly I feel kind of the opposite. Rather splitting between Covenant and Promethean encounters I think we should be fighting both at the same time more often. To me, Halo is always at its best when there are multiple factions all interacting at once. At that same time I do kind of wish the Prometheans could be given something to do other than simply following the same formula as the Covenant with a mook unit(Grunt/Crawler), Leader unit(Elite/Soldier), support unit(Jackal/Watcher), and heavy unit(Hunter/Knight) Let them be as unique a faction as the Flood were.
>
> Re: Locke
> Yeah, I have a sinking feeling that Locke and the rest of the Osiris(and even Blue team) are all going to be left by the wayside. I actually did like Osiris, it is just too bad the game they debuted in was so mishandled. I sometimes wonder what things would have been like if we introduced to Osiris via Spartan Ops rather than Majestic which would have been no big loss. Aside from Thorne I can’t remember anyone else’s name.

Yeah I agree with everything you said, for the prometheans however I was talking like if we fought them more sparingly like the flood in let’s say Halo 3 (before the Cortana level and finale), they could have more unique and challenging functions. Like the Knights shouldn’t have the scattershot since they carry the sword all the time, make the crawler with the suppressor have the scattershot and it’d create a new threat (could be annoying on legendary but eh). Could also have them be really weakened by something like the charge up from a plasma pistol as they are electronic and the charge up acts as an EMP.

Also these guys are machines by one of the most advanced civilizations ever and they are easy to pick off in some cases. I think it’d be cool if they went more crazy with it like a forerunner spider tank looking thing that has a laser beam cannon. Their weapons should also be changed up since they got like 3 weak guns then 3 stupid over powered weapons. They need to find the middle ground for them.

> 2533274866094056;5:
> Yeah I agree with everything you said, for the prometheans however I was talking like if we fought them more sparingly like the flood in let’s say Halo 3 (before the Cortana level and finale), they could have more unique and challenging functions. Like the Knights shouldn’t have the scattershot since they carry the sword all the time, make the crawler with the suppressor have the scattershot and it’d create a new threat (could be annoying on legendary but eh). Could also have them be really weakened by something like the charge up from a plasma pistol as they are electronic and the charge up acts as an EMP.
>
> Also these guys are machines by one of the most advanced civilizations ever and they are easy to pick off in some cases. I think it’d be cool if they went more crazy with it like a forerunner spider tank looking thing that has a laser beam cannon. Their weapons should also be changed up since they got like 3 weak guns then 3 stupid over powered weapons. They need to find the middle ground for them.

I think that Cortana and the Finale(aside from the Warthog run) are some of the weaker levels in the series for a couple of reasons, one of which is that you don’t have the mixed encounters that really liven things up. The Flood, at its core is and should remain a fairly simple enemy to fight and without the more complex Covenant to break up the monotony these levels tend to drag a lot more than the later levels of CE. There is a reason the Library is so notorious even if I have come to appreciate it more as time goes on. Now that doesn’t mean that Prometheans would necessarily have the same problems as the Flood, but I’m always going to air on the side of having more diverse encounters as often as possible. I agree that they should be more vulnerable to EMP and plasma in general ala the Sentinels in CE.

That all being said, I would be on board with Forerunner units in general being fewer in number but have them being tougher, I don’t want them to be easy to pick off either. It is just a tricky balance to find without making them too bullet spongy. I’m all for Forerunner stuff breaking the mold as much as they can. Its funny you mention spider tanks because my mind immediately went to this so fingers crossed. As far as the weapons go I feel like the Forerunner sandbox has suffered the same way many other parts of the sandbox as they are too derivative and end up either being underpowered versions of existing weapons or they go the opposite direction. The best way to fix them is to give them their own unique place in the sandbox.