Some of these things may have been reported by others but I am just going to state the bugs/problems that I’ve noticed so far pertaining to the “Hammer Storm” update (anything not pertaining to “Hammer Storm” will be in the ‘MISC.’ section). For feedback, please remember that this is just my opinion. I’m not trying to demand that the developers change anything, just trying to give my insight.
FORGE
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When you are editing objects using coordinates, the selector will move to the top of the menu (often forcing you to unintentionally move the object on the X coordinate) if your crosshair changes from the object you are moving to another object or vice versa. - Sometimes when you press X while an object is selected it will change that object’s rotation when the menu is brought up. - Invisible blockers do not seem to have colliders on them anymore as players can walk/fall right through them. - I’m not positive about this one but it seems like kill/safe volumes don’t work 100% of the time anymore.
GRIFBALL (mostly feedback) -
I strongly believe there should be a vanilla gametype (one without spartan abilities) as well as the spartan ability gametype.Some tweaks I think should be made to the spartan ability gametype as it is now:
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The ball carrier should not be able to ground pound. If a carrier is in the air and off trajectory due to the mistake of themselves or a teammate, they should not just be able to go wherever they want to with a ground pound. A ground pound is nearly unstoppable and on top of that the carrier can stay in the air for a massive amount of time, giving their team an unfair amount of time to kill the enemies below. - There should be no shields. Often times it takes 2 hit with the hammer to kill an enemy in your range. Not being able to kill enemies when they are in your hammer range messes with the flow of the game. A good tank will know their hammer range and be able to kill enemies inside it with superior timing. Not to mention that it takes long enough for your shields to go up that you are automatically at a disadvantage when attempting to kill more than one spartan in a row. - Players should spawn with the hammer. It is much easier to spawn kill players that spawn with swords and you cannot defend from a score as well with a sword in hand as opposed to a hammer. - Spartan charge should be eliminated completely. It is essentially another melee attack in the gametype which is unnececary considering the tools you have to play with. The damage it does plus the fact that it locks on makes it too easy to use. It also makes it too easy to mutual (kill and be killed at the same time) with a ball carrier. If a carrier times their punch right, they should always kill a sword user. That is why you use the hammer to kill a weakened ball carrier. - The hammer should not be able lunge like the sword does. Even though you need to reach max sprint speed to lunge with it (which takes almost no time) it is still unbalanced to have the hammer be able to lunge. It almost eliminates the need to use the sword and that makes Grifball a whole different gametype. Players should be encouraged to use the sword because taking it out can be risky (for example, when enemy hammers are around you) but that risk is balanced by the fact that it can lunge. This balance is eliminated when the hammer has a lunge. - There should be no betrayal booting. This is a tricky subject but considering both sides of the argument (intentional betraying and unintentional), more often than not players are going to get betrayed unintentionally. When using a hammer, you are using a weapon that has AoE damage so betrayals are going to happen. And far too often a betrayal is caused by a player getting in the way of a friendly hammer swing rather then a player swinging at their teammates.MISC.
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It would be amazing if we could use all of the Warzone-specific weapons in Forge. Just think of the possibilities!
I will be adding more as I come across/think about things.
I believe this is the right place to post this kind of topic but if there is a more appropriate place, please let me know. Thank you.