Heres some of my suggestions/feedback:
Game play: Movement seems clunky but really isn’t (fairly certain its the animation making it like that) the new features to the movement dont detract from gameplay. With the exception of those stabilizers while you ADS, it makes it harder to shoot your target if its dropping. Although you can turn it off, it should be thrown out. Clambering is a bit clunky and should be faster. Sprint needs some work its way to easy to evade a fight. You can just run away from battle. Im thinking you guys should make it so if you getting shot you can’t sprint. Also if your shield starts recharging and then you sprint your shield don’t stop recharging. Ground pound should stay but it also has flaws. You can use ground pound as much as you please during the match and thats not okay. Its relatively easy to use and very powerful. It needs to be balanced by allowing only one use per spawn and it depletes your shields after you use it. ADS is pretty good actually. Although it does tighten up your shots it doesnt even need to be used. I find myself rarely using it. Power weapons should not be indicated by the spartans or by a green arrow when they are respawning it makes everybody camp in that area.
Conclusion: Its fun and needs some work. P.S With how powerful the pistol is you should make a remake of Hang Em’ High.
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> 2535466689568034;1:
> Heres some of my suggestions/feedback:
>
> Game play: Movement seems clunky but really isn’t (fairly certain its the animation making it like that) the new features to the movement dont detract from gameplay. With the exception of those stabilizers while you ADS, it makes it harder to shoot your target if its dropping. Although you can turn it off, it should be thrown out. Clambering is a bit clunky and should be faster. Sprint needs some work its way to easy to evade a fight. You can just run away from battle. Im thinking you guys should make it so if you getting shot you can’t sprint. Also if your shield starts recharging and then you sprint your shield don’t stop recharging. Ground pound should stay but it also has flaws. You can use ground pound as much as you please during the match and thats not okay. Its relatively easy to use and very powerful. It needs to be balanced by allowing only one use per spawn and it depletes your shields after you use it. ADS is pretty good actually. Although it does tighten up your shots it doesnt even need to be used. I find myself rarely using it. Power weapons should not be indicated by the spartans or by a green arrow when they are respawning it makes everybody camp in that area.
>
> Conclusion: Its fun and needs some work. P.S With how powerful the pistol is you should make a remake of Hang Em’ High.
Same old story same old postings…yadayadayada…!