I was a very active player for the first 6 months or so in Halo Wars 1 and was ranked consistently as follows,
1v1: #2 worldwide (got to #1 on and off but not for long periods of time usually)
2vs2: #8 worldwide
3v3: #1 worldwide
Other games include Masters at SC2, top 6 in the world for LOTR: BFME2 (console) and highly ranked in a few other smaller RTS games.
Myself and a few of my clan mates from the original game have been playing the beta and have noticed a few things. Some are balance issues, some are gameplay issues.
-Tanks are severely underpowered. They don’t seem to counter anything as they don’t kill infantry effectively, nor air, nor buildings or other vehicles effectively for that matter. They definitely require a buff to be even remotely useful for competitive play. Another issue with them is their canister shell ability does not seem to work that I have seen.
-Y Abilities need to show cool down. I don’t believe they are doing that at the moment.
-Marines are blatantly overpowered. Mass infantry is by far the strongest way to play right now, especially since you can build them straight from your base without the need for a barracks. At minimum, you should require a barracks to be able to direct build them from the bases. Also don’t believe you should be able to build them from mini-bases. Allows you to max out on them extremely quickly with proper macro. I do believe their health should be reduced, damage seems fine however.
-Upgrades. Where are they? It seems so limited. I hope there will be more in the full game…
-Turrets automatically on bases. I really hope this is only for the domination game type… Other game modes better not come with these as being able to rush and put pressure on an opponent is a key strategy in RTS games. And it makes no sense to have to have them for the current game type either since you don’t even have to attack your opponents base. Just control the points on the map and the game is over in 10 minutes.
-Domination game type I believe should have more points to win. Makes tech lvl3 come backs very difficult as it becomes nearly unrecoverable to get the game back under control with tech lvl3 by the time the game is ending. Not a big deal and only ever effected me in 1vs2’s, but something to consider.
-Base and building health. Not sure if its a bug or not in this build of the game, but not being able to see the health of the base you are trying to destroy is a little ridiculous. Also would be nice to see a progress bar or percentage on new firebases being built.
-Bugs. Many times I am unable to see a mac blast or prophets beam animations. Annoying as I watch a bunch of my units die and have no hint as to what killed them. Also all the obvious disconnections and freezing. Another issue is the constant waiting for player blue screen once you are loaded into the map and left guessing as to when the match is going to start. And trying to select my first supply pad to build, the building wont highlight on the wheel for a few seconds and I find myself rolling the joystick in a circle to get it to activate.
-In game chat. Would’ve been nice to have it in the beta, but as long as its in the full game that’s ok.
-Graphics and scale. Not great for a new generation of console. Not even remotely impressed with the look of the factions or map. Those cutscenes by Blur should be amazing though.
These are my thoughts and echo’d by my clan mates who were all some of the best players in the world at several console RTS games. Yes console RTS games are very simple and don’t come close to PC RTS games, but that’s a whole different matter. Halo Wars is at least bringing lots of new people into the genre and making it more well known which is a great thing.
Thoughts and opinions welcome!