Some Challenges are simply Unenjoyable

I know not everyone agrees with the way challenges may be designed, but I actually quite enjoy them overall. Though, there are some that are simply not enjoyable and actually force me (or my team) to play badly. This seems contradictory to what a challenge should do, namely challenge you to do something difficult, requiring you to play skillfully.

For example, challenges such as “Fiesta Killjoy” that require you to “Stop Enemy Killing Sprees in Fiesta PvP” force me to hold back from playing my best. If my team and I are playing well, then the enemies have little to no chance of getting on a killing spree. My solution is to just run into battle and let myself be killed in the hopes they can get on a killing spree for me to then end and fulfill my challenge requirement.

Another example is the challenge (I forget the name) during the Attrition event that require you to revive your teammates. If my teammate and I are running in to secure a kill, I have an incentive to let him be killed so I can secure my challenge quota. Challenges like this just don’t encourage fun gameplay.

Don’t get me wrong… I don’t think these challenges are impossible to achieve. They will eventually come naturally through enough gameplay. The problem is enough gameplay can grow to become quite a time commitment, and begins to incentivize the unfavorable gameplay outline above.

Probably too much text for such a small problem (that most players probably aren’t concerned with), but I don’t think it would be difficult to fix by removing a few of these awkward challenges.

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I agree it’s awful.

They removed a lot of challenges some time ago but this has stuck around for whatever reason. I’d rather have a challenge that just tells me to jump off of the map.

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Most of these issue would be solved if we could achieve challenges in any order.

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Sure, it would probably speed up the rate at which you complete all the challenges, but doesn’t address the issue that certain challenges encourage you to play badly, which is just bad design.

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You are absolutely right. Killjoys are not medals that players should strive to get, but I’ve won plenty of games where I got killjoys. They happen naturally, even if you’re outperforming the enemy, but it becomes a problem when players are actively trying to get them. And since you have to do challenges to get them out of the way of others, players are encouraged to try and “boost” the challenge.

What I’m saying is if i didn’t have to knock out 20 challenges prior, I would have had this completed in my first 5 games when I was running into a lot of good teams.

Yep. I have gotten 3 total Killjoys since Tuesday’s reset, which is the amount needed for the challenge, but 2 of those came before I got the challenge. Sad face.

“Put aside your sorrow and renew your faith in the prophecy that other Killjoys will be gained. And see how your faith will be rewarded.”
~ The Prophet of Buzzkills, 2552