Some additional ways to improve XP rewards

So I wanted to preface this by saying that most of this is either a restating or personal opinion on a few points that a famous YouTuber, HiddenXperia (check his channel out it’s pretty cool) has made recently. Also forgive me if this post seems a bit unstructured I’m just typing and adding whatever comes to mind as I’m doing it.

So in his video he says that instead of awarding 50 XP for completing a match, (and I don’t remember the exact number he suggested) it should be about 100 for a loss or a tie, and much more for a win. I agree but I think it would be more effective for about 75 for a loss, 125 for a tie, and maybe 150-200 for a win, which sounds like a lot, but I’d say 5 wins to rank up, ignoring other challenges done is fair enough, and it rewards skill while still allowing players who maybe aren’t as skilled in the challenges to get more XP then they can earn now.
Another thing that he brought up in his video is the concept of medals like double, triple, overkills etc. gaining you XP if you do them. He didn’t offer any numbers for these rewards so I thought of some. So a double kill could earn about 50 points of XP, a triple could be worth 75, overkill would be 100 and so on. This could also apply to more unique medals, for instance a back smack could be about 50 or so, a hijack could be 75 with a grapple-jack being about 100 or so, and I think Combat Evolved should be 150

Most importantly I think actually playing the objective in games should be much more highly rewarded. In slayer, I think each kill itself should be about 25 XP, and assists could be 10. If you were to capture a flag, I think maybe about 250 points of XP should be awarded, and for planting a power seed in stockpile, maybe 50 per seed could work. Oddball however seems difficult to actually reward points for, so if you think of something better feel free to comment or make your own post about it. But in oddball, I think for each second that it is held, it should award about 2-5 XP, and killing the holder should be about 75.

One last thing is the topic of Bot Bootcamp: Until we can select different levels to play against, we are stuck on Marine difficulty. So I think each of these points that were just mentioned should be equal to the bot level. Here’s what I mean:

Recruit: One-fourth of the points
Marine: One Half
ODST: Three-fourths
Spartan: Equal to normal gameplay
(For any higher level planned to be made, each level should go from 1/5 all the way to normal scores and so on for each new level added)

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I like all those ideas for rewarding different medals, (strongly agree on the oddball XP gather to 5 points, but every 3 seconds).
But I worry that if you make multi-kill medals rewarded too heavily it would encourage heavy objective camping to accumulate XP and that is already a blight in objective game modes. I did read that you mentioned more XP for eg/ capping a flag. But if you gather more points for going for multi-kills overall it would still encourage those players to sit back on a stronghold and repeatedly kill those trying to cap. It would be easier to accumulate multi-kill medals than capturing a flag because the risk is much, much lower. To strongly encourage players to capture flags it needs to be extremely well rewarded. Like 1,500 XP, I know that sounds like a lot but it’s only a maximum of 3 players per team that would get that XP, so every man and their dog would be hunting down that flag like their life depends on it.

Edit: Maybe something more like 500xp per flag cap would be fair

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I really like this. If you dont mind, I made a thread to try and consolidate all of the feedback into one easy to follow thread. the name of the thread is

changes ideas and overall feedback for all

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