Solving TU vs Vanilla

The Solution is Both TU and Vanilla

Ever since September 14, 2010 I have been playing this wonderful game called Halo Reach. Over the time playing this game I fell in love with the mechanics of this game but recently the TU is changing the feel of the game. Now I do still try to play gametypes with the TU but in my personal opinion I just prefer the feel of Vanilla Reach. I think it is a shame to have such an extreme change in the game this late while so many have fell in love with the original feel of the game. I do understand however why some people prefer TU over Vanilla Reach and this is why I think there should be a solution that does not alienate players in certain playlist.

To solve this TU issue there is only one real solution to satisfy the taste in both types of gamers.
They have to integrate TU into Vanilla Reach not replace it.
Now creating copy playlists just for TU would cause too many playlists and would divide the population drastically which would clearly cause some problems. This leaves only one other option.

343 must divide the gametypes in the playlist 50% Vanilla/50% TU.

The current playlist that contain the title update have TU in every game option! This then results in Vanilla lovers from playing certain playlists and may then result in them leaving Reach! This must not happen. 343 must try to keep Vanilla players, while bringing in some TU players. What I propose is that what ever playlist you are playing there will be both TU and Vanilla options. This will allow both type of players to play what ever playlist they want. Now if you didnt get the gametype you want then too bad deal with it and hope you will get it next time.

This solution is no stroke of genius but it will be an easy fix, and may finally end the age old debate of TU vs Vanilla Reach. This solution may not satisfy all as we are all human with different preference and beliefs but let the haters hate. The point in the TU is to encourage more players to join but it is also causing many to leave. Dividing the gametypes in the playlist evenly will allow TU players to join while maintaining most of the Vanilla players. This is by far the best option to evenly satisfy both gamers and I believe its worth a shot.

I suggested this a while back, sadly people would just vote TU all the time if in a full party, meaning Vanilla would rarely get chosen and if it did, people would just quit because they didn’t get what they wanted, it’s sad, but its the truth.

Ever since 2001, I have been playing this wonderful series called Halo.
Over the time playing this series, I fell in love with just about everything it had to offer from it’s balanced mechanics and equal settings but recently, the latest game called Halo:Reach, threw everything I love from the series in the dumpster.

I was sad to see my beloved series go to waste like this and while Reach on it’s own was nice, it was just inferior to previously set standards.
Now recently, as of november 2011, 343 has realized Reach was a step in the wrong direction and are trying to salvage what they can from the dumpster.

OP, welcome back to real Halo.

Put TU into everything and remove bleed through.

On one hand, I like the ability for players to choose, on the other, creating multiple types of base mechanic games concerns me.

My gun should operate the same way in most if not all playlist in Reach as should my AA and sheild and melee. At this point, I would prefer if 343 decided on one or the other to create continuity within the game.

I like the concept and this is a well thought out thread, presented with respect, bravo and welcome to Waypoint =)

> On one hand, I like the ability for players to choose, on the other, creating multiple types of base mechanic games concerns me.
>
> My gun should operate the same way in most if not all playlist in Reach as should my AA and sheild and melee. At this point, I would prefer if 343 decided on one or the other to create continuity within the game.
>
> I like the concept and this is a well thought out thread, presented with respect, bravo and welcome to Waypoint =)

It’s one thing for core mechanics to be different in different playlists, but it a-whole-nother level to have to “adapt” game by game. This is what happened with ZB vs TU in the TU playlist and it was really frustrating. This idea, while I applaud your effort, isn’t going to work.

343 is pretty adamant about replacing the vanilla settings with TU settings and the only reason, that I can find at least, that the game isn’t 100% TU is so that they don’t piss off those who like vanilla. It seems to me that the 75% of the population wouldn’t even notice the difference, 15% want it, 10% dont, if there is even that large of a percentage opposed to it. And more and more people are being “converted” as the days go by. Not to mention the thousands of people who may come back due to the TU settings. If that ≤10% of the pop still wants to play Vanilla, they have team slayer for that. And they had a year and a half to play all the vanilla they wanted, in all forms. If they didn’t take advantage of that, then that’s their bad. The TU is essentially a release of Reach 2.0. Every halo game makes it’s predecessor a waste land, so honestly this is pretty close to just being another Halo game release. Very very few people, even had there been no TU, would stay on Reach if H4 came out; It’s pretty much the same thing.

TU is the first time I’ve felt like I was actually playing Halo in Reach, just because of the 85% bloom alone. the DMR individual skill is now, debatably, on par with the H3 BR. I haven’t played enough to make a fully educated belief on it though. It is hands down far more consistent than the H3 BR, that’s for sure.

> > On one hand, I like the ability for players to choose, on the other, creating multiple types of base mechanic games concerns me.
> >
> > My gun should operate the same way in most if not all playlist in Reach as should my AA and sheild and melee. At this point, I would prefer if 343 decided on one or the other to create continuity within the game.
> >
> > I like the concept and this is a well thought out thread, presented with respect, bravo and welcome to Waypoint =)
>
> It’s one thing for core mechanics to be different in different playlists, but it a-whole-nother level to have to “adapt” game by game. This is what happened with ZB vs TU in the TU playlist and it was really frustrating. This idea, while I applaud your effort, isn’t going to work.
>
> 343 is pretty adamant about replacing the vanilla settings with TU settings and the only reason, that I can find at least, that the game isn’t 100% TU is so that they don’t piss off those who like vanilla. It seems to me that the 75% of the population wouldn’t even notice the difference, 15% want it, 10% dont, if there is even that large of a percentage opposed to it. And more and more people are being “converted” as the days go by. Not to mention the thousands of people who may come back due to the TU settings. If that ≤10% of the pop still wants to play Vanilla, they have team slayer for that. And they had a year and a half to play all the vanilla they wanted, in all forms. If they didn’t take advantage of that, then that’s their bad. The TU is essentially a release of Reach 2.0. Every halo game makes it’s predecessor a waste land, so honestly this is pretty close to just being another Halo game release. Very very few people, even had there been no TU, would stay on Reach if H4 came out; It’s pretty much the same thing.
>
> TU is the first time I’ve felt like I was actually playing Halo in Reach, just because of the 85% bloom alone. the DMR individual skill is now, debatably, on par with the H3 BR. I haven’t played enough to make a fully educated belief on it though. It is hands down far more consistent than the H3 BR, that’s for sure.

I generally like reading your post but you confuse me sometimes. I can’t tell if you kind of like Halo Reach or not.

Personally I LOVE Halo Reach (More than the past ones) and think the TU is fantastic. To me the greatest difference even more than the 85% is the bleed through (Although the 85% seems to be working very well).

I’m happy they have removed AL from many playlist (Arena) and I’m glad they’ve kept pretty much everything else. Personally other than having the TU be spread across ALL playlist including campaign (Which I realize will not happen and am fine w/ that) I’m perfectly happy w/ the way the game is right now and I imagine I’ll continue to play all the time right up until Halo 4.

I may be one of the few who misses some of the AA but I’ll deal w/ it unlike a lot of people did w/ Reach.

This is not @ you Grimes you seem to be level headed but fact is… (W/ exceptions I suppose) nobodies opinion is more important than the other if you’ve bought the game. Some act like, “Oh I’ve been playing Halo since CE and they ruined MY game and my opinion matters more than yours despite the fact you like / bought Halo : Reach”. They call the game, “Trash, etc”. Not necessary when you know there are people who like it. I could call some of the old Halo games bad, archaic, etc and I know it would make people mad so I wouldn’t even think to do it.

The nastiness and attachment people have to things is disgusting. I like Halo as much as the next person but I’m not going to cuss someone out, say they have no skill, etc etc just because they like plain Reach and / or they don’t like AA / Bloom. Thats fine they can NOT like it but I like what I like and shouldn’t be insulted because I do.

> Put TU into everything and remove bleed through.

I don’t mind bleedthrough with melees I just cant stand it with the DMR. I can never tell when I’m one shot.

> > Put TU into everything and remove bleed through.
>
> I don’t mind bleedthrough with melees I just cant stand it with the DMR. I can never tell when I’m one shot.

After 4 you’re 1 shot.

The best solution is to be rid of TU altogether. I played a game of TU 2 flag CTF got spawn killed by the flag carrier 8 times in a row (Because thanks to the new TU you now spawn in exactly the same place every time), before I got sick of that -Yoink- and quit the game. Thanks alot 343, what were you under the influence of to decide it was a good idea to remove dynamic spawning and allow spawn killing?? seriously? are you trying to kill this title off??

> The best solution is to be rid of TU altogether. I played a game of TU 2 flag CTF got spawn killed by the flag carrier 8 times in a row (Because thanks to the new TU you now spawn in exactly the same place every time), before I got sick of that -Yoink!- and quit the game. Thanks alot 343, what were you under the influence of to decide it was a good idea to remove dynamic spawning and allow spawn killing?? seriously? are you trying to kill this title off??

-Spawn killing is a legitimate strategy.

-TU had nothing to do with spawns.

-Your team was bad enough to get pushed back into your base, blame yourself.

-TU is the best thing to happen to Reach.