Personally in the flight I loved the AR but others are saying it’s too strong. Here’s my solution add 1.0 seconds of kill time to it BUT it still needs to be capable of killing 1 player in 1 magazine. Also we can reduce “damage range” the farther you are the less DPS it does. This will effectively reduce it’s long range viability without touching its bloom or other stats. I think these changes should satisfy most people.
A little nerf to the range maybe
I like this ar too, for once its not useless
My personal issue with the AR has nothing to do with its ability in close to close medium range. I thought it was pretty well balanced in most scenarios. It was the fact that someone with an AR was descoping me from medium to medium long ranges when I had a sniper or BR. It just felt like the AR had more range then it should and it wasnt that it was like one random bullet hitting me either. It was multiple bullets descoping and taking chunk damage out of my shield at range. I also felt like I could easily finish one shot players with a headshot with my AR at a medium-medium long distances, distances that the AR shouldnt be effective in.
I think there just needs to be a damage fall off after a certain distance; keep it competitive in short to medium short range, but then have a steep fall off. Thats my personal opinion; not sure if others agree.
> 2533274884093009;2:
> A little nerf to the range maybe
>
> I like this ar too, for once its not useless
maybe kill damage over range, it does do a lot of damage past its rrr
I’m absolutely fine with the AR range, the descope helps makes spawn trapping less viable to someone who has it. The further away they are the more misses, so the greater time between scoping in and out they have. I felt I could put off a sniper at range but ultimately I’m still at a huge disadvantage and would be killed by a semi-competent player, it does enough to make them have to work for it though.
I would like to see the headshot bonus go. Makes it a bit too random. Maybe I didn’t use it enough though, if I can consistently aim for headshots and get them with it then I don’t see a problem with that either. It all falls down to how lucky the weapon becomes as a lucky weapon is a bad one.
> 2533274793137885;3:
> My personal issue with the AR has nothing to do with its ability in close to close medium range. I thought it was pretty well balanced in most scenarios. It was the fact that someone with an AR was descoping me from medium to medium long ranges when I had a sniper or BR. It just felt like the AR had more range then it should and it wasnt that it was like one random bullet hitting me either. It was multiple bullets descoping and taking chunk damage out of my shield at range. I also felt like I could easily finish one shot players with a headshot with my AR at a medium-medium long distances, distances that the AR shouldnt be effective in.
>
> I think there just needs to be a damage fall off after a certain distance; keep it competitive in short to medium short range, but then have a steep fall off. Thats my personal opinion; not sure if others agree.
Yeah that’s where I was going with my damage range idea have it do less damage farther away but I don’t want them to touch the spread of the bullets. Suppressive fire on a sniper is pretty useful though to not get your head blown off
Honestly I think if they buff aim assist people would naturally use the AR less. I don’t want it nerfed at all. It’s good for once, but I don’t think it’s too good. At close range I’d take the needler over it. At longer rangers weapons like the BR and Cammando would totally outshine it if people had enough aim assist. The AR is in a good place, other weapons just need a bit more aim assist, at least in my opinion.
> 2535413392963178;7:
> Honestly I think if they buff aim assist people would naturally use the AR less. I don’t want it nerfed at all. It’s good for once, but I don’t think it’s too good. At close range I’d take the needler over it. At longer rangers weapons like the BR and Cammando would totally outshine it if people had enough aim assist. The AR is in a good place, other weapons just need a bit more aim assist, at least in my opinion.
I think this could work too along with more weapon spawns
Kill time was not an issue. The issue is the range and the fact that it can’t be descoped for whatever reason. All that needs to happen is the bloom/spread of the weapon needs to expand a little bit faster so that mid-long range it can’t reliably hit shots AND be a legit damage option. I have no issue with an AR burst firing knocking people out of scope. But you shouldn’t also be unable to be descoped yourself and kill someone cross map. Additionally, I think that removing the headshot modifier is a good move too. Upping spread would make that modifier even more random than it is now and that would not feel good, plus the idea of a headshot modifier on the AR to begin with isn’t great, IMO.