Do you think they should introduce some sort of mechanic where if one team is clearly winning that the rate of REQ generation changes? So a team with a 400-200 lead will regenerate its REQ’s slower whilst the losing team will get a boost? This way you don’t just get 20+ kills in a Ultra Banshee and then instantly spawn in another one after you die. Or at least give the losing team a chance to counter this by being able to spawn their own power weapons and vehicles to match their opponents?
I don’t think the teams has anything to do with it. Its just you get one team spawn trapped in a base and mow them down with vehicles.
Another solution would be to increase the number of capture and as a result spawn points as possible. So closer to Battlefield 1 Conquest with capture points out in the open you can quickly take instead of a few incredibly difficult to take garages that encourages spawn killing. So Warzone should more resemble a giant game of territories with REQ’s as opposed to this one sided meatgrinder we have right now.
So you either
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Change the REQ system to stop people getting 3-4 Ultra Banshee or 3-4 Hornets that make spawn trapping so horrible
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Change the spawn and capture point system to make spawn trapping difficult even with highly mobile vehicles
It wouldn’t surprise me if 343 goes down option 2 route for Halo 6 since any change to the REQ system is bad for micro transactions.