Seeing a lot of posts by people upset they got banned.
Whether they deserve it or not is obviously up in the air. But I think a good solution for banning, and specifically quitters and the games they quit, would be a couple of things.
1.) Give the player a banning warning. Something that’s not vague. More like, “Are you sure you want to quit? This quit will result in a ban for X hours.” This will obviously give the player more control over that situation. Also, if someone is constantly getting booted for being AFK, a message should maybe pop up like: “You were booted from the match for be idle for too long. If this happens again, you will be banned for X hours.”
2.) Join in Progress. I know it’s a controversial topic, but what if Join In Progress was done RIGHT? If a person joins a match in progress, and their team loses, it should NOT count against that person. It’s that simple, because that’s pretty much the big issue with Join in Progress. To me, at least.
What do you think?
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> 1. The “vague” warning tells you if you quit too much you’ll be banned. It’s fine.
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> 2. I’m pretty sure in war zone if you join and lose it won’t count as a loss. Ranked arena doesn’t have Jip so that doesn’t really affect it.
It’s still a vague warning. It doesn’t tell you how many times. Maybe even something like, “If you quit 10 times in a span of 48 hours (Or whatever it is), you will be banned for X hours.” So saying “quitting too much” has a different meaning to everyone.
- The point is so that quitters or AFKers wouldn’t be able to entirely screw over their teammates. Talking about Arena.
I’d argue that it’s never “up in the air;” if you quit or idle, you get banned. The end. A disconnect here and there won’t land you in a ban – I’ve had my own share of disconnects and have only straight-up rage-quit a game once – I have never been banned.
Anyway.
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is a solid idea. I am all for bans, and I love reading the threads about people whining over theirs. And while this would surely reduce the number of those posts, I think it wouldn’t hurt to just subtly remind people that they’re about to do something wrong.
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a little less clear-cut. If you have it where a win counts for them but a loss counts for nothing, you could well start seeing people JIP to losing matches only to run around aimlessly because they have nothing to lose. Granted, that’s just one negative scenario and I’m sure they could find a workaround, but either way, I’d rather put more emphasis on enforcing people staying in their games and punishing those who quit than work up a whole new JIP system for arena.
> 2533274793616507;3:
> > 2533274944621319;2:
> > 1. The “vague” warning tells you if you quit too much you’ll be banned. It’s fine.
> >
> > 2. I’m pretty sure in war zone if you join and lose it won’t count as a loss. Ranked arena doesn’t have Jip so that doesn’t really affect it.
>
>
> It’s still a vague warning. It doesn’t tell you how many times. Maybe even something like, “If you quit 10 times in a span of 48 hours (Or whatever it is), you will be banned for X hours.” So saying “quitting too much” has a different meaning to everyone.
>
> 2. The point is so that quitters or AFKers wouldn’t be able to entirely screw over their teammates. Talking about Arena.
Well, the problem there is that if you tell them they can safely quit X amount of times, they will, by all means, shaft their teammates X-1 times to avoid the ban.
It’s fine how it is. I’m a dirty, no good, low life quitter and I’m completely fine with the punishments. it may even be somewhat on the lenient side.
I approve of this message.
I must agree. An actual warning would prevent having to ban people. They straight up know why and how long they have will be banned for.
START A PETITI- No wait, actually, let’s avoid that.
I think the warning under each playlist should suffice “matchmaking ban rules in effect for repeat quitting, betrayals, inactivity, or other misconduct” other wise BK’s would just continue on with there bad behavior until they get a warning undermining the whole ban system.
Also the ban hammer isn’t the problem quitters, AFKers, betrayers, and misconducters are the problem. The ban hammer is the solution may it fall swift and true on those who deserve it.