Solution to AFKers

This is my personal solution on how to deal with players who are AFKing during a game match, so after a match starts:

So first you start off with 5 points.
Stanting still for over 10 seconds “triggers” an invisible timer which counts the time you are completely standing still, or moving at a really, really low speed, and will stop at whatever time it is currently after moving. Standing still again for another 10 seconds will start the timer again and will start at whatever time it left before, and will continue building. Each minute that passes reduces your points by 1, each kill you get will give you a point and an assist will give you half a point, but woah don’t think you can just rack up 8 kills so you can stay still for 8 minutes, each minute of being AFK will continue to duplicate the number of points you lose, say 2 minutes = 2 points, 3 minutes = 4 points etc. This would help players who need to go AFK to do something quick.

So when your points reach zero you are automatically booted from the game and given whatever penalties 343 wants to do.

So guys, what do you think of my idea?

Sounds interesting if implemented. But i hope all of this would be behind the scenes and not on our hud

> Sounds interesting if implemented. But i hope all of this would be behind the scenes and not on our hud

invisible timer

I like it, make the points you start with set on 5, but once you start the game and you aren’t playing after 2 minutes or so boot the player. I find it personally frustating when my teamates are getting killed by not playing. Of course 343 could work out the details.

> > Sounds interesting if implemented. But i hope all of this would be behind the scenes and not on our hud
>
> “invisible timer

I knew that. I was just making sure you knew what you wrote… embarrassed chuckle

I don’t really mind AFKers, they’ve never really been a problem to me.

However, if 343 does something i think they should to take out the auto-play function in the post game lobby. Halo 2 was a lot of fun spending all the time you wanted talking to your opponents, whether it was sportsmanlike talk or -Yoink- talk.

I also think if they make a system it should be based on something like shots fired in addition to something else. Even bad people shoot their guns. If someone has remained at 0 shots for an extended amount of time then that should be a red flag.

AFK?

rhbvefsv

> AFK?

Away from keyboard/Idle

> > AFK?
>
> Away from keyboard/Idle

I dont think you will be able to play Halo 4 with a keyboard

Per your method, if I’m understanding it correctly, you could safely be away from the game for 5 minutes.

I like your idea, but allow me to expand upon it a bit… One way to implement your idea on a larger scale would be to measure total movement, kills, and shots fired per game. Combine this data into a “Activity Metric”, or something that gives a numerical representation of the likelihood that a given person is truly playing. If someone were to start and finish a game without moving at all, maybe they’d score a “0”, and if they run around and don’t shoot at all, they’d score a “5”, and so on. If the value for this drops below a certain threshold for a certain period of time (let’s say it remains under 7 for two games), one could logically induce that they’re not playing, and they’d be kicked from matchmaking. If the person was truly AFK, they’d come back hours later to find they were only included in two games (and thus earned very few credits from the endeavor, if that was their goal). If they simply forgot they were still in matchmaking, they’ll probably appreciate the fact that their K/D ratio didn’t take too much damage.

If this happened repeatedly, though (perhaps they get kicked from the lobby 3 times due to a low “Activity Metric”), the player would reprimanded in some way (maybe a short-term credit ban). If it continues happening over an even greater timeframe (12 times over the course of a week), the punishment would be more severe.

That way you’d eliminate AFK players and those who contribute absolutely nothing to the game. The “running and not shooting” rule could apply solely to competitive and arena (or their equivalent gametype variants in Halo 4) rather than all matchmaking. That way people could play leisurely in other modes that are less intense and competitive.

Just a thought.

> > > AFK?
> >
> > Away from keyboard/Idle
>
> I dont think you will be able to play Halo 4 with a keyboard

I know xD, but everyone uses it like that, so yeah…

> Per your method, if I’m understanding it correctly, you could safely be away from the game for 5 minutes.
>
> I like your idea, but allow me to expand upon it a bit… One way to implement your idea on a larger scale would be to measure total movement, kills, and shots fired per game. Combine this data into a “Activity Metric”, or something that gives a numerical representation of the likelihood that a given person is truly playing. If someone were to start and finish a game without moving at all, maybe they’d score a “0”, and if they run around and don’t shoot at all, they’d score a “5”, and so on. If the value for this drops below a certain threshold for a certain period of time (let’s say it remains under 7 for two games), one could logically induce that they’re not playing, and they’d be kicked from matchmaking. If the person was truly AFK, they’d come back hours later to find they were only included in two games (and thus earned very few credits from the endeavor, if that was their goal). If they simply forgot they were still in matchmaking, they’ll probably appreciate the fact that their K/D ratio didn’t take too much damage.
>
> If this happened repeatedly, though (perhaps they get kicked from the lobby 3 times due to a low “Activity Metric”), the player would reprimanded in some way (maybe a short-term credit ban). If it continues happening over an even greater timeframe (12 times over the course of a week), the punishment would be more severe.
>
> That way you’d eliminate AFK players and those who contribute absolutely nothing to the game. The “running and not shooting” rule could apply solely to competitive and arena (or their equivalent gametype variants in Halo 4) rather than all matchmaking. That way people could play leisurely in other modes that are less intense and competitive.
>
> Just a thought.

I don’t think you reeally read quite well my post, i said that the “points” you lose would duplicate over each minute of being AFK so if you became complately AFK without racking any kill or assist, you would be kicked by the third minute.

> I don’t think you reeally read quite well my post, i said that the “points” you lose would duplicate over each minute of being AFK so if you became complately AFK without racking any kill or assist, you would be kicked by the third minute.

I did miss that part, thanks for pointing that out. I still don’t think someone should be booted from a game for being away for any particular length of time in a single game, though. I think if someone is going to be kicked from matchmaking, it should be because they’ve failed to participate in at least one full game. I’m sure I’ve stepped away from a game for three minutes before, and come back and still finished respectably. Sometimes you just have to step away for a moment but don’t want to just quit out.

I also don’t think you should be kicked mid-game for being AFK. That’s why I suggested having a way to track participation over multiple games. That way they won’t end up taking a potentially active player’s spot in a game, and will simply be kicked back to the main screen before they’re even matched with a team.

> This is my personal solution on how to deal with players who are AFKing during a game match, so after a match starts:
>
> So first you start off with 5 points.
> Stanting still for over 10 seconds “triggers” an invisible timer which counts the time you are completely standing still, or moving at a really, really low speed, and will stop at whatever time it is currently after moving. Standing still again for another 10 seconds will start the timer again and will start at whatever time it left before, and will continue building. Each minute that passes reduces your points by 1, each kill you get will give you a point and an assist will give you half a point, but woah don’t think you can just rack up 8 kills so you can stay still for 8 minutes, each minute of being AFK will continue to duplicate the number of points you lose, say 2 minutes = 2 points, 3 minutes = 4 points etc. This would help players who need to go AFK to do something quick.
>
> So when your points reach zero you are automatically booted from the game and given whatever penalties 343 wants to do.
>
> So guys, what do you think of my idea?

This is by far the most BS idea i’ve heard. That doesn’t just stop AFK’ers it just punishes snipers, shotgunners, and people who are defending an objective. There are far better ways to stop AFK’ing and this clearly hasn’t been thought through.

> This is by far the most BS idea i’ve heard. That doesn’t just stop AFK’ers it just punishes snipers, shotgunners, and people who are defending an objective. There are far better ways to stop AFK’ing and this clearly hasn’t been thought through.

No need to be rude. The OP’s idea wasn’t perfect, but to say it’s “BS” is a bit harsh. Rather than just criticizing his idea, why don’t you provide a more viable way to handle the AFK problem? Or, read over my modifications to his original idea and see if it addresses some of your concerns.

> > This is by far the most BS idea i’ve heard. That doesn’t just stop AFK’ers it just punishes snipers, shotgunners, and people who are defending an objective. There are far better ways to stop AFK’ing and this clearly hasn’t been thought through.
>
> No need to be rude. The OP’s idea wasn’t perfect, but to say it’s “BS” is a bit harsh. Rather than just criticizing his idea, why don’t you provide a more viable way to handle the AFK problem? Or, read over my modifications to his original idea and see if it addresses some of your concerns.

Maybe but i’m sick of troll posts and mindless unthought suggestions popping up all the time. I’ve found a far better solution on these forums I’ll post a link to it when i find it again.

Here it is: http://halo.xbox.com/Forums/yaf_postst57066_ATLAS-like-technology-to-detect-AFK-ers.aspx

so you either lose points for your team and give points to the other team or you only give points to the other team… i dislike this idea it would hurt more than it would help