Solo Queue > JiP > Leave > Ban

I frequently join-in-progress games where my team is drastically losing and the opposing team has full control of the map. They’ll have an array of power weapons and vehicles, and basically my only option is either stay and go -16 or leave and get banned. This only happens when I solo queue (which isn’t very often), but now I see why so many people are quitting Halo. This game is an absolute disaster if you don’t have friends to play with.

> I frequently join-in-progress games where my team is drastically losing and the opposing team has full control of the map. They’ll have an array of power weapons and vehicles, and basically my only option is either stay and go -16 or leave and get banned. This only happens when I solo queue (which isn’t very often), but now I see why so many people are quitting Halo. This game is an absolute disaster if you don’t have friends to play with.

JIP isn’t going to kick a player off the winning team and put him on the losing team for you to be placed on the winning team. It doesn’t favor anyone it places players on teams where they are missing people due to quiting. Try to stick it out who cares if you lose one game, it isn’t the end of the world. Wait for the next game to start and everything will be fair and square, you leaving due to being placed on the losing team because of JIP is your own fault don’t blame the system just because you can’t stay in a game where you are losing.

JiP is like trying to fight smoke with fire
It’s a system that has been put in place to try and reduce the negative impact of quitting but it attempts to achieve this by giving some players the false impression that it’s OK to quit while forcing others into the types of situations that cause quitting in the first place.

JiP is well broken… and so is the method used to discourage people from quitting (if you could even call it that) as well as the system that bans people for doing so.

AN ANALYSIS OF QUITTING AND HOW TO PREVENT IT

> > I frequently join-in-progress games where my team is drastically losing and the opposing team has full control of the map. They’ll have an array of power weapons and vehicles, and basically my only option is either stay and go -16 or leave and get banned. This only happens when I solo queue (which isn’t very often), but now I see why so many people are quitting Halo. This game is an absolute disaster if you don’t have friends to play with.
>
> JIP isn’t going to kick a player off the winning team and put him on the losing team for you to be placed on the winning team. It doesn’t favor anyone it places players on teams where they are missing people due to quiting. Try to stick it out who cares if you lose one game, it isn’t the end of the world. Wait for the next game to start and everything will be fair and square, you leaving due to being placed on the losing team because of JIP is your own fault don’t blame the system just because you can’t stay in a game where you are losing.

Quitting is the mechanism to avoid losing a game.

JIP is the mechanism to pass off your losing game to another player.

@OP, A video to show how to avoid JIP, but if I miss it and get sucked into JIP, I quit. I don’t care if I get banned for an hour. It is out of principle that I quit, because it is the only feature in the game that is quantifiably unfair.

> > I frequently join-in-progress games where my team is drastically losing and the opposing team has full control of the map. They’ll have an array of power weapons and vehicles, and basically my only option is either stay and go -16 or leave and get banned. This only happens when I solo queue (which isn’t very often), but now I see why so many people are quitting Halo. This game is an absolute disaster if you don’t have friends to play with.
>
> JIP isn’t going to kick a player off the winning team and put him on the losing team for you to be placed on the winning team. It doesn’t favor anyone it places players on teams where they are missing people due to quiting. Try to stick it out who cares if you lose one game, it isn’t the end of the world. Wait for the next game to start and everything will be fair and square, you leaving due to being placed on the losing team because of JIP is your own fault don’t blame the system just because you can’t stay in a game where you are losing.

The fact that its the losing end is bad enough but tolerable… But OP is talking about a HOPELESS game. The enemy has full control… What is the point of this?

A nice fix for JiP would be if when a player leaves…

  1. enter black screen
  2. stay in black screen till replacement arrives
  3. continue game

In this way both teams are always full. So the winning team will rarely have such a crushing lead just because the temporarily had they upper hand numerically. Bam, your JiP is now useful and less annoying.

> > I frequently join-in-progress games where my team is drastically losing and the opposing team has full control of the map. They’ll have an array of power weapons and vehicles, and basically my only option is either stay and go -16 or leave and get banned. This only happens when I solo queue (which isn’t very often), but now I see why so many people are quitting Halo. This game is an absolute disaster if you don’t have friends to play with.
>
> JIP isn’t going to kick a player off the winning team and put him on the losing team for you to be placed on the winning team. It doesn’t favor anyone it places players on teams where they are missing people due to quiting. Try to stick it out who cares if you lose one game, it isn’t the end of the world. Wait for the next game to start and everything will be fair and square, you leaving due to being placed on the losing team because of JIP is your own fault don’t blame the system just because you can’t stay in a game where you are losing.

This apologist exemplifies what is wrong with the new breed of halo-lovers. JIP is an easily-identified broken system. Joining a fair game in-progess isn’t the issue; people abhor joining matches that are way out of reach because there is no premise of fairness. There is not way Halo 4 is a quality game… but don’t worry… mods will continue to silence any critics on the threads.

I was thrust into a JIP game today when I joined the game it was a 4 on 3 and I was placed onto a team losing 430-40 (no I am not exaggerating) as I joined the other 2 members of my “team” quit making it a 4 on 1 and I’m on the team losing 430-40

Is anyone in their right mind going to try and tell me to “just tough it out”
I’m sorry when this happens I insta-quit

Hell even if I join into a game that has a full team but are losing by more than 100pts I insta-quit

Yes I agree that quitting is bad, however punishing myself for JIPing into a game where someone quit because of either terrible team mates or because of terrible lag doesn’t make right the fact that the other person quit

the old saying two wrongs (one person quitting and then forcing someone else to fill that spot) do not make a right

> The fact that its the losing end is bad enough but tolerable… But OP is talking about a HOPELESS game. The enemy has full control… What is the point of this?
>
> A nice fix for JiP would be if when a player leaves…
>
> 1) enter black screen
> 2) stay in black screen till replacement arrives
> 3) continue game
>
> In this way both teams are always full. So the winning team will rarely have such a crushing lead just because the temporarily had they upper hand numerically. Bam, your JiP is now useful and less annoying.

this would make JIP far more intolerable than it is already.

The purpose of JIP is to bring players into the game so that you play with a full team. You are suggesting that the game play stop. Think about that. Stop playing the game entirely until the teams are back up to full strength. Stop playing the game??? Really?

I would not play MM if that were the case. I would become so frustrated I would RIP OUT MY INTERNET CONNECTION AND JAM IT DOWN THE TOILET! THEN BURN MY XBOX!

JIP is also to get people into the game quicker, so that they are playing more and waiting less. This solution of yours would turn that equation around and make more people wait more to play than if JIP wasn’t there at all.

Finally, the real issue is that the losing team wasn’t losing because they were down a guy, but because they were losing. JIP only reinforced the concept that it passes someone else’s loss onto another player.

> I was thrust into a JIP game today when I joined the game it was a 4 on 3 and I was placed onto a team losing 430-40 (no I am not exaggerating) as I joined the other 2 members of my “team” quit making it a 4 on 1 and I’m on the team losing 430-40
>
> Is anyone in their right mind going to try and tell me to “just tough it out”
> I’m sorry when this happens I insta-quit
>
> Hell even if I join into a game that has a full team but are losing by more than 100pts I insta-quit
>
> Yes I agree that quitting is bad, however punishing myself for JIPing into a game where someone quit because of either terrible team mates or because of terrible lag doesn’t make right the fact that the other person quit
>
> the old saying two wrongs (one person quitting and then forcing someone else to fill that spot) do not make a right

I would quit regardless which side of that lopsided game I JIP’d into. To me I quit out of principle - JIP is WRONG. (Others may like it and they should be allowed to have access to it, but it should be optional so that I can just get it out of my way.) I don’t care if I get banned, because the principle is more important than the ban.

If you quit a game a bot should take your place - and if your team loses or the bot gets killed alot that gets recorded againt your stats. If your team wins in your absence you don’t get credited with that because it wasn’t you.

JIP is clearly the most wonderful thing ever…

Just decided to have a go at CTF as I hadn’t played on one of the maps in that playlist (mainly to see how terrible the map is, and I wasn’t let down there), JIP’d 3-0 down… quit… JIP’d INTO THE SAME GAME, quit again… And just went to find another game… and it JIP’s me into the lobby featuring the exact same players as the two matchs (I say two despite it being the same game) I had just quit, with the vote clicking over to be… exactly the same map as the single game I got JIP’d into twice…

I only leave if I’m playing team based games and there are lone-wolves doing their own thing, don’t help at all, don’t respond when asked for help, or do noob things like try and assassinate someone who happens to be killing their mates with ease. I guess they don’t understand why you leave and call you a non team player or worse.

I agree, you shouldn’t be JIP’d into a team full of blue falcons, or just horrible players.

JiP has been enacted due to continuous quitters. It places replacements into the game regardless of what the time or score is.

Is it most annoying? Yes. Should it be removed? No.
When the first quitter leaves, it will try to replace him/her, if then you join, then quit, it is nowhere further in success, as it is constantly attempting to fill the open slot.
I, myself, have been JiP’d into many a game where the score or time were beyond salvageable, but I remain in the game since quitting would just be abusing the system placed into effect.

It’s so easy to avoid JIP. You guys don’t even know.

> It’s so easy to avoid JIP. You guys don’t even know.

I know how, I just decide not to enact that option.

You guys all have very valid points as to why JiP is not very good but whats the alternative? If 2 people quit because they don’t like a gametype at the beginning of the match then it becomes 2 on 4 and there is no JiP how does the team of 2 win? There is no hope at that point so they can get destroyed or quit leaving the team of 4 to have to wait for yet another game. Team Throwdown is a perfect example of why JiP exists in the first place. It becomes almost unplayable because rarely is there ever a full team on both sides the entire game. Again, you all make good points but what is the alternative?

I JIP’d into a 4v4 game that showed 9 players on a team in the closing scoreboard, meaning that for one match 5 players couldn’t handle it either. Bring on FFA without JIP.

How about don’t allow JiP once 50% of the victory conditions have been passed?

> … but I remain in the game since quitting would just be abusing the system placed into effect.

Are you sure it isn’t the system abusing you?

> You guys all have very valid points as to why JiP is not very good but whats the alternative? …

The point is that JIP made things worse. It would be a BETTER ALTERNATIVE to eliminate it. Not the best, but BETTER…

But when I say eliminate it, I mean to make it optional. Some folks really are glad it is there and wouldn’t mind at all being JIP’d into a losing game. It should remain for them, but be optional so I and others can turn it off and get it out of our way.