Sollux map updated

My recently finished map Sollux has now been updated to play all Assault+CTF game types any feedback good or bad is much appreciated.Thanks for your time

To view pics or download map click link below

Download Sollux map + pics

Links for other map iv created below.

Intricate

Wincrest

Stationed

I thought this was going to be Homestuck related.

I still haven’t looked at it for ya, sorry, I be sure to look at it an give a review for later today.

looks nice and clean from the few screenshots you took, next time post a link to the screenshots / videos too you might get more responses.

After looking through the map, here’s my feedback.

When I first started the game in forge, I was initially impressed with the aesthetic features I saw in the map. There was definitely alot of creativity. But, at the same time, this may not necessarily be a good thing either. With alot of objects, the chance or frame rate performance drop is alot higher, specially when playing split screen. I don’t know if you submitted this to the Objective contest or not but I would foresee a problem when playing 4 player splitscreen.

When looking at the design of the map, I thought it looked pretty good, but the only thing that really bothered my where the red and blue spawns. I felt they were just too tight of areas. I think you should try to make the area bigger and more open. Same with the Objective spawns like the flag stand and capture plate, they are also in very tight parts of that spawn. When walking up the ramps at each spawn, I felt the hallways were too tight and short, no giving the player enough time to figure their options. On a positive note, I was really amazed of how you put that center structure together, looked really clean and very playable. Having the gravlifts there was also a very smart idea.

When looks at your weapon spawns, I was quite frightened. I saw 2 shotguns, 2 gravity hammers, a sword, a focus rifle and a sniper, along with many grenades. This is way too many power weapons for a map, and specially for its size.

Over dude, this a pretty impressive map. You heading in the right general direction as to where you need to be when building maps. Design and creativity is definitely up there. You just need to touch up on some minor details like object conversing and weapon spawns and this could be a very good map.

If you have an questions or need any more help, don’t be a afraid to hit me up. =)