Social Team Slayer PLEASE?

I’m tired of every playlist being ranked. You play so many matches, qualify, and get stuck with a bunch of try hards because to qualify into a higher tier. Can we just please have a permanent Social Slayer playlist ? I don’t have the time to dedicate to Halo like I did way back when I was in High School. I just want a Slayer playlist where I can have a good time and not be stuck with try hards!

I agree.

Halo 5 is a very competitive game, and hopefully firefight will alleviate some of that. However, even in “social” playlists, such as BTB, you are paired with other players based on your skill. There is no option now to play with people that are completely random skill ranks, and that option would not be added even if there was a social slayer playlist. I agree with what you’re saying, but 343 would never make it happen. The best you can do is search for players with an “expanded” search setting, so that you hopefully find a few players above and a few players below your skill rank.

I think what you’re saying is that you want to be paired against lower skilled players so you can get easy kills. There is no such thing as a ‘try hard’. Who isn’t playing to win?

There will always be tryhards in every game mode no matter what is put in place to stop them. ;_;

We don’t want social slayer, we want team action sack!

the only reason i would want a perm social slayer, is for 5 v 5 and the JIP. i don’t enjoy arena because people quit so much.

other then that, we don’t need it

> 2533274797738465;4:
> I think what you’re saying is that you want to be paired against lower skilled players so you can get easy kills. There is no such thing as a ‘try hard’. Who isn’t playing to win?

This is a fallacy. Online shooters with match-making pretty much always feature social playlists with extremely loose or non-existent skill-matching. This creates an inherently more relaxed environment, which would be even further improved by removing stat-tracking. REAL social playlists have always been among the most popular.

There is a huge difference between playing competitively to rank up and messing around in a social playlist to have fun. Your disingenuous framing of the issue doesn’t change that fact. When you have a wide mix of players of different skill levels, you have an inherently more relaxed atmosphere and you reduce the “letting down the team” factor of ranked play. That gets stressful and a lot of people are not interested in it at all. Social playlists do not exist solely for pub stomping and that is far from the only reason to enjoy them. The lack of real social playlists is a major problem with this game.

Even if they made a Social Slayer playlist permanent, with the current system it wouldn’t actually be social. So long as social games contribute to global stats, you’ll get teams of good players steamrolling the playlist to pad their stats; and the lax SBMM in the social playlists will make it more likely that such teams will encounter easy opposition.
Social playlists of all variety need separate stat tracking from ranked. Then, I think, we’ll start to see social playlists assume a more casual mentality.

> 2533274817408735;9:
> Even if they made a Social Slayer playlist permanent, with the current system it wouldn’t actually be social. So long as social games contribute to global stats, you’ll get teams of good players steamrolling the playlist to pad their stats; and the lax SBMM in the social playlists will make it more likely that such teams will encounter easy opposition.
> Social playlists of all variety need separate stat tracking from ranked. Then, I think, we’ll start to see social playlists assume a more casual mentality.

Actually, they can’t, because the same MMR system used in the ranked playlists is still present in Halo 5 “social.” That’s the first problem they need to actually address, though I agree that social should not contribute to your multiplayer e-peen.

> 2535419579285829;6:
> We don’t want social slayer, we want team action sack!

This I can get behind!

It’s the perfect social playlist and it can have insanely fun modes with reqs. Come back to us, Super Fiesta! (And others, too)

I do want a social slayer so we can play for fun and not for competitive gaming.

> 2533274797738465;4:
> I think what you’re saying is that you want to be paired against lower skilled players so you can get easy kills. There is no such thing as a ‘try hard’. Who isn’t playing to win?

This is extremely anti-Halo. As a franchise it has always been very approachable, people play with their little siblings or many times we just want to have some fun after work without putting much into. Not everyone makes games a career, and Halo was always about that level of friendliness. That level of elitism only splits the community, and makes games like Halo 5 targeted at a niche audience. We also see this with fighters, with more and more gamers complaining they are being left behind.

> 2533274873910058;14:
> > 2533274797738465;4:
> > I think what you’re saying is that you want to be paired against lower skilled players so you can get easy kills. There is no such thing as a ‘try hard’. Who isn’t playing to win?
>
>
> This is extremely anti-Halo. As a franchise it has always been very approachable, people play with their little siblings or many times we just want to have some fun after work without putting much into. Not everyone makes games a career, and Halo was always about that level of friendliness. That level of elitism only splits the community, and makes games like Halo 5 targeted at a niche audience. We also see this with fighters, with more and more gamers complaining they are being left behind.

No matter how social the game is, at the end of the day, the point is to win. Even in something like Husky Raid, shotty snipers, or anything else in Action Sack, there is a winner and a loser. The only difference is how much skill one puts into the game. Unless you’re telling me that you purposely miss shots or let yourself get killed in Social gametypes.

If you allow a gametype to match anyone and everyone, then high leveled players are more likely to match low level players, and people will complain they’re trying even harder than ever.

Your sibling who is a Bronze is very unlikely to find players of his level because of the sheer amount of players who are above Silver, and get stomped each and every time.

Actually, that’s almost exactly what happened with Social Slayer in Halo 5 in general.

I dont miss shots or loose on purpose, but i dont have to worry about getting demoted if im playing just for fun. I will try new things, use weapons i otherwise wouldnt, and be much more laid back with the focus i put into. And if i loose i dont really care. I play TMCC every day, i loose often and i have a lot of fun just playing.

The energy that goes into playing skillfully in Halo 5 is very big due to its twitchy nature, even the top players like to lay back once in a while.

> 2533274873910058;16:
> I dont miss shots or loose on purpose, but i dont have to worry about getting demoted if im playing just for fun. I will try new things, use weapons i otherwise wouldnt, and be much more laid back with the focus i put into. And if i loose i dont really care. I play TMCC every day, i loose often and i have a lot of fun just playing.
>
> The energy that goes into playing skillfully in Halo 5 is very big due to its twitchy nature, even the top players like to lay back once in a while.

Then the Social Slayer we’ve had in Halo 5 would be perfect for you. Functions nearly like Team Slayer, with your rank being invisible to you.

Unfortunately, not everyone thinks the same way.

> 2533274890584596;8:
> > 2533274797738465;4:
> > I think what you’re saying is that you want to be paired against lower skilled players so you can get easy kills. There is no such thing as a ‘try hard’. Who isn’t playing to win?
>
>
> This is a fallacy. Online shooters with match-making pretty much always feature social playlists with extremely loose or non-existent skill-matching. This creates an inherently more relaxed environment, which would be even further improved by removing stat-tracking. REAL social playlists have always been among the most popular.
>
> There is a huge difference between playing competitively to rank up and messing around in a social playlist to have fun. Your disingenuous framing of the issue doesn’t change that fact. When you have a wide mix of players of different skill levels, you have an inherently more relaxed atmosphere and you reduce the “letting down the team” factor of ranked play. That gets stressful and a lot of people are not interested in it at all. Social playlists do not exist solely for pub stomping and that is far from the only reason to enjoy them. The lack of real social playlists is a major problem with this game.

I see a paragraph of sophistry. “Disingenuous” lol. You actually believe facing off players of different skill levels creates a more relaxed match atmosphere? Are you in touch with reality? This literally is the point I’m making. He wants to be matched against players of ‘different skill levels’ preferably those beneath him so he can dominate with ease.

No more slayer please.