I have seen a lot of information floating around regarding the progression system in Infinite. I don’t mind the idea of the BATTLE PASS system of progression to unlock the cosmetic items and the core features of the game. I also don’t mind the completion of challenges to progress through the BATTLE PASS.
However, I believe that a social ranking system similar to REACH and HALO 3 would be fundamentally important for the overall submersion of the MP experience. The system would be a sub system that solely tracks the players experience either by completing MP games or a XP system that ties into win/loss and medals. An extremely long term accomplishment. Seeing an Inheritor or 5 Star General was a testament to someone’s dedication.
Personally, I would like to see an XP progression similar to MCC with ranks similar to Halo 3 military ranks or Reach. Maybe even a combination of Halo 3 and Reach.
Everyone likes shiny little emblems and proofs of their accomplishments.
The BATTLE PASS is great. I like the idea and will probably purchase every season. Not losing progress from one pass to the next is also great and I commend 343i for that decision. But it is solely a way of showing everyone how much $$$ you have spent.
I am going to end this with, I absolutely hated the SR Ranks from halo 4 and 5. I could not stand that bland number that meant nothing.
Honestly though, Inheritor and 5star were the same thing as the SR rank, just with a different name attached. I don’t think giving it a creative name gives it any more significance. At least with the 1-152 system I knew where a person stood. But if I for example saw a brigadier, I can’t remember if that’s a mid 30s or 40s rank.
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> Honestly though, Inheritor and 5star were the same thing as the SR rank, just with a different name attached. I don’t think giving it a creative name gives it any more significance. At least with the 1-152 system I knew where a person stood. But if I for example saw a brigadier, I can’t remember if that’s a mid 30s or 40s rank.
Brigadier was 45-49.
I find the ranks kinda pointless, I’m gonna get an undetermined amount of exp each game. Regardless of how I do I will still progress. Honestly would prefer if there was nothing gained or lost. Just want to play with friends and laugh in social, then play like a solo sweaty tryhard in competitive.
Good thing about Ranks is just simple one thing: You feel good when you achieve higher ranks [independent now from the system of Halo 3 where you were forced to play ranked and when you were not so good there was at some point an end.
Well since no one reacted to my post and I think that stuff might fit her too, here we go:
After everything I heard we will only have the ranking system for the battle pass, right?Watching at that makes me really sad. I totally hate the soulless numbers from Halo 5 and from Halo 4, but at least Halo 4 ranks still had the specifications.
I loved it in Reach and Halo 3 when I started with none-rank, especially I enjoyed the rank names from Halo 3. That system mixtured with the individual playstile reward system from Reach would be the best system to show the players their own progress.Since we seem to miss those stuff when the game releases and from all those overwhelming sadly bad news about the game itself and those behind it, I don’t expect that we will become an total awesome rank system in the future soon [speaking of 6 months ~ 1 year. I know that sounds bad but I’m already lowering my expectations from the game so that I can’t get hurt that hard when the game is released].But let’s discuss about some really good ideas of fixing the ranking system, for the Skill-based playlists and the overall-progress.
- The general progress - The ranking-playlists - GamePass progress - Longterm Recommendations
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The general progressWhy is the general progress so important to see?
- Simply because it’s a really nice feature to see how far you’ve climbed the military ranks. Moreover it’s important, that those experience is not disturbed by soulless numbers from Halo 5 like Spartan Rank 1 to 152, which is just lame. Look at the ranks I already mentioned from Halo 3 and Reach. Real life military ranks. Promote the people to a private, a corporal, a sergeant and an captain, major, commander, general.
That is the stuff that players want. That is, what a military-sci-fi shooter like Halo lacks in since Halo 4 [and when Reach ranks went up to space with everything after field marshall]. It’s also important to make emblems from that rank which look more like the real thing and not plastic polluted.The general Rank of progress should be always visible in a costume and social-playlist lobby, not in Ranked Matches. Still the general rank of progress should be always be visible in the record which every other player should see if he inspects your career.
I also really liked the last rank of the ranks Lieutnant to General because it wasn’t just “Commander Grade 3” it was “Strike Commander”. That just felt so awesome.
Here is an example of the Halo 3 ranks;
Halo 3 Ranks
To give the people more ranks, we could handle it like the MCC does, with iron, bronze, silver, gold etc symbols.
BUT: I know some people wouldn’t like to hear it, I would preffer a kind of “Prestige” System.
Whenever a player reachs the “5-Star-General” rank he should be able to reset his rank, getting rewarded with some BattlePass-Points [if it works like MCC].
Also the future symbols of his rank will have an iron background, followed by bronze, silver, gold, platin and diamond. So that a player is able to get 6-Prestige levels.
Also whenever Prestige is activated, the player will need more % more EXP for the next rank compared to the previous rank like
- Major [Standard, no prestige] 100EXP needed - Major [Iron Prestige] 120EXP needed - Major [Bronze Prestige] 150EXP needed - Major [Silver Prestige] 210EXP needed - Major [Gold Prestige] 300EXP needed - Major [Platin Prestige] 400EXP needed - Major [Diamond Prestige] 500EXP needed - Major [Onxy Prestige] 1.000EXP neededThis system could also work for the game when it’s really a life-service for many, many years. The EXP are of course just an example, i don’t want an EXP system like that from Halo 3, but I would preffer an system from Reach. And yes, Onyx will make you grind lol.2. The Ranking playlistsRanking playlists need way less description. Personally I would like to have the Bronze to Diamond System removed entirely and have the military ranks there instead.3.GamePass progressIn the current situation it seems that the only way to get real progress through the BattlePass seems to be the challenges. I’m a fan of dayli and weekly challenges which HELP to achieve a higher GamePass level NOT to be the only way to make progress.
Like when I’m forced to make Sniper Kills or headshots with an sniper rifle and I’m just worse with it, I’ll stuck behind the others. Of course we can say now that there are maybe other challenges but it’s still a huge mistake in my opinion.
The challenges should be only there to HELP not to be an FORCED way to make progress.
I have concerns, that -Yoink!- and 343 are looking for a way to sell BattlePass levels, selling more Double EXP boosts. It’s one thing with those Double EXP boosts when you can level your in-general progress and the BattlePass level when you activate it - but as it seems now it’s totally worst that we are forced to nearly finish much challenges as possible but not finishing them to activate an Boost to get the most out of it. And that is something which is in my eyes and absolutely no-go.The solution would be as I already mentioned, that Battle-Pass levels should be reached by simply playing and challenges and not just by last one. It’s one thing if I have to 5 games to compensate one challenge but a totally different thing if my effort is worthless because we don’t seem to have an general-progress rank at release. And tbh the “we will add it later” politic of 343 is just making me “Oh okay, then I will buy the game itself when it’s fully released with all the content which is needed. If I play campaign than just by gamepass but I will not show you my money directly because of that “work””.4. Longterm recommendations
So here we are, my last point: Recommendations for the longterm/long-run.
Whoever played Reach [not MCC] will remember the recommendations. You had to play a lot of time, had to do a lot of different things to get those extra Credits[EXP]. Or some cool armor.
I would love to see them return in Infinite.
They could reward us, depending on which level they are, with EP and BattlePass points to spend on BattlePass.
Those tasks could be everything from playlists/gametypes played to enemies killed and weapon kills like
- 1 [Iron] Kill 100 enemies / Play 10 rounds of Slayer/CTF/Bomb/BTB/Infection - 2. [Bronze] Kill 500 enemies / Play 50 rounds of Slayer/CTF/Bomb/BTB/Infection - 3. Kill 1.000 enemies / Play 100 rounds of Slayer/CTF/Bomb/BTB/Infection[/li] - 4. Kill 5.000 enemies / Play 500 rounds of Slayer/CTF/Bomb/BTB/Infection[/li] 1. 5 [Platin] Kill 10.000 enemies / Play 1.000 rounds of Slayer/CTF/Bomb/BTB/Infection 1. 6. [Diamond] Kill 25.000 enemies / Play 2.500 rounds of Slayer/CTF/Bomb/BTB/Infection 1. 7. [Onyx] Kill 100.000 enemies / Play 5.000 rounds of Slayer/CTF/Bomb/BTB/Infection[/list]Those long-term tasks can and should have nearly “impossible tasks” tasks, where you have to grind for but tasks, which will keep you up during the generel duration of Halo Infinite. There are so many variations that could take place in this whole system.
We need both a battle pass and a regular ranking system. Challenges ought to be supplementary for both, not the primary means of ranking up. It encourages specific behaviors that may compromise gameplay (already happens in MCC with players hogging weapons and casuals playing competitive, etc.).
Additionally it discourages playing with your friends, who will all have many challenges that are different from yours. Lastly it forces you to play a certain way; I can’t just hop on for a few basic slayer matches and know that I’ll be getting experience from playing those matches. Instead I’d have to alter my playstyle and be hyper-aware of whatever the current challenges are. That’s not fun, and it works against 343’s core multiplayer design pillars, especially pillar three regarding tactical decision-making. See point one.