Why should I continually have to hit the play button after each game in Social Games? Never had to do that In Halo MCC! In Social Games, In Halo MCC it would automatically connect to a server without having to click the play button after each game.
Helps mitigate AFK players.
Yeah I think this is the number one reason it is good to get rid of it.
How is that going to stop AFK players? What 343i has to do is make a script to get rid of AFK’ers. Example:
mouse.Idle:Connect(function()
wait(300)
game.Players.LocalPlayer:Kick("U were the afk'er lol")
end)
Something to the effect what is listed above will
kick a AFK’er the if mouse has not moved in 5 mins. It ain’t Rocket Science People!
I don’t like being immediately thrown into another game. I like to sit on the menu or have the option to close the game. I especially don’t want that feature rn cause there’s so many players you find a match instantly not even giving you time to cancel search. It’s good where it’s at, just press one button it’s not a big deal. Maybe down the road they can implement and auto-queue feature that can be manually turned on.
Well then maybe have 343i should show you what map is next before you play the game. Logical eh?
Not really? The map and game mode is decided after it collects 8 people. It has no way of knowing what map you’re gonna play on next. Besides the point why would that matter in relation to what I said?
Here is an example; In Halo MCC if you leave because you don’t like that map and you leave then you can be banned! That IMHO is really stupid! That is the main reason I don’t play in the social games area. That is why I play Custom Games Only! Most players that are on my server love the idea they can leave anytime and they won’t get Banned for it!! 
People leave because they don’t get the game type for their challenge.
Ya ok! So if a player leaves in the middle of a game then It’s cool with you to ban the person. That is exactly the reason why I don’t In social games.
No, it’s not cool to ban them when challenges are mode specific.
In MCC, the match doesn’t start/auto start if there is an idle player. They literally already know how to do this.
I personally hate it when people quit.
Rubber-banding a controller is the oldest trick in the book and still alive and well in Infinite.
This would be a step in the right direction but would need to exist alongside other mechanisms e.g. preventing applications from hooking into the game. And that’s not even accounting for mechanical solutions that keep your mouse moving.
It’s also a little more complicated than ‘make a script’ for example they’d need to spin up a child process to run something similar to the code you provided or they’d make the main process hang every time the mouse stopped moving.
That is why I suggest some type of script something in that order to kick afkers!