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You speak the truth and I wish you were wrong. Halo will never quite be the juggernaut it used to be. But Halo 5 can become one of the most played games on the Xbox one for years after its release. That is our goal.
343i should invest in the things that warrant longevity of the game. 343i tried to do this with map packs, spartan ops and most recently a skin pack. A wrong approach in my opinion, since they serve only to gain more money without adding much to the game.
The best way by far to increase the life span of a game is instead to have a competitive setting going. Competitive multiplayer is what makes a game popular. Look at Counter Strike, more than a decade old and still extremely popular. All they changed from the very first installment was some weapon mechanics, some maps, and recently skins for your weapons. That’s fantastic if you look at all the alternatives out there that could attract gamers. This is only possible because there is no game out there that closely resembles counter strike. Counter strike is unique, both in the size of its skillgap, and in the way the game plays.
Which brings me back to Halo: The next Halo must be as competitive as possible with a high skillgap if we want it to become popular again. And I suggest that 343i follow what Counter Strike did. It is fine for Halo to return for its roots, because it is still a pretty unique game. If Halo 2 were released today, it would still be pretty damn unique. I don’t know of any modern shooter where it is as important to know the map as in Halo. Where you need to learn how to control the map and especially the power weapons by timing them, in order to become the best. Where you need to know how to work with your team as well as individually outskill your opponent, both in slaying and completing the objective.
A working model in my opinion would simply be a similar playlist setup than the one that existed in halo 3. Ranked and social would play the same besides slight nuances (AR starts appearing more frequently in social, for instance). The community would be presented a single matchmaking experience. “This is what we offer.”
This model is exactly what H4 didn’t do. H4 provided a hopeless mixture of small variations to each gametype. With a major emphasis on mechanics that make the game easier for newer players. As a result, the community is fractured. And exactly THAT, a fractured community, is what brings the downfall of Halo.
What if Halo 4 Team Throwdown settings were awesome and perfectly balanced? As good as Halo 2 used to play? I believe that the game would be as abandoned as it is now. You cannot have a game featured in MLG to popularize the game, if the game people are playing at home plays entirely different from what the professionals are playing. Competitive minded people don’t have the chance to improve because once they set foot in the high-skillgap Team Throwdown playlist, they get demolished. They’re simply not used to the settings and so they get discouraged. That’s why the community has always felt separated from the small amount of professionals. The effect of tournaments in popularizing the game is entirely lost. Looking back at Counter Strike, daily I see professionals streaming, and I can learn a lot from it since they play the exact same game I play on my computer. It’s inspiring. On top of the entertainment value of course.
So while I agree with your whole thought process, I have to disagree on making the social half include the infinity settings. The infinity settings should be included for custom gametypes, although designing such a big part of the game just for custom games is a waste of resources. That is why I say it is one way or the other…
There is no easy solution, but the easiest and best would be to return to the roots and invest in new, creative additions that don’t take away anything from the old Halo. I’m thinking of spectator mode, new powerups, a very wide sandbox, plenty of good quality maps, new gamemodes.