So, I understand people are complaining about the aiming system, I happen to find it just fine, and here’s why.
If people think that the aiming is hard, that means that there is actually a skill gap, which all Halo’s have had to some degree, Halo 4 being the least. When someone says that “the aiming is too difficult” that means that the person with the opposing skill level should have the same problem, which then makes a battle actually a “battle”, unlike Halo 4 or Halo 2 anniversary where it seemed like it was almost always, “I saw you first so I am going to win 90% of the time”. Of course, this is me being biased because I’m actually good at it, but at the same time, that means that You have the ability to become better, and IF I’M MISSING MY SHOTS, WHICH I DO, then I have the ability to become better also. This concept isn’t map knowledge, not weapon placement, it’s about having skill, and being able to use that skill to obliterate the enemy’s cortex with you magnum, speaking of which, I know there are some complaining about the BR and how it’s worthless. I will try to explain my thoughts on this.
Magnum vs BR: 343, or someone from it anyways, has said that the pistol is your Main utility weapon now, it has replaced the BR. Why they replaced it, I do not know for sure, but I would say it’s because the MLG team wanted a one shot weapon that could out play a person with any other primary. I also think that they wanted your main precision weapon to have significantly less range than others, forcing people to get closer, which makes the AR, SMG, and other weapons a viable choice to use since most people will be using the magnum, similar to the BR in Halo 3, which was intended to make CQC weapons usable, and UNLIKE Halo 2 which had the god ranged BR, and was very overpowered compared to the smg because of that. I will however, say the BR seems like it takes more skill to use than the magnum, and it should be if it’s the more powerful weapon. So that’s my theory about why they did, what they did. Then, there is also the AR.
AR: compared to all halo games, Halo 5’s AR is by far the most useful, but also, I would say it’s harder to use then any other Halo game, which is good. In Halo 3, the AR was a noob weapon, it was the easiest to use, but also not as useful as the BR. In Halo 5, it almost seems, opposite. I would always argue that the AR should never be as useful as other weapons, but if it’s harder to use than the other weapons, then it SHOULD be one of the most powerful weapons in the game. This makes sense with my philosophy of FPS’s, the Best weapons should be the Hardest to use.
When I played the Beta, I hated it, but they have (and rightfully so in my opinion) changed a lot of what they did in… what? the past few months? If this is the new Halo multiplayer and it’s set for the next games in the series, then good, I hope they don’t add a bunch of crap, and just polish what’s here. if 343 continues to make the multiplayer like this, then I will be buying their next game.