So, you think aiming is too hard? Good.

So, I understand people are complaining about the aiming system, I happen to find it just fine, and here’s why.

If people think that the aiming is hard, that means that there is actually a skill gap, which all Halo’s have had to some degree, Halo 4 being the least. When someone says that “the aiming is too difficult” that means that the person with the opposing skill level should have the same problem, which then makes a battle actually a “battle”, unlike Halo 4 or Halo 2 anniversary where it seemed like it was almost always, “I saw you first so I am going to win 90% of the time”. Of course, this is me being biased because I’m actually good at it, but at the same time, that means that You have the ability to become better, and IF I’M MISSING MY SHOTS, WHICH I DO, then I have the ability to become better also. This concept isn’t map knowledge, not weapon placement, it’s about having skill, and being able to use that skill to obliterate the enemy’s cortex with you magnum, speaking of which, I know there are some complaining about the BR and how it’s worthless. I will try to explain my thoughts on this.

Magnum vs BR: 343, or someone from it anyways, has said that the pistol is your Main utility weapon now, it has replaced the BR. Why they replaced it, I do not know for sure, but I would say it’s because the MLG team wanted a one shot weapon that could out play a person with any other primary. I also think that they wanted your main precision weapon to have significantly less range than others, forcing people to get closer, which makes the AR, SMG, and other weapons a viable choice to use since most people will be using the magnum, similar to the BR in Halo 3, which was intended to make CQC weapons usable, and UNLIKE Halo 2 which had the god ranged BR, and was very overpowered compared to the smg because of that. I will however, say the BR seems like it takes more skill to use than the magnum, and it should be if it’s the more powerful weapon. So that’s my theory about why they did, what they did. Then, there is also the AR.

AR: compared to all halo games, Halo 5’s AR is by far the most useful, but also, I would say it’s harder to use then any other Halo game, which is good. In Halo 3, the AR was a noob weapon, it was the easiest to use, but also not as useful as the BR. In Halo 5, it almost seems, opposite. I would always argue that the AR should never be as useful as other weapons, but if it’s harder to use than the other weapons, then it SHOULD be one of the most powerful weapons in the game. This makes sense with my philosophy of FPS’s, the Best weapons should be the Hardest to use.

When I played the Beta, I hated it, but they have (and rightfully so in my opinion) changed a lot of what they did in… what? the past few months? If this is the new Halo multiplayer and it’s set for the next games in the series, then good, I hope they don’t add a bunch of crap, and just polish what’s here. if 343 continues to make the multiplayer like this, then I will be buying their next game.

Right, the magnum is a Risk VS Reward weapon. I was watching someone play FFA on Youtube earlier today, he was trying to use a Magnum against AR users but he was missing his shots and losing those encounters… At first. Later on, in the same situation he was more accurate and pulled off headshots while his shields were down so walked away alive.

So what aiming sensitivity do you prefer?

I think most of the complaints are about aim acceleration or something?

But otherwise I completely agree.

> 2533274978553590;2:
> Right, the magnum is a Risk VS Reward weapon. I was watching someone play FFA on Youtube earlier today, he was trying to use a Magnum against AR users but he was missing his shots and losing those encounters… At first. Later on, in the same situation he was more accurate and pulled off headshots while his shields were down so walked away alive.
>
> So what aiming sensitivity do you prefer?

Actually, I felt that the aiming speed was EXTREMELY slow, so I used a sensitivity of 5, and when I realized it was still slow, I now am comfortably using 7, similar to COD Black ops 2, where I use 8, I honestly think the reason people are missing is simply because they need to play more

> 2533274905097737;3:
> I think most of the complaints are about aim acceleration or something?
>
> But otherwise I completely agree.

Aim acceleration… When you get shot at in past Halo’s, every hit on you increases the amount of acceleration, and when I play FPS’s, I always think to myself, Hit the enemy absolutely WHENEVER YOU POSSIBLE CAN. This may be why I’m enjoying the game, is because I’m extremely aggressive, and also am pretty decent at simply… aiming

Solid post. I know my multiplayer game isn’t where I want it to be, but I also know I have to improve my skills.

Just find it strange as hell that all previous Halo’s I played on 3-4 but now I have to play on 6-7 to counter after the clunky aiming system. 13+ years of 3-4 and now I have to basically double my speed for some reason?

> 2533274844249936;6:
> Solid post. I know my multiplayer game isn’t where I want it to be, but I also know I have to improve my skills.

Remember this, ALWAYS shoot at an enemy the moment you see him, not only is there a chance to get a kill, but there is a large possibility you can assist someone. I don’t care if you don’t think you can kill him, get the damage off and mess him up in what he’s trying to do.

I’ve had to work on my aiming skills with this Halo. I’m not bashing, I just haven’t completely adjusted yet. I’ll need to play quite a few more games to get up to par again. But that’s the fun of it!

> 2535463359602400;7:
> Just find it strange as hell that all previous Halo’s I played on 3-4 but now I have to play on 6-7 to counter after the clunky aiming system. 13+ years of 3-4 and now I have to basically double my speed for some reason?

I also actually felt the same way, I don’t know the reasoning behind low sensitivity, but as long as you can freely change it, whatever.

my main concern is that the AR is a little too powerful

I have an issue with the aiming with BRs the most since if I zoom in and try to aim it accelerates so fast that it ends up all over the place you cannot tell me that is a good mechanic. A zoom in should improve the aiming control not make it more jerky.

> 2533274815323557;11:
> my main concern is that the AR is a little too powerful

I have not encountered this problem… yet. Seems to me I can always out-strafe a player with an AR, while I’m using a magnum, but I have noticed it is very powerful when someone jumps you from behind, but I guess I’m okay with that.

It’s not that the zooming is “too hard” it’s about the way the game responds to control stuck input, and how it’s completely and totally different than basically any game ever.

I had the same experience when I tried to play Halo: CE on my MacBook and the Apple mouse acceleration made it impossible for me to aim.

Just because some may be able to get used to it quickly doesn’t mean that “everyone else is just bad”. It’s a completely different way of translating control stick movement into in game movement.

> 2533274833423612;12:
> I have an issue with the aiming with BRs the most since if I zoom in and try to aim it accelerates so fast that it ends up all over the place you cannot tell me that is a good mechanic. A zoom in should improve the aiming control not make it more jerky.

For other games, yes, but in Halo 5 they did not want to give an advantage with aim assist for ADS, I said this in the OP, the magnum is the “new” BR. Use the pistol and get good with it, the BR is just a secondary primary now in my opinion. Also, the DMR is the fastest killing weapon in the game now (I think) but it also has almost no aim assist at CQC, which is awesome considering the past Halo’s DMR was a huge pile of bullcrap aim assist bullet magnetism bull poop sandwich, but yeah, you get the point.

> 2533274978553590;2:
> Right, the magnum is a Risk VS Reward weapon. I was watching someone play FFA on Youtube earlier today, he was trying to use a Magnum against AR users but he was missing his shots and losing those encounters… At first. Later on, in the same situation he was more accurate and pulled off headshots while his shields were down so walked away alive.
>
> So what aiming sensitivity do you prefer?

Id say 4-5 honestly. Its not to slow to turn and reverse the situations but its not to high to over aim things.

> 2533274866682248;14:
> It’s not that the zooming is “too hard” it’s about the way the game responds to control stuck input, and how it’s completely and totally different than basically any game ever.
>
> I had the same experience when I tried to play Halo: CE on my MacBook and the Apple mouse acceleration made it impossible for me to aim.
>
> Just because some may be able to get used to it quickly doesn’t mean that “everyone else is just bad”. It’s a completely different way of translating control stick movement into in game movement.

Maybe they aren’t “bad”, but just need some time to get used to it, similar to Halo 3’s “Icy aiming”. I can’t agree that the aiming feels different, for the simple fact that I personally don’t think it feels extremely different, and even feels “good”.

Also, I agree with the Risk vs Reward. Aim is definitely a huge thing now WHICH IS GOOD. It makes weapons more balanced. If you have good aim with a harder weapon you are rewarded with the win.

> 2533274867444675;16:
> > 2533274978553590;2:
> > Right, the magnum is a Risk VS Reward weapon. I was watching someone play FFA on Youtube earlier today, he was trying to use a Magnum against AR users but he was missing his shots and losing those encounters… At first. Later on, in the same situation he was more accurate and pulled off headshots while his shields were down so walked away alive.
> >
> > So what aiming sensitivity do you prefer?
>
>
> Id say 4-5 honestly. Its not to slow to turn and reverse the situations but its not to high to over aim things.

I would say 343 needs to secretly change everyone’s sensitivity up at least by 2, and then everyone would assume they actually changed the system.

Wow, only this community can try to rationalize a bug. Aiming is bugged.