They should allow us to queue by region nuff said.
Have a system which prioritizes queueing around your selected servers, and if there really are no matches to be found, a prompt appears which requests expanding of search area. It’s only fair.
They should allow us to queue by region nuff said.
Have a system which prioritizes queueing around your selected servers, and if there really are no matches to be found, a prompt appears which requests expanding of search area. It’s only fair.
Yep and the search region should be narrow as default setting when you log on… So that 100% of that region is searching locally by default. And not just the people that bother to change the settings.
That’s not entirely true. There are specific server clusters in locations around the world…there are 14 for Halo Infinite (6 of which are in the US and 2 in Europe). I haven’t checked for MCC but it would be fairly similar.
Having too many servers has its own problems.
They definitely space them out based on population density. We used to have 2 servers in aus for MCC but they deleted the Melbourne one because I assume low population.
Fewer servers would be easier for the matchmaking algorithms to condense the population into the same games.
But Microsoft would not be short of allocating more servers if needed.
I see you never played Halo 5.
To the first point, that is my point. We have zero clue as to what the actual placement represents statistically and demographically.
Looking at the numbers we do know, the numbers seem out of place and can mean a plethora of things. However the very fact that there’s a visual representation of games that you can identify, and there’s also games that some people would consider popular that don’t have a place on the chart at all.
To your second point: I used to think the same thing, especially with console manufacturers’ gravitation towards incorporating PC features into their newest (and in some cases last gen) consoles. But in all honesty I think PC is still lagging behind ever so slightly to the more accessible console market.
I will also say that some games seem to have much larger populations when juxtaposition to their PC/Console counterparts. Overwatch has a massive PC community compared to Console, whereas Warzone massively blows the PC criwd away.
“Dead” is a word that’s thrown around waaaaaay too much in conversations these days. Everyone loves ripping on games that aren’t doing well by jumping right to the end, without seeing if that’s actually the end.
There are very few titles that have ever died that quickly. Vanguard may not be as popular as other entries in recent CoD history, but it’s position suggests that it’s popular enough to warrant a spot on the top chart (whatever that actually means from a data standpoint). Vanguard may be maligned, but it’s still easy to find games (at least from what I’ve seen from my viewership perspective), try that with Evolve, Battleborn, and/or Lawbreakers. No joke, 99¢ meme game “Bean Battles” averages 27 players a day and you can still pick up easy matches.
I know it’s difficult and frustrating to play on high ping servers, but I think that forced isolation is going to have the opposite effect at least in the long term. Players should absolutely have the option to play on servers they want, but the game putting players into foreign servers (and having done so well before SBMM was a standard) suggests deficiencies in sustainable populations.
I see you must be American
Yes but this conclusion is made on a catch22 scenario.
I enjoy a healthy MCC population to this day in aus. I tried Infinite last week for the first time in 1 month. I logged the following 150,150,210,150,190ms.
No one is saying that the population booms out of the US. But we are saying that by not giving us the ability to at least try to match locally it’s a self fulfilling prophecy that we don’t match locally because the population is low.
Otherwise why would MCC still match? Infinite is 4 months old and already unmatchable in aus.
These forums have been flooded with people complaining about the lack of server selection. Their fix? Ban the geofiltering because it was hurting the US player base.
Go on then mate. Enlighten me. Where are you from?
That isn’t the steam number, the peak was 9000 players… at 3-5am in europe. Average players during the day are less than 5000
Yesterday’s Steamcharts show that the peak player count was 9,404. Since Microsoft won’t release their numbers we can only assume they are similar, even if their are twice as many players on Xbox that would still mean less than 30K in the entire world at any given time. The game is basically dead.
Straight outta troll town.
Yeah, thought as much. Now, I cannot really speak for Infinite. It does not even have a server selection so I had no idea where I was being put. Maybe I missed something, but ok.
But, I am experiencing the same on MCC. The game seems to prioritize US servers (particularly Eastern US for me) over anything else. Almost all games I end up on US servers. The games I got in Europe’s servers were very few and far in between. I am basically forced to play with a 110 - 180ms ping, unless I tick US servers off. But that will increase matchmaking times. I tried that yesterday and only got in like 2 games. I am going to retry but I am not holding my breath at this point.
You in match composer?
I find you can’t be too picky on your selection in match composer. But I don’t have too many problems getting Australian games (can’t speak to Europe but I imagine it’s gotta be better than our tiny 25mill population) . Obviously I struggle if playing at odd times. If I give up I turn off halo 3 (the worst halo game when you have lag) and just play Halo 2 and reach with West US enabled.
Infinite you can’t “see” the server. But it’s obvious when the ping lines up.
150ms for me I know is West US
Brother,
Please consider semantics and colloquialisms,
People don’t mean dead literally, they USUSUALY mean in in the form of its relevance and social context.
The game doesn’t need it to have no one playing to be dead.
CounterStrike is Old, but it isnt’ dead.
Team Fortress 2 is REALLY old, but it isn’t dead.
World of Warcraft isn’t dead, but its in its geriatric stage of life, a single generation away from being put to rest.
Yeah, Vanguard has people playing it, but no one really cares about its existence.
It was an abject failure, and in its current state its being lowered into an early grave. It is ACTIVLY being buried. By the end of the year it will be a long lost after thought, having made no impact on the gaming world.
Halo infinite is very VERY clearly following down this path of lost social relevance.
Its existence has been a downward slope of disappointments,
Halo is laid out on the operating table, and it is going into cardiac arrest.
Its only being kept alive by the community pumping fatal amounts of copium into its body.
And, 343i is a REALLY drunk doctor performing the operation.
Were looking at a horrifically small chance that the game will even SURVIVE to the end of the year, unless someone who isn’t an incompetent drunkard is given control of the operations.
Halo infinite is in the interim stage between being considered technically alive, but also medically brain dead.
Yeah it’s a steamcharts and halotracker estimate. 15k was the peak this week on steam, with only 3000 active currently. Even if Xbox was 10x the population, which I doubt, it would still be super dead when divided globally. I’m actually hoping halotracker develops a better population tracker by checking how many accounts across all platforms played a match in the last hour. In time, they probably will.
Would be nice if 343 just admitted it like how Halo 3 had a population map. They clearly don’t want us to know. Steam charts just goes based on people running the game, not people currently playing the mode you’re also playing. They could be afk or playing a different mode, which doesn’t help people trying to play something specific.
Must be nice. I have a personal ping of 15-40 depending on the speedtest, but Halo Infinite I can have ping anywhere from 70-700 depending on the match and time of day. Infinite probably doesn’t use every Azure server in the world, and even if it did, there’s none near me, so I default 60-100 ping at best, desync included. I’m grateful to be in the US at all, because for other countries, Halo is not even remotely as popular as it is in the US, and they don’t have nearly the amount of Azure servers.
https://www.azurespeed.com/Azure/Latency
None in New Zealand, they have to reach to Australia. Two in Brazil for all of South America, and probably Mexico if they aren’t connecting to California, and there are 8 in all of EU iirc. There’s only one in China, and Microsoft shut down the servers in Russia recently so they can’t play at all.
Even if every country had a server, 343 said players in the match are divided up by location, and dragged to a server somewhere in between, so unless you found a full lobby in the closest server to you, you’re getting dragged far.
You would think so, but there are also reports on here from US players that are also getting high ping games and being forced to play on EU servers…so how do you explain that?
Edit: I see you’ve also replied in that thread where I reply to one of the US players having this same issue.
Got a little upset eh?
Ahh seeing Jones get muted after his constant toxicity. It just hits. ![]()
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