What a joke, theres no way you cant find 6 players from or near the uk at any point in the day…
Putting me on 150+ servers isnt acceptable. Thats just encouraging me to uninstall especially when this game is a latency mess even on 20/30ms
What a joke, theres no way you cant find 6 players from or near the uk at any point in the day…
Putting me on 150+ servers isnt acceptable. Thats just encouraging me to uninstall especially when this game is a latency mess even on 20/30ms
Yea theres probably only a few thousand players in the world left playing. And i can assume the majority of them are in the US. This game really is dead for anyone outside the US.
I dunno about a few thousand, it’s just behind Minecraft and Rocketleague, and just in front of GTAO on the Microsoft charts.
As for locality, that’s a point that might be a bit more valid.
There’s plenty of people still playing, just most of them are in the US.
Well i came off, i dont think ill bother booting it up unless they somehow fix it.
I had 1 game in within kinda close distance (50/60ms) which i would assume is a germany server as other games get that ping when iys that area.
All other games were 100+ most being 150 and 190. I was physically getting shot through walls, not just th last shot but multiple shots well after i was behind a wall. Even had people shoot me before i got round a corner lol.
Games dead, worst halo to date on release.
Definitely dead and a very small number. I can swap games and instantly get a match without crossplay even though most of the community has crossplay active.
I shouldn’t get 1 game on a server kinda near in multiple hours…
It’s common for me to get 50-100 ms pings in prime time on east coast US.
Game is dying in the US and I imagine it’s completely dead outside the US.
Perhaps in the UK/Europe, but again its placement on the charts next to Minecraft, GTA online, and Rocket League imply it’s still pretty populated despite falling to 15th place.
This statement is a tad confusing, could you elaborate? Do you mean on a different title?
Bahahaha you’re having trouble with 20/30ms? How lavish your life must be. 20/30 works like a charm for me, every time. Sounds more like a personal issue than a game one.
There will be less than 20,000 people playing at peak times so in non peak times it’s not crazy to think there’s just not enough people playing.
So many people have jumped ship and are speaking out about the state of the game, at this point everyone is just waiting to decide if it’s good bye forever when season 2 launches.
American per chance?
Youre probably experiencing the luxury of everyone in the game lobby having less than 30ms ping 95% of the time.
It’s not just your ping that affects your lag experience. Try gaming when either your ping or somebody else in the game has 150+ping 95% of the time.
Sometimes I wonder if game devs and any other American understands what other countries have to deal with when gaming online.
Even when the population is still there, it’s a match found is < 3s but guess what the ping is.
Other games like reach had the filter to choose to preference better connection or Mcc let’s you choose the server list. But even in Mcc if you leave all servers selected… West US 150ms, West US 150ms, West US 150ms.
Matchmaking is broken. Halo 5 died within 6 months because of terrible sweaty SBMM even in social… And here we are for round two.
I just came off a 2 hour play session (located in central europe). All but one game in the Team Slayer playlist were 100 ms+ (typically that means US servers). Switched playlist to Fiesta (to finish up the challenges) and it was in reverse - one game 100 ms+, all others at 30 ms.
So to me: yes, it looks like a population issue in europe. However it does not seem to affect all playlists so your experience will vary based on that too.
I think most people either hit quick play, BTB, or whatever the event playlist is. Would be nice if we could see playlist populations at any given time, with a call out or breakdown by region.
Server selection + matchcomposer + no or little SBMM in social.
Thats how you keep the game alive. Playlists always die.
Back when I could be bothered spinning up halo 5 you had to play the weekend rotational Playlist or don’t even bother. The rotational Playlist gave you a small hope of getting a local server.
Problem is that they bring out the fixes after the international crowd stops caring. I hoped infinite would be better having pc crowd there as well. I had hoped that would keep the population there.
But with the mess that this game is in plus the lack of what I stated above has killed this game already for every other continent.
It will take a while if ever for the international population to come back
I think this is just a “Halo in Europe” issue honestly. From listening to various creators over the years, it seems that Halo was just never as popular in that continent as it was in NA, with some creators even commenting they hadn’t even heard about the franchise at much later stages.
Even in the Halo 2, 3, Reach days it really seems like it failed to sustain comparable endemic sizeable populations in Europe as it did in the US/CA.
The problem is certainly exacerbated by Infinite’s current predicament, but if it’s been culturally a European issue prior to this game it’s not an easy fix.
I am a long time Aussie halo fan.
I can tell you that you are not wrong… But my points made above are because whatever small flame there is internationally gets squashed by their terrible matchmaking / playlists setup.
Heck in halo 5 I was versing people in Brazil with 250ms ping… Why the heck would I ever get matched there?
So yes you’re not wrong… But time and time again they just extinguish the small flame by not addressing these issues.
Strict SBMM is probably the worst culprit. Sometimes I cannot get a match locally at all. Then I join a mate who isn’t great at halo and bam matches with fantastic ping. And surprisingly not that unbalanced as usually the SBMM fixes the skill gap when forced to cater to a larger skill range
According to active player population, there are 16,655 people online in the last hour, across the entire globe. You’re pretty likely to get dragged across the world if you’re not in the US. Halo 3 population maps really hardly ever had any lights outside of the US iirc. Probably worse with Infinite.
I wouldn’t be shocked if Halo really isn’t popular around the globe, because of bad servers, and 343/Microsoft won’t improve servers, because Halo isn’t popular around the globe. 343 is in Washington, and they have the Washington and California Microsoft Azure servers right there with them, so they don’t care about high ping low population, since they have low ping high population. They don’t experience anyone else’s problems. It’s not their concern or care. From their perspective, the game runs perfectly fine, and that’s the issue.
Where are you getting that population count from? I presume those are just the Steam numbers and don’t include Xbox?
The point @Jamz_Bond_007 is trying to make is that the lack of servers selection, inability to use geo filter and therefore being forced by the game itself to play on high ping US servers is the major contributing factor to the player population in Europe and the rest of the world falling off a cliff. If we had those options then Halo would undoubtedly thrive in Europe and the rest of the world as it should do…but these decisions by 343i and Microsoft are basically what is killing off the game in these continents. It’s literally corporate suicide.
Thing is I don’t actually know how representative that is,
Baring in mind that the console market is microscopic compared to those games PC markets.
its only JUST doing better than Vanguard, that that game is already mostly dead from the looks of things.
Player count Says Rocket League has about 50k players, even assuming those numbers are totalizing across all platforms that the game is on. How many players does that mean it has on Xbox?
even 50% of that is only 25k players, does that mean there are only 25k players on the xbox + the 6k players still sitting on Steam?
It’s not a server problem. The azure servers are everywhere.
MCC has the servers all round the globe. It’s Microsoft they can have whatever servers they want.
MCC works great… I can match for 9ms ping and then slowly increase server selections if the player base is dry that particular time or day.
The problem is that us international players in infinite were getting forced onto US servers even when there were 20 million players.
As said above the matchmaking system needs to be revised. The SBMM matches me instantly… But I’m convinced ping has little weighting on the matching.
The US probably doesn’t notice as they player base is mostly there anyway.