I’m not saying it’s predatory I said it was scummy.
Well, you replied to my comment to disagree with me and I was specifically referencing folks that call the game “predatory”
I’m not saying it’s predatory I said it was scummy.
Well, you replied to my comment to disagree with me and I was specifically referencing folks that call the game “predatory”
Not sure where your seeing this “love”. Maybe more of a “we thought that was as bad as it could get”.
I hated Halo 5 back then and I hate it now.
I wasn’t exactly disagreeing with you just kinda pointing out the bad system but it should be called scummy l and not predatory.
Either way that’s not in any form an improvement at all.
God only knows how they will monetize Forge… Like that mode should not be taking this long to make.
Which makes me suspicious of their intent. At this point They should have just hired the guys over at Epic games to build it. They seem to be able to build destroy and rebuild things quickly that actually work as intended
Revisionist history is just so dishonest. But I can’t tell if these referenced comments are revisionist history or just intense hatred bias.
I understand changing one’s personal tune on things as time goes on, even attempted to go back and try out Halo 5 based on some of these comments I’ve been seeing, only to be reminded of why I dropped Halo 5 after only a month of playing: it doesn’t offer what a Halo experience should offer.
Monetization in Halo 5 was pretty bad though. Loot boxes aside (personally I don’t really mind them) it did focus heavily on gameplay mechanics regardless of the player’s ability to actually call them in, and that is shifty. If it was just armor, then fine whatever, no biggie, but it wasn’t.
I can obviously elaborate further, but boiling it down it’s not a terrible game, it’s not what I (and many many others) want to do in a Halo game.
I’ve only seen this appreciation expressed by a few individuals, so it’s not too rampant, but it is loud.
This keeps happening because of the drastic changes 343 keeps implementing into each Halo game released. Change too much, old players want the old way, change too little, new players want a newer system.
Halo 4 had Armor Classes, among a few other gameplay things that changed the future of Halo MP forever.
Halo 5 had REQ packs and Warzone, with Spartan Abilities like Ground Pound, Spartan Charge and Thrusters.
Halo Infinite has an entirely new model based on F2P and focuses primarily on purchasing cosmetics and BattlePasses. Equipment returns from the earlier Halo games.
But what did all three games have in common? Horribly written campaigns.
The phenomenon you’re describing is quite literally one of the most “Halo” things in existence, and has been around since Halo 2. Every newly released game “isn’t Halo” or will “kill the franchise”, up until the next release where now suddenly that previous sequel was not only good but the actual gold standard of what Halo should be.
I get a kick out of it because of how purely cyclical it is and the level of denial people have when you point it out to them. Don’t worry, if the franchise makes it to another installment it won’t be terribly long until “Infinite wasn’t so bad” and “why change the formula that Infinite perfected?”.
While I do hate the Halo 5 lootboxes with a passion, they are still a better option than Infinite’s storefront for the simple fact that you can unlock all armor in the game simply through earning points AND selling weapons/vehicles/boosts you don’t need, Infinite doesn’t do that.
I havent heard many praise h5. I thought most people agreed that infinite MP was a step in the right direction and away from H5 style. Halo infinite feels much closer to the ce,2 and 3 gameplay.
Also Halo 2 MP will always be the best MP. Even the competitive rank climb was better as it was a challenge to climb, and not everyone could hit 50, or even 40s where almost anyone can hit 50 in H3 or onyx in newer titles. I know 5 and infinite have even more #s within onyx but something about seeing the OG #s change at a new rank was the best!
It was a numbered Halo game where the Master Chief and Blue Team was sidelined for the vast majority of the game by a new guy and a team we did not care about. While Halo 2 had us play as the Arbiter, the game took its time developing his character while the entirety of Team Osiris was poorly developed and easily forgotten. Don’t try to make an issue about a fanbase who holds Sgt. Johnson up to be one of the greatest video game characters of all time.
Having played both games, I think that’s a rather poor way to put it. Halo 5 wasn’t a bad game. It just demanded so much of you that it became overwhelming and tiresome.
It was sweaty, glitchy and the aiming controls were
-Yoink-ed. However, it didn’t stop me from playing the hell out of Warzone firefight daily. I got so good at it, most games I wouldn’t die once and ended on top of the leaderboard. Eventually I stopped playing. But it was still satisfying stuff I tell you.
What I’m saying is, it wasn’t perfect but it did know how to keep players playing to a certain degree. More so than Infinite does.
IMO Halo 4 departed the most from Halo’s tried and true multiplayer formula. Halo 5 got back on track, but also heavily modernized the gameplay.
Halo Infinite feels like a meld of Halo 3 and Halo 5 in terms of its multiplayer experience.
Mostly this boils down to “we didn’t realize how good we had it”. This is just because each game launches in a even worst state then before. Halo 5s MP will always be bad and not feel like actual Halo in the first place.
Well, at least it had an actual ranking system.
H5 today, as a complete product, is a masterpiece of MP content imo.
Does it have it’s issues? Sure, no doubt. There are almost no perfect games in existence.
Does it play differently from previous Halo’s? Sure, you could definitely argue that as well.
Does playing somewhat differently from past Halo’s make it an objectively bad game? I don’t think so.
It brought back equal starts arena, shield/health mechanic, descoping, and a few other distinctly Halo design philosophies. This made it just Halo enough for me to really really enjoy for a long time. And in high level ranked lobbies it kind of played just like a super fast paced movement H3, but still had a longer ttk than most other competing MP franchises which I like.
My current ranking of Halo MP suites… (I’m still in a honey moon phase with Infinite. It could go up or down in a couple years).
Get your racist butt out of here dude.
Original Post: Click at your own Discretion
you are the racist man. Typical behavior of singling out one Black guy as the escape goat.
We simply see thru this.
You are the racist that simply couldn’t resist trying to put me in my place.
enjoy the future.
Agreed, although I personally would rank Halo 3 lower.
My internet was not up to spec until Reach came out, so my memories of Halo 3’s multiplayer aren’t very great. Add in dual wielding, which was extremely unintuitive and a general lack of haptic feedback and you have a recipe for disaster.
I really enjoyed Halo 5’s multiplayer. Everything from its extra crispy gun play, haptic feedback improvements, and finally feeling like a super soldier… It was just a great package overall. Note: I didn’t start playing H5 until the fall of 2018 so I didn’t experience it’s horrible launch.
What in the hell are either of you talking about?
Original Post: Click at your own discretion
he is in his feel feels because a black person said something and can’t resist silencing me even though i said nothing offensive.
it is what people obsessed with power do.
here he comes now…my guess is he has reported and now can’t take it.
it is a superiority thing.
How did this turn into a race thing?
I thought we were talking about Halo 5?