> My biggest issue is lack of custom loadouts. I want to be able to use Suppressor or Storm Rifle whenever I like. Also my reflexes evolved around faster reload for some weapons (dexterity) or stability for others. I also used to have Shield package which give me a sec of advatage when counterstrike. Also my orientation is build upon combination of PV and radar. Sure enemy coming out of nowhere might be fun, but when things are getting messy with bullets and grenades flying everywhere, PV and radar are blessing.
I was hoping someone wouldn’t say that. Custom loadouts as they stand aren’t balanced, and there’s no way to make custom loadouts where some options are left out (as far as I’m aware of) in a gametype. I understand why you miss dexterity (I like it too) in pro, and stability, but there’s only so much that can be done.
As for the orientation, that’s where a skill comes in. I’m fine with putting radar in pro, but you also have to learn to function without it, or without promethean vision. PV is a very, very unbalanced and frankly ridiculous armor ability, which is one of the reason I prefer pro.
Would having setups/loadouts with different weapons and abilities be better than standard pro for you? So a few different set-ups with different perks and abilities but made in a way to be as balanced as possible?
I’m not sure how many players would agree with that (and I mean players who like pro as it is) because I think it’s part of the reason they like pro, but we’ll see.
> My reflexes in Halo 4 evolved around these things, so when I have to use forced loadouts I feel uncomfortable. Also I know that enemies have same loadouts which means that fights are repetitive as hell. Some AAs are annoying (like camo or jetpack) but it’s much more annoying if you don’t have anything at all at LB button.
It’ll take some getting used to, but remember there are a lot of players who like pro and classic setups who had to suffer through infinity slayer for the past 6 months. They’re people too, and while I can’t speak for them I know that many dislike AA altogether.
I wouldn’t say fights get repetitive. Halo 4 just doesn’t seem to flow properly in Pro settings. I think this might be due to players being so used to Infinity slayer that they try to play Pro like infinity slayer, which leads to them disliking it because it doesn’t work the same. Not saying that’s the reason you dislike it, just a possibility for others.
> Also absence of personal ordnance isn’t fun at all. I see many people complaining about noobs having Rocket Lauchers, but I love to hunt noobs who got good weapons. It does not bothers me in gametypes like Dominion where you can receive powerweapons other way (like drops in your base), but in Slayer Pro you rarely see powerweapons at all. 90% of gameplay are just repetitive bursts with BR. After few years with Halo 3 this is essence of boredom. I want more gameplay factors and Slayer Pro isn’t even close to Infinity, or even standard Team Slayer in Halo 3/Reach.
Part of the problem is entirely Halo 4’s fault. Powerweapons de-spawn far to quickly in slayer pro, and while in the new update they are there on static spawns (it was a new addition, if you haven’t played pro since yesterday) they disappear very quickly and aren’t as prominent because of this. I’d be all for changing that if I could, but it’s coded into the game so we can’t change it.
As far as personal ordinance goes, if you remember me you’ll remember by stance on that. If not, I just find them unbalanced. With static spawns it’s a fight for control of the power weapons. With Personal ordinance, you can get a power weapon at any time, from anything, in any place and you can get any power weapon. That’s my problem with them.
I know you don’t like Pro for these reasons, and I know pro isn’t close to infinity but I think that’s the point. It’s to add a balanced casual-competitive gametype to the (what should be known as) team slayer playlist.
Disliking it for not being infinity isn’t really fair to those of us who do like it, especially when you ask for it to be removed a lot. I don’t like infinity for the sheer randomness involved and it’s really not my cup of tea, but to me it looks like you don’t like pro because it isn’t Infinity slayer. That’s just as bad as Halo 3 players saying they don’t like Infinity Slayer because it’s not Halo 3.
It’s pretty selfish and pretty biased. Pardon if that came across rude though.
Pardon if it feels like I’m attacking you. I’m really not trying to have it come across like that.
Anyway, possible changes (in addition to the previously listed):
- More variety in loadout options
- Re-working of powerweapon spawns if possible.