Oh yeah, Spartan Firefight. I mean Fire Ops.
Can’t seem to spell tonight. SPARTAN OPS. There.
But seriously, I finished the third episode, and it really did feel like Firefight with a little story behind it. If this is what 343 was going for, then mission accomplished, but it really made me wonder why we traded for this.
But I really feel like they could have taken all the assets they used for Spartan Fight, and make a CGI movie. Then sell it, or put it on Waypoint, or something. The CGI here is good enough to be a film, and it seems like the missions are only tangentially related, and contain a very Fire Ops feel to them.
All in all, I like the idea for Fire Spartans, but it would probably be better served in a movie. If 343 wants to keep going with the idea in future games, I think it should feel more like a campaign mission than Ops Fight, complete with unique geometry and more variety in events.
i enjoy spartan ops a lot more then firefight.
At this point discussing Ops and FF is like opening an old wound just to rub salt in it…
They wanted to break from the insanity they created with Arcade Fight, but still wanted to keep the general idea of it… This left the old Firefight out in the cold because nobody (from what I have been told trying to argue in favor of FF) wanted to play a game based on survival.
So Firefight is for the most part gone and we have Ops to replace it, for better or worse… whether we like it or not…
I think it has to do with RAM, if I recall they said Spartan Ops was a “late idea” that David Ellis came up with(I might be wrong) so the resources were already used for Campaign/Forge/MM had to be funded to SpOps as well.
Overall I really like SpOps, story driven with cool maps and objectives, certainly better than RocketJetpackFlyfest central in Reach.
I like that you consistently changed the words around for Ops Fight, Fire Spartan, and such. Well played.