These aim assist and KBM vs controller debates are getting old.
Aim assist is only active when the reticle turns red for controller players.
You need to be within a set distance of like 6-7 meters (in game distance) for the reticle to turn red.
Aim assist and controller is worse in this game then any other halo.
The controller players at the top of ranked leaderboards currently have years of experience playing ranked halo and are more grounded in the mechanics, map design, and gameplay then most people.
KBM is still more precise, crisp and smooth, however many players are still noting that the aiming even with KBM in halo infinite feels off (could be setting related)
What I do know from my experience is that the default settings for controller is hot dumpster water and takes fine tuning of deadzone, acceleration, and sensitivity in order to result in a smoother and more responsive experience.
When I played KBM I found it easier to win ranged engagements with ranged weapons. It felt about the same at mid range engagements, but close range engagement the controller does have an advantage.
So when I play KBM I usually use range as a defense as I can more accurately engage with the sniper rifle and other weapons in a “ranged” class.
The way I look at it is both inputs provide completely different experiences. One is good for ranged, the other is good for closer battles
But even then a very skilled KBM player will run circles around a controller player, literally and metaphorically.
I don’t think aim assist needs to be changed, I think it’s pretty fair where it’s at for about 70% of players which are all casual gamers.
If it matters that much to ranked players then just make an option to turn crossplay off. But it does annoy me that KBM players cry so much about aim assist, without aim assist KBM would have the sole accuracy advantage over controller players and it just would not be balanced.