So wheres this god auto aim found? Like seriously

Is there a headshot breakdown of controller vs mkb? I think accuracy stats are a little misleading as I would play mkb differently than controller. Controller I would focus on just landing anything before finishing with a headshot. Mkb I would focus on headshots as it’s a bit easier to fine tune your aim.

I have been getting mid to upper 50’s accuracy which is a touch higher than my low 50’s from Halo 5

No it’s fine as is. You guys just need to work on your aim. lol

It wouldn’t seem so bad if bloom wasn’t so prevalent and the prerequisite to finish with a head shot.

There is no aim assist option nor will there even be one in game. You guys really think they will let you control your own aim assist? lol

Yeah it was shot on my phone. It’s nee and I didn’t know how to brighten the image lol.

Wait. I could’ve just turned on the light.

It’s definitely there even if you don’t notice it. They even buffed it after the flights (I wish they’d revert that). If you wanna test it, go in to academy and stand still in front of a bot without touching your sticks. When the bot strafe in front of you you’ll notice your reticle slowly mimic it. Another good way to test it is try aiming at your teammates. I guarantee if they turned off AA you would notice a drastic difference, it’s definitely there and fairly strong.

These aim assist and KBM vs controller debates are getting old.

Aim assist is only active when the reticle turns red for controller players.

You need to be within a set distance of like 6-7 meters (in game distance) for the reticle to turn red.

Aim assist and controller is worse in this game then any other halo.

The controller players at the top of ranked leaderboards currently have years of experience playing ranked halo and are more grounded in the mechanics, map design, and gameplay then most people.

KBM is still more precise, crisp and smooth, however many players are still noting that the aiming even with KBM in halo infinite feels off (could be setting related)

What I do know from my experience is that the default settings for controller is hot dumpster water and takes fine tuning of deadzone, acceleration, and sensitivity in order to result in a smoother and more responsive experience.

When I played KBM I found it easier to win ranged engagements with ranged weapons. It felt about the same at mid range engagements, but close range engagement the controller does have an advantage.

So when I play KBM I usually use range as a defense as I can more accurately engage with the sniper rifle and other weapons in a “ranged” class.

The way I look at it is both inputs provide completely different experiences. One is good for ranged, the other is good for closer battles

But even then a very skilled KBM player will run circles around a controller player, literally and metaphorically.

I don’t think aim assist needs to be changed, I think it’s pretty fair where it’s at for about 70% of players which are all casual gamers.

If it matters that much to ranked players then just make an option to turn crossplay off. But it does annoy me that KBM players cry so much about aim assist, without aim assist KBM would have the sole accuracy advantage over controller players and it just would not be balanced.

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Agree with all of this. Aim assist isn’t the issue, the core mechanics are awful even with fine tuning the settings.

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In halo CE-H5 we literally locked on to a target. now the aim assist is lower than it is in call of duty. i got into a “heated” discussion about it on youtube with some KBM plebs. and none of them understood it, the aim assist is so, so much higher in the MCC and they don’t even complain but now they decide its a major problem.

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Absolutely agree. It literally doesn’t work period.

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Youre right every time you post this breakdown. Adding to all this,

Realistically:
Controllers have a higher skill floor and a lower skill ceiling.
Kbm has a much lower skill floor and a much higher skill ceiling.

Actual pro-no-life PC fps players don’t play halo, the “top 100” sample size isn’t much of a comparison. There are better twitch shooters and better arena shooters than halo, and they have been around for generations.

Kbm vs kbm is very different looking from kbm vs controller, or even controller vs controller. Accuracy stats out of kbm vs kbm will naturally be far lower due to the advanced movement options and mechanics involved, and most engagements starting FAR outside of optimal ranges because kbm players know they can land some shots and deal chip damage at those extreme ranges controller players wouldnt bother taking.

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I play on controller and there’s no aim assist in this game. If there is it works like 1 in 100k times.

Always one of these kids saying this, I have been playing FPS for years and I am fairly good at Halo Infinite. There isn’t any aim assist. Whoever posted this so called data fabricated it bc the gameplay doesn’t match at all lol

What I was very confused about yesterday is how I got just melted by enemy players in Solo/Duo queue (Controller).
No matter what I tried with my BR, whether I went first to shoot them and whether my aim was on the head (at least in my opinion) or not quite, I got completely dumped on without the slightest of a chance.
I went 9:24 in an Oddball match because I just couldn’t kill anything for whatever reason and I couldn’t understand what I’m missing.
My deadzones weren’t quite at 0 but relatively close to it.

Does it really do THAT much of a difference? Or is there even a difference between PC Controller and Console Controller?

Match stats:
https://halotracker.com/halo-infinite/match/eebfc681-3237-485f-9a89-3447afbd323b

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You could be right about a difference between PC controller and console controller.

Just like how there’s a clear difference in running KBM with console vs PC

Overall in general the movement and aiming acceleration, deadzones, and mechanics in infinite might be the worst of all halo games I have played. Like how did they manage to give KBM a literal deadzone? That’s the part that is literal garbage can juice for me.

it aint, I cant aim with mouse and keyboard very well, but im finding the controller aim assist to -Yoink!- out sometimes and because it does I over correct and completely miss my shot. its not over powered im finding it underpowered on pc at least.

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There is most definitely aim assist. Its most noticeable when players are crossing in front of each other or when I try to throw a nade while aiming at someone. The reticle becomes heavy in both instances.

Got a friend who uses m+kb and he tells me crossplay is easier than all m+kb - not sure what to make of that. I watch him stream sometimes so I know he’s telling the truth as well.

PC controller aim assist is way stronger than Console aim assist. Tests have been run, a thread with video proof is on the forum.

They just need to fix PC aim assist.

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Nah, KBM stopped playing MCC ranked because of how much easier controllers have it. Infinite is a bit better, but the starting weapons have the strongest AA, so KBM is still lagging. I don’t mind tweaks to make controller experience better, but they need to also adjust bullet mag or slow down strafe accel to keep KBM from getting bodied by controller BR that always gets perfects.

This game has 0 bullet mag which is one of the main flaws

Yeah that dont happen in my game. It stays completely still and doesnt move in the slightest

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