The game is dead when you can’t find matches instantaneously. And it’s far from that.
I made a post awhile ago on this thread, but my take is that Infinite will die when there’s no following and no developer support.
Given how divided Halo Infinite’s following is— despite active developer support, regardless of how inefficient it may be— I wouldn’t consider it irrational to worry.
There’s a genuine concern to be had. Infinite lacks a significant amount of the replayability and versatility that the previous games introduced, and the community is hurting for it.
No forge. Buggy theater. Buggy custom games. Limited game modes. Infrequent content drops (based on the expectations). No ‘career’ progression equivalent. Poorly executed XP system.
All of these are issues, but evidently, there’s enough interest in the game that it hasn’t floundered completely. While I won’t restate the classic line of “give them more time” for the sake of my own dignity, letting the game run its course is really the only solution to its problems.
So when do we consider it dead, you ask?
The answer is when one or both halves of the equation give up.
I guess when its dead.
Certajnly aj t the case at the moment i get matches quickly and they are full so its anything but dead right now.
When the servers are shut down id imagine.
Get an Xbox if you want to have people to play with.
Some modes take a while to get a match for me, depending on time of day, and which day. It doesn’t help I’m in Hong Kong ~ the Xbox brand has never been popular in Asia ![]()
What is dead cannot die
My opinion - the game is already dead. There is no stable online, players run from the game. As a result, there are few new players. And then there will be the following - only skill players will remain and will play among themselves (and this is a very small part), then new players will enter the game, in the match they will receive damage from all sides without a chance of survival, leave the game. Same fate as Splitgate. There is simply no one to play with. 343 does nothing to retain players. All their attempts come down to a short burst of online and that’s it. Then the players leave. Halo infinite has a high entry threshold - 343 doesn’t want to fix that. Desynchronization (when you shoot earlier than the enemy, but he still kills you, when you hit with a fist, the rocket launcher passes without damage, the hammer does not kill even with 3 hits at close range, etc.), broken matchmaking - 343 does not fix. 343 makes a stupid mode and forces to play it (of course now there will be someone who will say: no one is forcing you here. make yourself a club and hug) instead of giving us a forge. We will do everything ourselves. Dear 343, give the development to the players already, they will do better than you. We’ll do everything ourselves, you can’t. There are so many talented and smart people on this forum, but you don’t hear them or don’t want to hear them. You are bombarded with offers. 343 extended the season by 6 months, by which time Call of duty mw2 will be released - no one will play Halo infinite. Because Call of duty has a low barrier to entry, there is retention, regular support and fixes. Even the failed vanguard is now played by more people - and this is saying something…
US Afternoons are fine. And the fact that even though Xbox isn’t popular matches are still easy to find speaks volumes.
I uninstalled 7+ weeks ago on my Xbox because 80% of my matches were at 250+ ms ping times as their idiotic Match Making sever thinks Amsterdam Server is closer the Alberta Canada than Seattle Server (which is at 25 ms ping times). De-Synch isn’t even an issue at 250 ms because the game is an absolute joke when updating information at 4 fps.
So the game is dead to me until they allow me to pick my own server AND actually connect to it.
Base don their hideously slow track record, they will never deliver all of that within this year. And even if they did, the unfixed crippling De-Synch and horrific Server Matching (250 ms ping times 80% of the time) will continue to drive everyone away and make the game unplayable.
AMEN BROTHER! KInda sucks . . . . . donut! ![]()
What I don’t understand, is when I play destiny 2, I do not experience lag and Bungie does not use dedicated servers, but in Halo starting with halo 5 I get an insane amount of lag and Halo is on dedicated servers. Remembering back in the days of Halo Reach, the problem was Lag Switchers.
This is why we need our own dedicated sever software like we had with Halo Combat Evolved, Halo CE, Halo 2 and Halo 2a, and El DEWRITO Halo Online. ![]()
At least on consoles, infinite isvdead in the EU. Prime time and I ONLY get US Servers in solo/duo ranked…
I think it’s been dead for months.
The expectation was that this game was going to be a serious contender for the big leagues. Fortnite, Apex, CoD. That it would have large populations on PC and Console. That you would have a large and very active online community in twitch and YouTube discussing announcements and speculating on what’s next. They also wanted to restore the franchises reputation to appease Halo 5 haters.
We know what success looks like here but they have failed on all counts. I don’t think the hate for Halo 4 or 5 was ever this bad or 343 reputation so in the dirt.
Even the low bar of a Halo 5 release, where you have a modest population kept alive by a steady stream of updates. Haven’t been able to do that.
If they don’t have anything groundbreaking to reveal in the pipe at the Microsoft Expo then that’s the game dead. They need to show the next big campaign DLC and that they’re going to add a big Battle Royale or big player mode. With the latter they would also need to show convincing gameplay as well to sell people that it won’t be another train wreck.
If it’s a no show, that’s it. 343 is quietly going to let the game die whilst they work on the next title with some small updates.
It’s ok to be wrong. This game could go to anyone else under the Microsoft umbrella and flourish
The issue is that Halo Infinite is connecting to far far away servers. If you have the Ping Time pref enabled, it shows you ping time to server. In my case, it will give me a great game with 25 ms ping times 20% of the time connecting to Seattle West Coast Servers, and then 80% of my other matches it connects to Amsterdam at 250+ ms ping times which are absolute trash. I’m in Alberta Canada.
And if you play PvP in Destiny, you’ll know what a Fecal Show that is with Peer to Peer and a low populations (like now at end of season). If no one is playing they match you against anyone in the world. And if you have Cross play enabled (they force you to for Competitive PvP), then you have the joy of playing Xbox VS PSN and that’s jsut a sheet show of lag and unkillables. Like emptying weapons into non moving PvP players and they turn around and one shot you dead, and then 10 seconds later they suddenly die.
Once Forge comes around, the game will no longer be dead.
It will start the rise of better map design, social lobbies, custom-games-galore, and we will still be frustrated by de-sync
A company that removes things like the chat, dual-wielding, blood etc. from Halo multiplayer and makes a dull campaign on recurring grass and rocks with no new memorable soundtrack, doesn’t really love the game they are working on. It’s just another job.
It was dead when they decided to release a barebones game with no coop and barely any content.