I get the old part. The older I get the less I feel I want to learn “new” gameplay in certain games. I’m finding I’m having less tolerance than ever when playing against possible hackers, or playing boring gameplay and I absolutely hate fast games. As far as realism I absolutely welcome that in games though, I’m loving hell let loose, and I like rpg’s as long as the story and theme are in my interests. But I miss the cash grab movie tie in games. Man I use to eat those up. I miss companies bringing new ip’s out. Now everything is a mediocre sequel or prequel.
As far as infinite I go back every now and again and once I start to rage I just quit. Played against two guys last night who were snap shotting insta kills abs it was getting absolutely annoying.
I would play more infinite with loads more campaign content and crossplay and anti cheats active.
343 needs restructuring from the ground up. New management new developers and most of them to be actual halo fans. Ignore 4,5 and let us be able to go through all of zeta halo. I’ll be honest, I loved all the campaigns of the past halo’s except 5, but I never stuck around mp because I’d get my butt kicked after they started nerfing all the weapons. Infinite mp is near perfect and would love to play longer.
I agree its hard to give up the game entirely, but when this is the result of trial and error since halo 4, then i dont have any faith in the current handlers of Halo. They knew what WE wanted. They gave us what THEY wanted. The appreciation for what they did with MCC is there, but it cant replace the future of what we were told infinite would bring. The only positive of gameplay is they dialed it back from a crack head sweatfest to a over caffeinated sweatfest. Now add the issue’s everyone has stressed on since day one release and all hype and joy is gone
I think the realism thing I was digging at mostly is the gta style side missions which everyone seems to be copying. Where they change the tiniest detail in the script of the side mission cut scene. But the actual side mission gameplay is cookie cutter game filler. Drive to destination (a) collect object (a). Deliver object (a) to destination (b).
For some variations here and there this time you have a time limit.
At first when gta was the definition of a genre it was fine. But as every game adapts to this style the more likely I am to turn the game off and never touch it again.
Even in infinite with the marines… Who could be bothered saving squad (a)… Sorry I mean Alpha squad.
I just don’t like open world games I guess. But I know that people’s tastes are different. I never liked fallout either. And I definitely know I’m abnormal for thinking that fallout is boring having to sleep and collect and distill or filter water or whatever. But an easy way to pad 5 hours of story line to be a 150 hour game.
Yep definitely dead, i cant get on my own server in the event playlist which is usually the most popular…
What a joke.
We will consider Halo Infinite to be dead when I put my decade long plan into
PHASE TWO
https://www.youtube.com/watch?v=B_7-u_Sunmg
If Destiny 2 has taught us anything it’s that there will always be a loyal core of fans to help a game limp along year after year regardless of how much the quality degrades.
Yes, this is what happens when you release 1/5th of a game and say the main stay features will come in 2 years, and hide modes in playlists.
343 dropped the ball hard on this, as well as Microsoft/Xbox most likely. Game has good core mechanics but for being a “live service” game, it is terribly short on content. That, along with so many terrible issues like desync, cheating, worst progression system in this type of game ever, has really made this game a chore instead of fun
It’s not dead yet but is definitely dying as I type this.
They need to really overhaul this game and give us the things that every halo has had at launch.
We need better customization, free customization, give us the freedom to choose colors and emblems.
We need forge, custom game browser, and community driven content and maps that are utilized in playlists.
There’s so much to be done and it’s going to take some time.
The only thing infinite about it is that it is infinitely a beta
Currently 15th on xbox most played for USA. Don’t know the literal numbers of course. Hard to say what’s actually “good” for this type of game anymore given all the games out there now, but it’s technically the 7th fps lol. Steam numbers I expect to stay tiny anyway, the game runs terrible on pc.
Get ready to be flabbergasted cause at this rate the only reason for its delay is they haven’t found a way to monetize everything without breaking it.
If they nerf melee into a 3 hit kill, Halo is dead.
2 hit melee is basically the only thing left still Halo since CE.
We already lost collision, hammer physics, alt weapon melee, sword clashing, grenade jump, rocket jump, plasma pistol EMP, unique large maps, etc. Halo Infinite is barely Halo.
Halo Infinite is about as Halo as the Halo TV show is Halo.
Its the last, or second to last (pve lovers) halo clique 343 haven’t infuriated yet. Forgers.
Because forge hasnt released yet.
343 wont say it. But they didn’t consider it part of the “core game”. Big clue.
Im so sorry.
I have played many dead games with no developer or publisher behind them, and I find these discussions silly in relation to Halo games.
Halo Infinite will always have an active development team and Microsoft behind it. That means that there will always be servers and players playing it.
Halo Infinite is too big title to die. That situation would require Microsoft and 343 to disappear, and that would be the death of all Halo games, including MCC and any future Halo games.
Dead in the general sense?
Or dead to me?
Anyway, here’s a few MS ‘most played’ links. I don’t know exactly how MS determine ‘most played’, and there are likely other countries to consider (these links are from a similar post on another forum concerning another MS exclusive…).
UK - https://www.microsoft.com/en-gb/store/most-played/games/xbox - 23rd
US - https://www.microsoft.com/en-us/store/most-played/games/xbox - 11th
Canada - https://www.microsoft.com/en-ca/store/most-played/games/xbox - 12th
Germany - https://www.microsoft.com/de-de/store/most-played/games/xbox - 26th
France - https://www.microsoft.com/de-de/store/most-played/games/xbox - 23rd
Warmongers - https://www.microsoft.com/ru-ru/store/most-played/games/xbox - 27th
Australia - https://www.microsoft.com/en-au/store/most-played/games/xbox - 13th
Brazil - https://www.microsoft.com/pt-br/store/most-played/games/xbox - 30th
Portugal - https://www.microsoft.com/pt-pt/store/most-played/games/xbox - 16th
Spain - https://www.microsoft.com/es-es/store/most-played/games/xbox - 15th
Argentina - https://www.microsoft.com/es-ar/store/most-played/games/xbox - 19th
Mexico - https://www.microsoft.com/es-mx/store/most-played/games/xbox - 6th
Columbia - https://www.microsoft.com/es-co/store/most-played/games/xbox - 5th
So, overall, not dead. But not great either.
Not exactly a game can die due to a lack of playerbase and as weve seen sunsetting a game in the background isnt hard but sunsetting a game that had massive popularity is slightly harder. Remember them closing down halo 2 and 10 of us commjnity members being left leaving our xboxs on to keep playing what was our childhood. But plenty of games can die off and despite a server or two still running may not have a playerbase to even find a game. This could end up being the case with halo though im sure microsoft would ditch 343 start over and try to revamp halo with a release or twonin the meantime. So is halo dead probably not. Is halo infinite dead specifically yeah id say its getting there pretty quickly.
Sure except No Man’s Sky was made by a then indie team who had stakes everything to leave EA and venture out on their own. They had no PR person except for an introverted Engineer who didn’t temper player expectations. In contrast 343i has a track record of mucking things up and putting about.
You and I get very different vibes around 343s community engagement.
No, it’s not. There may be a core player base but if their F2P model is unsustainable it’ll get the plug pulled. There’s no loyalty to brands. There’s only the bottom line and they can’t coast on campaign sales forever.
Depends entirely on definition of “Dead”. I think it’s rapidly approaching time we can say that Infinite failed, at least to do what it was ostensibly aiming to do in reestablishing Halo as a top dog FPS franchise. It had a really hot flash in the pan for the second half of November through a few weeks after the campaign launch, but the old familiar refrain of a 343i Halo game miserably failing at player retention has reared its ugly head again.
But the game won’t truly be “dead” until 343i stops adding additional content and supporting it, and that’s going to be at least 5-7 years (worst case, IMO) and more likely something like a decade away.
Bring Chips Dubbo to halo Infinite. That dude is a marine, ODST, commander, Spartan, anything. He could be anything you like in any time you need. He never dies, and if he does just turn back and he would be there again. Chips Dubbo teach John how to be a spartan (this rhetorically is a joke) but Chips Dubbo is more eternal than the Eternals xD
The game clearly needed another year at least in development. I’m betting they’ll do another marketing push for the game and soft launch it again in the Fall when Forge is officially released, when co-op campaign is out, when the new Battle Royale launches… And maybe even the first campaign DLC.