This is honestly just a question I want to pose to the community. This is not meant as a hate thread, not a rage thread, not a complain thread. Just a question. I want to make sure that is clear in this battleground of a forum.
So, what do you define as making the game Halo? I know the game has the word ‘Halo’ on the box, and the Master Chief, that much is obvious. What else do you consider the mark(s) of a Halo game?
For me, the gameplay, specifically the ‘same starts’, pickups, elements of jumping/platforming and map control are key. I liked the simplicity. Very basic mechanics and setups that created diversity in their many applications. Complexity through simplicity. It’s easy to learn, hard to master. This part of me is really, really worried at the new additions, especially in light of the specialization reveal.
And obviously, the Chief, the rings, the mysteries of the Forerunners and ferocity of the Covenant are part of that as well. I especially liked the unique environments, in both campaign and multiplayer, that were fun to explore and look around. This part has no problems with the new stuff. Well, maybe the helmets…
Both parts of this are key to me.
I think this is a big dividing factor on these forums. Some people consider specific elements of the gameplay key to the series threatened by new additions. I’m one of them. Those people tend to make the concerned threads. Others have different definitions that don’t mind the new, and embrace it as fresh air for the series. We have different definitions that impact our perception of the new stuff.
If you take anything from this thread, be it that we all like this game. We all have different views and want to address our outlook on what we expect from the next title with ‘Halo’ in the name. We might not all understand the impression everyone else gets from all the new stuff, but that doesn’t warrant a license to flame or berate others.
So, what do you think makes Halo the game and story it is?

